<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://druidpier.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Kolopedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://druidpier.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php/Special:Contributions/Admin"/>
	<updated>2026-04-17T14:31:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=34</id>
		<title>The Planet</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=34"/>
		<updated>2025-12-10T05:03:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: Added a world image for testing, and additional text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Planet==&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn is one of three planets attached to a rogue star system, which itself was ejected from it's home galaxy an unknown number of years ago. The star, called by many different names by many different languages, is known as ''Teigkühle'' in the Teune language, which is the common language of men throughout that world.&lt;br /&gt;
&lt;br /&gt;
===General Characteristics===&lt;br /&gt;
Kolldrunn encloses approximately 1.2713 times the volume of Earth. At the same time, the planet has a mass roughly 1.041675 times that of Earth, resulting in a slightly weaker acceleration due to gravity of 8.7 m/s over the surface of the planet. As if that was not similar enough to Earth, most of the planet is covered with ocean, with the ratio of land to ocean being 0.31, slightly more than the ratio of land to ocean on Earth. Indeed, looking at these statistics, one might almost come to the conclusion that the planet perhaps may have been designed with these features in mind.&lt;br /&gt;
&lt;br /&gt;
Though, there are differences. First, the planet does not merely contain more land. It contains approximately 1.2456 times more land than Earth. That's a total of approximately 185522083.36 km², for an additional 36582083.36 km² more land! But even more than that, the total combined landmass of the Kolldrunn is distributed quite differently over 3 major super-continents: [[Muirn]], [[Altayasländern]], and the [[Suvyetsländern]]. Another fair amount of this landmass is also distributed over countless island chains and archipelagos scattered throughout the world's vast oceans.&lt;br /&gt;
&lt;br /&gt;
===Tectonics and Global Weather Patterns===&lt;br /&gt;
[[File:kolldrunn_worldmap_tectonics_currents.png|thumb|400px|A Map of the Kolldrunn, featuring tectonic activity and ocean and wind currents]]&lt;br /&gt;
&lt;br /&gt;
Several important planetary attributes determine the Kolldrunn's global weather patterns. First, the planet has a fairly large axial tilt, sweeping through an arc of 39.9° between summer and winter, respectively at each pole. Further, the planet is both larger and spins more slowly than the rotational speed of Earth, hence resulting in a day length of 28 hours. These attributes combined produce very large and migrating hadley belts, which extend 46.16° North and South of the equator during the spring and autumn equinoxes. This behavior results in very large seasonal swings, even in regions near the equator.&lt;br /&gt;
&lt;br /&gt;
Summers are hot and extremely wet or dry, depending on prevailing ocean and wind currents. Likewise, winters are extremely cold and wet or dry. Some areas near the equator will receive 4 monsoon seasons throughout the year. This, combined with the stark heights of the planet's various mountain ranges, as well as the very large super continents over which the planet's landmass is distributed, and the stage is set for a planet of ''highly diverse'' biomes and climatic regions.&lt;br /&gt;
&lt;br /&gt;
===Planetary Biomes===&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=File:Kolldrunn_worldmap_tectonics_currents.png&amp;diff=33</id>
		<title>File:Kolldrunn worldmap tectonics currents.png</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=File:Kolldrunn_worldmap_tectonics_currents.png&amp;diff=33"/>
		<updated>2025-12-10T04:37:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: World map of the Kolldrunn, showcasing the tectonic plates and air and ocean currents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
World map of the Kolldrunn, showcasing the tectonic plates and air and ocean currents.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=31</id>
		<title>The Planet</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=31"/>
		<updated>2025-11-13T17:21:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Planet==&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn is one of three planets attached to a rogue star system, which itself was ejected from it's home galaxy an unknown number of years ago. The star, called by many different names by many different languages, is known as ''Teigkühle'' in the Teune language, which is the common language of men throughout that world.&lt;br /&gt;
&lt;br /&gt;
===General Characteristics===&lt;br /&gt;
Kolldrunn encloses approximately 1.2713 times the volume of Earth. At the same time, the planet has a mass roughly 1.041675 times that of Earth, resulting in a slightly weaker acceleration due to gravity of 8.7 m/s over the surface of the planet. As if that was not similar enough to Earth, most of the planet is covered with ocean, with the ratio of land to ocean being 0.31, slightly more than the ratio of land to ocean on Earth. Indeed, looking at these statistics, one might almost come to the conclusion that the planet perhaps may have been designed with these features in mind.&lt;br /&gt;
&lt;br /&gt;
Though, there are differences. First, the planet does not merely contain more land. It contains approximately 1.2456 times more land than Earth. That's a total of approximately 185522083.36 km², for an additional 36582083.36 km² more land! But even more than that, the total combined landmass of the Kolldrunn is distributed quite differently over 3 major super-continents: [[Muirn]], [[Altayasländern]], and the [[Suvyetsländern]]. Another fair amount of this landmass is also distributed over countless island chains and archipelagos scattered throughout the world's vast oceans.&lt;br /&gt;
&lt;br /&gt;
===Tectonic Plates===&lt;br /&gt;
Tectonic plate section here.&lt;br /&gt;
&lt;br /&gt;
===Global Weather Patterns===&lt;br /&gt;
Global Weather Patterns section here.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=30</id>
		<title>The Planet</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=30"/>
		<updated>2025-11-13T05:24:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Math double checking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Planet==&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn is one of three planets attached to a rogue star system, which itself was ejected from it's home galaxy an unknown number of years ago. The star, called by many different names by many different languages, is known as ''Teigkühle'' in the Teune language, which is the common language of men throughout that world.&lt;br /&gt;
&lt;br /&gt;
===General Characteristics===&lt;br /&gt;
Kolldrunn encloses approximately 1.2713 times the volume of Earth. At the same time, the planet has a mass roughly 1.041675 times that of Earth, resulting in a slightly weaker acceleration due to gravity of 8.7 m/s over the surface of the planet. As if that was not similar enough to Earth, most of the planet is covered with ocean, with the ratio of land to ocean being 0.37, slightly more than the ratio of land to ocean on Earth. Indeed, looking at these statistics, one might almost come to the conclusion that the planet perhaps may have been designed with these features in mind.&lt;br /&gt;
&lt;br /&gt;
Though, there are differences. First, the planet does not merely contain more land. It contains approximately 1.1735 times more land than Earth. That's a total of approximately 221429583.37 km², for an additional 72489583.37 km² more land! But even more than that, the total combined landmass of the Kolldrunn is distributed quite differently over 3 major super-continents: [[Muirn]], [[Altayasländern]], and the [[Suvyetsländern]]. Another fair amount of this landmass is also distributed over countless island chains and archipelagos scattered throughout the world's vast oceans.&lt;br /&gt;
&lt;br /&gt;
===Tectonic Plates===&lt;br /&gt;
Tectonic plate section here.&lt;br /&gt;
&lt;br /&gt;
===Global Weather Patterns===&lt;br /&gt;
Global Weather Patterns section here.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=29</id>
		<title>The Planet</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=29"/>
		<updated>2025-11-13T05:11:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: Added some basic information about the world. We're just getting started! :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Planet==&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn is one of three planets attached to a rogue star system, which itself was ejected from it's home galaxy an unknown number of years ago. The star, called by many different names by many different languages, is known as ''Teigkühle'' in the Teune language, which is the common language of men throughout that world.&lt;br /&gt;
&lt;br /&gt;
===General Characteristics===&lt;br /&gt;
Kolldrunn encloses approximately 1.2713 times the volume of Earth. At the same time, the planet has a mass roughly 0.7850 times that of Earth, resulting in a slightly weaker acceleration due to gravity of 8.7 m/s '''(Note, the reduction in mass may need to be recalculated to validate this)''' over the surface of the planet. As if that was not similar enough to Earth, most of the planet is covered with ocean, with the ratio of land to ocean being 0.37, slightly more than the ratio of land to ocean on Earth. Indeed, looking at these statistics, one might almost come to the conclusion that the planet perhaps may have been designed with these features in mind.&lt;br /&gt;
&lt;br /&gt;
Though, there are differences. First, the planet does not merely contain more land. It contains approximately 1.1735 times more land than Earth. That's a total of approximately 221429583.37 km², for an additional 72489583.37 km² more land! But even more than that, the total combined landmass of the Kolldrunn is distributed quite differently over 3 major super-continents: [[Muirn]], [[Altayasländern]], and the [[Suvyetsländern]]. Another fair amount of this landmass is also distributed over countless island chains and archipelagos scattered throughout the world's vast oceans.&lt;br /&gt;
&lt;br /&gt;
===Tectonic Plates===&lt;br /&gt;
Tectonic plate section here.&lt;br /&gt;
&lt;br /&gt;
===Global Weather Patterns===&lt;br /&gt;
Global Weather Patterns section here.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=28</id>
		<title>The Planet</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=The_Planet&amp;diff=28"/>
		<updated>2025-11-13T04:48:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: backup_save_1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Planet==&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn is one of three planets attached to a rogue star system, which itself was ejected from it's home galaxy an unknown number of years ago. The star, called by many different names by many different languages, is known as ''Teigkühle'' in the Teune language, which is the common language of men throughout that world.&lt;br /&gt;
&lt;br /&gt;
===General Characteristics===&lt;br /&gt;
Kolldrunn encloses approximately 1.2713 times the volume of Earth. At the same time, the planet has a mass roughly 0.7850 times that of Earth, resulting in a slightly weaker acceleration due to gravity of 8.7 m/s '''(Note, the reduction in mass may need to be recalculated to validate this)''' over the surface of the planet. As if that was not similar enough to Earth, most of the planet is covered with ocean, with the ratio of land to ocean being 0.37, slightly more than the ratio of land to ocean on Earth. Indeed, looking at these statistics, one might almost come to the conclusion that the planet perhaps may have been designed with these features in mind.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=27</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=27"/>
		<updated>2025-11-13T04:17:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the Kolopedia! What started out as a bit of a panic induced fever dream inside the plastic play tunnels of a [[How it Started|Chuck'E'Cheese]] has turned into a fully fledged constructed world and associated conlangs, cultures, et al. And yet, it has been a long time coming, and still the mountain I must climb only begins here. There is a long road ahead, but hopefully, with good fortune and hard work, I can transform this nascent wiki into a website worthy of taking its place amid the pantheon of great constructed worlds. Something like Mark Rosenfelder's [[https://zompist.com/virtuver.htm|Virtual Verduria]]. I can only hope.&lt;br /&gt;
&lt;br /&gt;
The Kolopedia is the official encyclopedia of the '''Kolldrunn''' which is one planet out of a two planet system. It's mother star, [[Astronomy|Odte]], was long ago ejected from the Milky Way Galaxy. The system now wanders the inky blackness of deep intergalactic space, adrift in endless solitude. Besides the Kolldrunn, there is one other planet, [[Veihdte]], a sister companion on what would otherwise be quite the lonely journey, indeed. These two worlds together form the setting of what I hope will eventually be released as a series of epic fantasy/scifi [[Kolodruidtale|novels]] and other associated works of fiction and multimedia.&lt;br /&gt;
&lt;br /&gt;
But much of that is in the future. For now, please kick back, relax, and maybe browse a bit of the lore as work diligently to bring it all online.&lt;br /&gt;
&lt;br /&gt;
Signed,&amp;lt;br /&amp;gt;&lt;br /&gt;
DruidPeter&lt;br /&gt;
&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
=== The Kolldrunn===&lt;br /&gt;
*[[The Planet]]&lt;br /&gt;
*[[Astronomy]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Flora]]&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
&lt;br /&gt;
=== Races of the Kolldrunn ===&lt;br /&gt;
**[[Humanity]]&lt;br /&gt;
**[[Kolodrwynn]]&lt;br /&gt;
**[[Vadjyarakoi]]&lt;br /&gt;
**[[Kiik-Kliik]]&lt;br /&gt;
**[[Ixtali]]&lt;br /&gt;
**[[Elkke]]&lt;br /&gt;
**[[Macherframm]]&lt;br /&gt;
&lt;br /&gt;
=== Humanities ===&lt;br /&gt;
*[[The Teune Language]]&lt;br /&gt;
*[[Architecture]]&lt;br /&gt;
*[[Eosil, the God of Humanity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Eosil,_the_God_of_Humanity&amp;diff=26</id>
		<title>Eosil, the God of Humanity</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Eosil,_the_God_of_Humanity&amp;diff=26"/>
		<updated>2025-05-10T13:05:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;==The History of Eosil==  Eosil is the somewhat defunct god of humanity by the time of the beginning of the common period.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The History of Eosil==&lt;br /&gt;
&lt;br /&gt;
Eosil is the somewhat defunct god of humanity by the time of the beginning of the common period.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=25</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=25"/>
		<updated>2025-05-10T13:03:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Humanities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the Kolopedia! What started out as a bit of a panic induced fever dream inside the plastic play tunnels of a [[How it Started|Chuck'E'Cheese]] has turned into a fully fledged constructed world and associated conlangs, cultures, et al. And yet, it has been a long time coming, and still the mountain I must climb only begins here. There is a long road ahead, but hopefully, with good fortune and hard work, I can transform this nascent wiki into a website worthy of taking its place amid the pantheon of great constructed worlds. Something like Mark Rosenfelder's [[https://zompist.com/virtuver.htm|Virtual Verduria]]. I can only hope.&lt;br /&gt;
&lt;br /&gt;
The Kolopedia is the official encyclopedia of the '''Kolldrunn''' which is one planet out of a two planet system. It's mother star, [[Astronomy|Odte]], was long ago ejected from the Milky Way Galaxy. The system now wanders the inky blackness of deep intergalactic space, adrift in endless solitude. Besides the Kolldrunn, there is one other planet, [[Veihdte]], a sister companion on what would otherwise be quite the lonely journey, indeed. These two worlds together form the setting of what I hope will eventually be released as a series of epic fantasy/scifi [[Kolodruidtale|novels]] and other associated works of fiction and multimedia.&lt;br /&gt;
&lt;br /&gt;
But much of that is in the future. For now, please kick back, relax, and maybe browse a bit of the lore as work diligently to bring it all online.&lt;br /&gt;
&lt;br /&gt;
Signed,&amp;lt;br /&amp;gt;&lt;br /&gt;
DruidPeter&lt;br /&gt;
&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
=== Races of the Kolldrunn ===&lt;br /&gt;
**[[Humanity]]&lt;br /&gt;
**[[Kolodrwynn]]&lt;br /&gt;
**[[Vadjyarakoi]]&lt;br /&gt;
**[[Kiik-Kliik]]&lt;br /&gt;
**[[Ixtali]]&lt;br /&gt;
**[[Elkke]]&lt;br /&gt;
**[[Macherframm]]&lt;br /&gt;
&lt;br /&gt;
=== Natural Sciences ===&lt;br /&gt;
*[[Astronomy]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Flora]]&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
&lt;br /&gt;
=== Humanities ===&lt;br /&gt;
*[[The Teune Language]]&lt;br /&gt;
*[[Architecture]]&lt;br /&gt;
*[[Eosil, the God of Humanity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=24</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=24"/>
		<updated>2025-02-09T20:02:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Kolldrunn World Map.png|thumb|Behold. The Kolldrunn]]&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn World Map.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=23</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=23"/>
		<updated>2025-02-09T20:01:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Kolldrunn World Map|thumb|Behold. The Kolldrunn]]&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn World Map.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=File:The_Kolldrunn_World_Map.png&amp;diff=22</id>
		<title>File:The Kolldrunn World Map.png</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=File:The_Kolldrunn_World_Map.png&amp;diff=22"/>
		<updated>2025-02-09T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kolldrunn World Map&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=21</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=21"/>
		<updated>2025-02-09T19:56:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kolldrunn World Map.png|thumb|right|Behold. The Kolldrunn.]]&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn World Map.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=20</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Geography&amp;diff=20"/>
		<updated>2025-02-09T19:56:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: Just something to get us started. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kolldrunn World Map.png|frame|right|Behold. The Kolldrunn.]]&lt;br /&gt;
&lt;br /&gt;
The Kolldrunn World Map.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Ixtali&amp;diff=18</id>
		<title>Ixtali</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Ixtali&amp;diff=18"/>
		<updated>2023-11-30T02:09:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Ixtali to Ixtali/Galadrian: Inclusion of additional information + avoid confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ixtali/Galadrian]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Ixtali/Galadrian&amp;diff=17</id>
		<title>Ixtali/Galadrian</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Ixtali/Galadrian&amp;diff=17"/>
		<updated>2023-11-30T02:09:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Ixtali to Ixtali/Galadrian: Inclusion of additional information + avoid confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
The Ixtali, or Galadrian, biology is not the strangest of the races which we shall cover in the book. Nonetheless, none can deny the astounding nature of their physical selves. A single Galadrian individual is actually composed of three distinct bodies: Two male appendages and one female appendage. It may be tempting to say that males and females simply group themselves together in this fashion, thus forming strong emotional and psychic bonds. This actually was the original method of classification for them, until recently discovered medical records indicated that these three bodies truly do share one consciousness. Furthermore, the bodies themselves are always sired from a single fertilized egg. In a genetic sense, then, a single individual being is actually housed within three bodies.&lt;br /&gt;
&lt;br /&gt;
Upon further inspection, it was discovered that the Galadrians themselves did not consider male bodies to in any way be central to the consciousness of an individual. Rather, the death of the male body would appear to have no effect on the mental or physical state of the surviving two female and male bodies. The death of a female body, however, would immediately result in the complete loss of function regarding the other two males. In this way, male Galadrians are merely psychically controlled appendages, limbs no different from our own hands or feet.&lt;br /&gt;
&lt;br /&gt;
Obviously, a proper description can not take place without treating the two types of entities separately, for now, before considering the unit as a whole.&lt;br /&gt;
&lt;br /&gt;
=== The Male Physical Forms ===&lt;br /&gt;
&lt;br /&gt;
Perhaps the most distinguishing elements of the male Galadrian form is that their heads are canine in resemblance. They have short, rough, light fur along their backs and shoulders, as well as down past their tailbone until right below the buttocks. This fur also extends up through the back of their neck and the top of their scalp, and terminating at the back of their ears, which are large and pointy tipped, with varying height and taper. Likewise, their jaw is also long and protruding like that of a canine snout, though they do not have whiskers.&lt;br /&gt;
&lt;br /&gt;
One element of their face that is most definitely not canine is the Male Physical form’s nose. Far from resembling a canine snout, the flare of their nostrils tends to be located at the base where the snout joins the face, with nostrils spread down on each side a bit of the snout. The bridge of the nose is typically very wide. Strongly pronounced, it will arch upward before joining down against a heavy-set brow bone, which towers over low and brooding, deep-set eyes.&lt;br /&gt;
&lt;br /&gt;
Of those physical differences that are markedly different from the humanoid form, the last one here that  we will mention is their legs and feet, which are similar enough to humans to such an extent that they still ‘read’ as humanoid. But excepting this, they nonetheless have extraordinarily enlarged and powerful calves and hamstrings, as well as wider and more prominently arched feet. They have, in essence, incredibly powerful legs, built for running and jumping.&lt;br /&gt;
&lt;br /&gt;
Speaking of power, the Galadrian male form is the envy of man when it comes to musculature. To put it succinctly, these creature are built like shit brick houses. They have wide, muscular shoulders and necks, powerful pectoral and deltoid muscles, combined with arms of absolutely terrifyingly ferocious strength. All of this, combined with an average height of 7 feet (2.13 Meters, for our European friends), all conspire to make this creature an incredibly intimidating force.&lt;br /&gt;
&lt;br /&gt;
=== The Female Physical Forms ===&lt;br /&gt;
&lt;br /&gt;
Galadrian female forms tended to be shorter than their male counterparts, with an average height falling between 5’8” and 6’2”. They also have features somewhat reminiscent to that of canines, but whereas their male counterparts have strong and powerful protruding jaws, their jaws are significantly shorter by comparison. Likewise, the bridges of their noses are much thinner and do not protrude much at all. Their brows are also softer and higher up on the face, with larger and rounder foreheads. Their eyes remain deep-set, but are considerably larger and lower down on the face. And finally, they do have somewhat larger lower lips, albeit smaller mouths.&lt;br /&gt;
&lt;br /&gt;
Besides differences in facial features, the Female Physical forms tend to have much longer, plusher, and sleeker black hair compared to the Male’s short and scruffy brown hair. The hair covers much the same areas on the body as the males, except that for the front the region of hair growth includes the sides of the neck and top front of the chest, ending at the collarbone and down the back of the inner arms. For the back, their region of hair growth will typically not extend past the tailbone, leaving the skin of their buttocks smooth nacked. These changes in hair quantity, quality, amount, and placement are all likely sexually selective, as they give the appearance of being ensconced in a luxurious and glossy black fur robe or cape, while still emphasizing more attractive bodily aspects.&lt;br /&gt;
&lt;br /&gt;
Besides the average, there are cases of female forms with spotted fur and less pointed ears, who also tend to be significantly shorter in both their female and male forms: Almost 1 to 1.5 whole feet shorter, on average. These individuals, however, appear to be treated harshly as outcasts by the more general Galadrian society.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, let us now turn that aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture and social system of the Galadrian world can be summed up quite intimately in a single word: Savage. Archeological and historical evidence paints a bleak picture. The Galadrians were a terrifying race which utterly dominated the lesser races of the continent of The Muirn. They hunted other sentient races for sport as well as enslavement, and mandated tithes of “fresh persons” or “lekub tiil” (While  literally this phrase appears to translate to “fortunate ones”,  it can be safely assumed that the usage was ironic in context.) from lesser races on a yearly basis. The lives of these “fresh persons” then would become similar to those of the old world Gladiators2 found among the people’s of earth, with some key differences.&lt;br /&gt;
&lt;br /&gt;
The “fortunate ones” were to live in the royal palace. They were forbidden from performing work or working as slaves, and their lives appear to have been highly regimented and controlled. Apparently, the entire ordeal was something of a selection process and cultural exchange program, whereby these individuals, in order to survive, either needed to do well in the arena or otherwise prove themselves entertaining or find patronage from some other Galadrian member of the palace.&lt;br /&gt;
&lt;br /&gt;
The Galadrians themselves were bloodthirsty, murderous, savage individuals whose primary defining characteristic was clearly sadism. But at the same time, they were also highly intelligent and insatiably curious, as well as endlessly driven towards the procurement of novelty and entertainment. For all their sadism, they also had a strong sense of responsibility and fair-play, as well as great respect for shows of strength and courage. Lesser races could avoid horrifying ends both by displaying their fear gratuitously and by an unyielding display of absolute fortitude and strength towards them.&lt;br /&gt;
&lt;br /&gt;
The Galadrians loved to invoke fear and pain, both physically and emotionally. For those weaker individuals who managed to present themselves as special or as a curiosity, survival meant continuous emotional torture and abuse. For those who managed to garner the respect and engage on Galadrians through shows of strength, survival meant becoming absolutely void of any weaknesses against a perpetually aggressive and antagonistic culture. Any lapse in a show of strength would become a death sentence without additional protection. Finally, for those who managed neither to entertain, fascinate, or demonstrate strength, there could only be endless sexual rape, physical torture... and eventually death.&lt;br /&gt;
&lt;br /&gt;
== Galadrian Mating Habits and Courtship + Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
=== The Ruling Class ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct classes amongst the Galadrian peoples. First up for our consideration is the ruling class and court society members. This class is composed of family lines that are prestigious and wealthy, and that are responsible for maintaining proper civil structures. But having said that, the most curious thing about the ruling class is just how little actual ruling the class does. Much of the daily life of an upper class Galadrian consists primarily in jockeying for court position against all the other nobles. Were it not for some few specific administrative duties that also fall upon the shoulders of these members, the elite society of the Galadrian peoples would live a life of almost complete isolation from other classes and peoples.&lt;br /&gt;
&lt;br /&gt;
Primarily, Galadrian noble society functions as a sort of hybrid between a competitive aristocratic state and a communal tribe organization. The nobles’ primary responsibilities are towards the acquisition of resources, wealth, decadence, entertainment, and prestige for the entirety of the Galadrian Elite Civil Society. The concern of an individual noble house is towards solidifying the control, power, and prestige of Galadrian society of a whole over other races, and of the Ruling class over other classes.&lt;br /&gt;
&lt;br /&gt;
To this end, the power and influence of a particular noble house is directly related towards the power and influence that house is itself capable of contributing to the collective power of the ruling class. Houses then compete for position based on the strength of their own merit to this end. Further, there is no hereditary royal family, but rather only the most powerful noble house at any given period of time.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, a house’s ability to contribute confers power, but this should not imply that the various houses have particularly friendly relations with each other. Because aristocrats essentially share all wealth, power, and privilege equally, the court system as a whole also has an incredibly intricate and elaborate system of rules, ceremonies, procedures, and rituals which must be followed at all times. The families compete individually with each other on adherence to this system, and also constantly bicker and quarrel amongst each other regarding it.&lt;br /&gt;
&lt;br /&gt;
Despite the unified nature of the ruling aristocratic class, there is also an inherent level of violence that accompanies it. Though we will get to that later.&lt;br /&gt;
&lt;br /&gt;
=== The Priestly Class ===&lt;br /&gt;
&lt;br /&gt;
The priestly class of Galadrians is not all that different from the Aristocratic ruling class. It also exists as a sort of communal society with elaborate and labyrinthine rules. The members of this class also contribute all their efforts to build upon the prestige, power, and influence of their class over the others, and of the Galadrian race over other Races. Where things differ, however, is that there is an external object of the Priestly Class’s daily life: The Galadrian Religion, Magic, and Sciences. This external focus and reason for organization makes the priestly class more organized and less fractious than the ruling class. There are higher laws to which its members may appeal to for resolution of dispute. The direction and magnitude of progress is informed by curiosity and area of inquiry, which is in direct contrast to the almost incessantly petty nature of the squabbles amongst the aristocratic class. The Priestly class is also the only class which is actually open to non Galadrian race members.(With  the historical exception of one particularly exceptional individual  mentioned in ancient historical record. Much debate and controversy  has surrounded this individual, as the records would appear to  indicate elements of the fantastic beyond the realm of the legendary: The one who apparently was so influential and powerful,  that they were single-handedly responsible for the race renaming itself from Ixtali to Galadrian.)&lt;br /&gt;
&lt;br /&gt;
=== The Warrior Class ===&lt;br /&gt;
&lt;br /&gt;
Of the 3 Major classes, the warrior class is by far the most disciplined and least fractious. This relative in-class harmony and order is sadly well compensated for, however, in its aggression and dealings with other races. The warrior class acts as both a dedicated army for the glory and prestige of the Galadrian race against all other races, as well as an enforcer bureaucracy which handles procurement of resources, mandates of tithe, and management of slaves from all other races on the continent.&lt;br /&gt;
&lt;br /&gt;
Because Galadrian individuals are three forms comprising one individual, their armies at the site of battles will always consist of 2/3rds male forms engaging in combat (or, more usually, massacre), with 1/3rd female forms usually nearby at a relatively safe distance, looking on at the ensuing carnage.&lt;br /&gt;
&lt;br /&gt;
Ancient historical record has testified to absolute psychological trauma inflicted upon other races during battles. The Galadrian temperament and affinity for sadism truly shines here, as ancient record has told tales of how the Galadrian females would become enraptured by blood-lust upon observation of the slaughter of their enemies. Galadrian females observing the slaughter would often devolve into large scale lesbian orgies upon the blood soaked battlefields. They would even use the meat, bones, vital organs and blood of their victims as instruments and aphrodisiac tools to use during such bacchanalian atrocities all throughout the carnage.&lt;br /&gt;
&lt;br /&gt;
Needless to say, the warrior class was the primary point of interaction between the Galadrian race and other races on the continent of The Muirn. The invective by which they are described truly paints an absolutely horrifying picture.&lt;br /&gt;
&lt;br /&gt;
=== The Procreative Class ===&lt;br /&gt;
&lt;br /&gt;
The Procreative class is as fitting to the Galadrians as it is ironic. To understand this class, one must consider that Galadrian individuals in Galadrian society live in a perpetual state of sexual warfare with one another. An individual is considered a full Galadrian if and only if there exists all three forms alive and well at once, Male, Male, and Female. If, however, a Galadrian individual loses one of their Male forms, they become vulnerable. And vulnerability is punished in Galadrian society quite severely. It is very likely that they will lose their only remaining male form very soon. And it is at this point, that the character and temperament of a Galadrian individual changes overnight.&lt;br /&gt;
&lt;br /&gt;
A Galadrian individual who has lost both of their male forms is now simply a Galadrian female. She is immediately stripped of almost all Galadrian privileges, and is destined for a life that is, at best, that of a submissive and loyal slave wife. This is how Galadrians procreate. They war with each other, remaining vigilant at all times against attack and ambush. Those that falter must quickly ingratiate themselves to another as a loving wife. Those that fail to do so, either out of pride or vendetta, end up experiencing the Galadrian race much as other races do: An endless onslaught of rape, psychological and physical trauma, enslavement, and forced labor.&lt;br /&gt;
&lt;br /&gt;
The Procreative class as a whole forms the craftspeople, servants, slaves, wives, agricultural workers, and all other non-ruling classes of Galadrian society. Some have better lives than others, but very few have lives that can be objectively considered “good” from our own perspective.&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that all Galadrian individuals lust over their own and others attractive female forms. But sexual relations between two female forms is impossible between two fully formed Galadrian individuals. The temptation and danger of one individual using their male forms to surprise and overwhelm the male forms of the other is ever present. To willingly engage one’s female form to sex with another female form is to risk being taken by surprise, and having one individual attack the other individual’s male forms, with potentially disastrous consequences.&lt;br /&gt;
&lt;br /&gt;
But there is one exceptional circumstance: War. A battle against Galadrian enemies is the only time when all male forms are sufficiently distant from all female forms to remove any threat from any one other Galadrian indvidual. Granted, this is only the cae if the battle turns from more even odds to overwhelming victory in favor of the Galadrians, as under normal circumstances a small contingent of male forms remains nearby to protect the female forms from race enemies.&lt;br /&gt;
&lt;br /&gt;
But in the case of overwhelming victory, their arousal incited by the incredible bloodlust around them, their sexual libidos invigorated by the possibility of sex without fear of losing their male forms... the females slowly become overwhelmed by their lust, descending into orgiastic hedonism unlike anything the world has seen before or since. Even those females who have lost some male forms during battle will abandon themselves to the experience, for this is the last time they will experience the rites and privileges of a fully formed Galadrian.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Galadrian civilization is removed from that of man by a very great expanse of time and space. Even further than that of the ancient period, which was dominated by the prominence of the Kolodrwynn and the Vajyarakoi, the beginnings of this great people and their consequent rise to power lays somewhere in the days of shadow and mist... far beyond our own archeological records capacity to recollect. We know that, during this indeterminable expanse of time, the Galadrian race was actually known by another name, the Ixtali, which matches much more appropriately their language, which resembled in some aspects the language of ancient Earth World Mayan.&lt;br /&gt;
&lt;br /&gt;
What we do know is that at some point in time, two major changes happened throughout this civilization very quickly. First, the peoples began to call themselves “Galadrians”, a word most notable by the fact that it does not appear to correspond to any known language on the continent of Muirn at that time. 4 Further, the writing system of the Ixtali appears to have undergone a sudden change, quite practically overnight; The Galadrians had formerly used a writing system comprised of making series of knotted cords attached to lengths of rope for many thousands of years (and this is one reason why much of their culture and history has been, sadly, lost. The ability to decipher this writing system has eluded scholars for some time, though their discovery has been but recent, and hope remains high that we shall find a way). At the same time as their name change, a system of writing using paper and ink brush simultaneously was implemented throughout the land.&lt;br /&gt;
&lt;br /&gt;
Finally, there appears to be mentioned from a variety of the earliest known written works of these people of a figure who also bears the same name: “Galadriel”. From the works that have survived, however, we can conclude only the following:&lt;br /&gt;
&lt;br /&gt;
# There appears to have been a  great deal of literature, biographical or otherwise, extant amongst the Galadrians about this figure known as Galadriel. Far more than has survived to this day.&lt;br /&gt;
# There appears to have been a systematic effort to destroy this literature by some unknown individual or group, which would explain the paucity of contemporary information we have on this figure.&lt;br /&gt;
# The literature that does survive to this day will  usually speak of Galadriel as a figure of almost mythological power and influence, both of his life amongst the Ixtali, and of his origins. These works, while helpful from a psychological standpoint, nonetheless probably do not represent things as they actually happened, and are hence not useful for the more contemporary  inquisitor.&lt;br /&gt;
# There appears to be mention of several other figures that would appear, if  mythology is to be believed, to have lived around the same time as  Galadriel, and even predated him. These figures, known only as the Lichtokal, or “titans” appear in a greatly significant work that was found  under most precarious circumstances during one of the earliest expeditions to the lost continent.&lt;br /&gt;
# These  Titans appear in the  Tsobatsilan cho Jaal,  or “Medicine  Tome”, and nowhere else in all other known literature.&lt;br /&gt;
# Galadriel  appears to have been responsible for sending these figures to  extremely painful and violent deaths.&lt;br /&gt;
&lt;br /&gt;
Much of academic research on the Galadrians is still very much fresh and recent, however. So hopefully, in time, more will become known about this truly fascinating race of the truly distant past.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Ixtali/Galadrian&amp;diff=16</id>
		<title>Ixtali/Galadrian</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Ixtali/Galadrian&amp;diff=16"/>
		<updated>2023-11-30T02:08:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
The Ixtali, or Galadrian, biology is not the strangest of the races which we shall cover in the book. Nonetheless, none can deny the astounding nature of their physical selves. A single Galadrian individual is actually composed of three distinct bodies: Two male appendages and one female appendage. It may be tempting to say that males and females simply group themselves together in this fashion, thus forming strong emotional and psychic bonds. This actually was the original method of classification for them, until recently discovered medical records indicated that these three bodies truly do share one consciousness. Furthermore, the bodies themselves are always sired from a single fertilized egg. In a genetic sense, then, a single individual being is actually housed within three bodies.&lt;br /&gt;
&lt;br /&gt;
Upon further inspection, it was discovered that the Galadrians themselves did not consider male bodies to in any way be central to the consciousness of an individual. Rather, the death of the male body would appear to have no effect on the mental or physical state of the surviving two female and male bodies. The death of a female body, however, would immediately result in the complete loss of function regarding the other two males. In this way, male Galadrians are merely psychically controlled appendages, limbs no different from our own hands or feet.&lt;br /&gt;
&lt;br /&gt;
Obviously, a proper description can not take place without treating the two types of entities separately, for now, before considering the unit as a whole.&lt;br /&gt;
&lt;br /&gt;
=== The Male Physical Forms ===&lt;br /&gt;
&lt;br /&gt;
Perhaps the most distinguishing elements of the male Galadrian form is that their heads are canine in resemblance. They have short, rough, light fur along their backs and shoulders, as well as down past their tailbone until right below the buttocks. This fur also extends up through the back of their neck and the top of their scalp, and terminating at the back of their ears, which are large and pointy tipped, with varying height and taper. Likewise, their jaw is also long and protruding like that of a canine snout, though they do not have whiskers.&lt;br /&gt;
&lt;br /&gt;
One element of their face that is most definitely not canine is the Male Physical form’s nose. Far from resembling a canine snout, the flare of their nostrils tends to be located at the base where the snout joins the face, with nostrils spread down on each side a bit of the snout. The bridge of the nose is typically very wide. Strongly pronounced, it will arch upward before joining down against a heavy-set brow bone, which towers over low and brooding, deep-set eyes.&lt;br /&gt;
&lt;br /&gt;
Of those physical differences that are markedly different from the humanoid form, the last one here that  we will mention is their legs and feet, which are similar enough to humans to such an extent that they still ‘read’ as humanoid. But excepting this, they nonetheless have extraordinarily enlarged and powerful calves and hamstrings, as well as wider and more prominently arched feet. They have, in essence, incredibly powerful legs, built for running and jumping.&lt;br /&gt;
&lt;br /&gt;
Speaking of power, the Galadrian male form is the envy of man when it comes to musculature. To put it succinctly, these creature are built like shit brick houses. They have wide, muscular shoulders and necks, powerful pectoral and deltoid muscles, combined with arms of absolutely terrifyingly ferocious strength. All of this, combined with an average height of 7 feet (2.13 Meters, for our European friends), all conspire to make this creature an incredibly intimidating force.&lt;br /&gt;
&lt;br /&gt;
=== The Female Physical Forms ===&lt;br /&gt;
&lt;br /&gt;
Galadrian female forms tended to be shorter than their male counterparts, with an average height falling between 5’8” and 6’2”. They also have features somewhat reminiscent to that of canines, but whereas their male counterparts have strong and powerful protruding jaws, their jaws are significantly shorter by comparison. Likewise, the bridges of their noses are much thinner and do not protrude much at all. Their brows are also softer and higher up on the face, with larger and rounder foreheads. Their eyes remain deep-set, but are considerably larger and lower down on the face. And finally, they do have somewhat larger lower lips, albeit smaller mouths.&lt;br /&gt;
&lt;br /&gt;
Besides differences in facial features, the Female Physical forms tend to have much longer, plusher, and sleeker black hair compared to the Male’s short and scruffy brown hair. The hair covers much the same areas on the body as the males, except that for the front the region of hair growth includes the sides of the neck and top front of the chest, ending at the collarbone and down the back of the inner arms. For the back, their region of hair growth will typically not extend past the tailbone, leaving the skin of their buttocks smooth nacked. These changes in hair quantity, quality, amount, and placement are all likely sexually selective, as they give the appearance of being ensconced in a luxurious and glossy black fur robe or cape, while still emphasizing more attractive bodily aspects.&lt;br /&gt;
&lt;br /&gt;
Besides the average, there are cases of female forms with spotted fur and less pointed ears, who also tend to be significantly shorter in both their female and male forms: Almost 1 to 1.5 whole feet shorter, on average. These individuals, however, appear to be treated harshly as outcasts by the more general Galadrian society.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, let us now turn that aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture and social system of the Galadrian world can be summed up quite intimately in a single word: Savage. Archeological and historical evidence paints a bleak picture. The Galadrians were a terrifying race which utterly dominated the lesser races of the continent of The Muirn. They hunted other sentient races for sport as well as enslavement, and mandated tithes of “fresh persons” or “lekub tiil” (While  literally this phrase appears to translate to “fortunate ones”,  it can be safely assumed that the usage was ironic in context.) from lesser races on a yearly basis. The lives of these “fresh persons” then would become similar to those of the old world Gladiators2 found among the people’s of earth, with some key differences.&lt;br /&gt;
&lt;br /&gt;
The “fortunate ones” were to live in the royal palace. They were forbidden from performing work or working as slaves, and their lives appear to have been highly regimented and controlled. Apparently, the entire ordeal was something of a selection process and cultural exchange program, whereby these individuals, in order to survive, either needed to do well in the arena or otherwise prove themselves entertaining or find patronage from some other Galadrian member of the palace.&lt;br /&gt;
&lt;br /&gt;
The Galadrians themselves were bloodthirsty, murderous, savage individuals whose primary defining characteristic was clearly sadism. But at the same time, they were also highly intelligent and insatiably curious, as well as endlessly driven towards the procurement of novelty and entertainment. For all their sadism, they also had a strong sense of responsibility and fair-play, as well as great respect for shows of strength and courage. Lesser races could avoid horrifying ends both by displaying their fear gratuitously and by an unyielding display of absolute fortitude and strength towards them.&lt;br /&gt;
&lt;br /&gt;
The Galadrians loved to invoke fear and pain, both physically and emotionally. For those weaker individuals who managed to present themselves as special or as a curiosity, survival meant continuous emotional torture and abuse. For those who managed to garner the respect and engage on Galadrians through shows of strength, survival meant becoming absolutely void of any weaknesses against a perpetually aggressive and antagonistic culture. Any lapse in a show of strength would become a death sentence without additional protection. Finally, for those who managed neither to entertain, fascinate, or demonstrate strength, there could only be endless sexual rape, physical torture... and eventually death.&lt;br /&gt;
&lt;br /&gt;
== Galadrian Mating Habits and Courtship + Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
=== The Ruling Class ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct classes amongst the Galadrian peoples. First up for our consideration is the ruling class and court society members. This class is composed of family lines that are prestigious and wealthy, and that are responsible for maintaining proper civil structures. But having said that, the most curious thing about the ruling class is just how little actual ruling the class does. Much of the daily life of an upper class Galadrian consists primarily in jockeying for court position against all the other nobles. Were it not for some few specific administrative duties that also fall upon the shoulders of these members, the elite society of the Galadrian peoples would live a life of almost complete isolation from other classes and peoples.&lt;br /&gt;
&lt;br /&gt;
Primarily, Galadrian noble society functions as a sort of hybrid between a competitive aristocratic state and a communal tribe organization. The nobles’ primary responsibilities are towards the acquisition of resources, wealth, decadence, entertainment, and prestige for the entirety of the Galadrian Elite Civil Society. The concern of an individual noble house is towards solidifying the control, power, and prestige of Galadrian society of a whole over other races, and of the Ruling class over other classes.&lt;br /&gt;
&lt;br /&gt;
To this end, the power and influence of a particular noble house is directly related towards the power and influence that house is itself capable of contributing to the collective power of the ruling class. Houses then compete for position based on the strength of their own merit to this end. Further, there is no hereditary royal family, but rather only the most powerful noble house at any given period of time.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, a house’s ability to contribute confers power, but this should not imply that the various houses have particularly friendly relations with each other. Because aristocrats essentially share all wealth, power, and privilege equally, the court system as a whole also has an incredibly intricate and elaborate system of rules, ceremonies, procedures, and rituals which must be followed at all times. The families compete individually with each other on adherence to this system, and also constantly bicker and quarrel amongst each other regarding it.&lt;br /&gt;
&lt;br /&gt;
Despite the unified nature of the ruling aristocratic class, there is also an inherent level of violence that accompanies it. Though we will get to that later.&lt;br /&gt;
&lt;br /&gt;
=== The Priestly Class ===&lt;br /&gt;
&lt;br /&gt;
The priestly class of Galadrians is not all that different from the Aristocratic ruling class. It also exists as a sort of communal society with elaborate and labyrinthine rules. The members of this class also contribute all their efforts to build upon the prestige, power, and influence of their class over the others, and of the Galadrian race over other Races. Where things differ, however, is that there is an external object of the Priestly Class’s daily life: The Galadrian Religion, Magic, and Sciences. This external focus and reason for organization makes the priestly class more organized and less fractious than the ruling class. There are higher laws to which its members may appeal to for resolution of dispute. The direction and magnitude of progress is informed by curiosity and area of inquiry, which is in direct contrast to the almost incessantly petty nature of the squabbles amongst the aristocratic class. The Priestly class is also the only class which is actually open to non Galadrian race members.(With  the historical exception of one particularly exceptional individual  mentioned in ancient historical record. Much debate and controversy  has surrounded this individual, as the records would appear to  indicate elements of the fantastic beyond the realm of the legendary: The one who apparently was so influential and powerful,  that they were single-handedly responsible for the race renaming itself from Ixtali to Galadrian.)&lt;br /&gt;
&lt;br /&gt;
=== The Warrior Class ===&lt;br /&gt;
&lt;br /&gt;
Of the 3 Major classes, the warrior class is by far the most disciplined and least fractious. This relative in-class harmony and order is sadly well compensated for, however, in its aggression and dealings with other races. The warrior class acts as both a dedicated army for the glory and prestige of the Galadrian race against all other races, as well as an enforcer bureaucracy which handles procurement of resources, mandates of tithe, and management of slaves from all other races on the continent.&lt;br /&gt;
&lt;br /&gt;
Because Galadrian individuals are three forms comprising one individual, their armies at the site of battles will always consist of 2/3rds male forms engaging in combat (or, more usually, massacre), with 1/3rd female forms usually nearby at a relatively safe distance, looking on at the ensuing carnage.&lt;br /&gt;
&lt;br /&gt;
Ancient historical record has testified to absolute psychological trauma inflicted upon other races during battles. The Galadrian temperament and affinity for sadism truly shines here, as ancient record has told tales of how the Galadrian females would become enraptured by blood-lust upon observation of the slaughter of their enemies. Galadrian females observing the slaughter would often devolve into large scale lesbian orgies upon the blood soaked battlefields. They would even use the meat, bones, vital organs and blood of their victims as instruments and aphrodisiac tools to use during such bacchanalian atrocities all throughout the carnage.&lt;br /&gt;
&lt;br /&gt;
Needless to say, the warrior class was the primary point of interaction between the Galadrian race and other races on the continent of The Muirn. The invective by which they are described truly paints an absolutely horrifying picture.&lt;br /&gt;
&lt;br /&gt;
=== The Procreative Class ===&lt;br /&gt;
&lt;br /&gt;
The Procreative class is as fitting to the Galadrians as it is ironic. To understand this class, one must consider that Galadrian individuals in Galadrian society live in a perpetual state of sexual warfare with one another. An individual is considered a full Galadrian if and only if there exists all three forms alive and well at once, Male, Male, and Female. If, however, a Galadrian individual loses one of their Male forms, they become vulnerable. And vulnerability is punished in Galadrian society quite severely. It is very likely that they will lose their only remaining male form very soon. And it is at this point, that the character and temperament of a Galadrian individual changes overnight.&lt;br /&gt;
&lt;br /&gt;
A Galadrian individual who has lost both of their male forms is now simply a Galadrian female. She is immediately stripped of almost all Galadrian privileges, and is destined for a life that is, at best, that of a submissive and loyal slave wife. This is how Galadrians procreate. They war with each other, remaining vigilant at all times against attack and ambush. Those that falter must quickly ingratiate themselves to another as a loving wife. Those that fail to do so, either out of pride or vendetta, end up experiencing the Galadrian race much as other races do: An endless onslaught of rape, psychological and physical trauma, enslavement, and forced labor.&lt;br /&gt;
&lt;br /&gt;
The Procreative class as a whole forms the craftspeople, servants, slaves, wives, agricultural workers, and all other non-ruling classes of Galadrian society. Some have better lives than others, but very few have lives that can be objectively considered “good” from our own perspective.&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that all Galadrian individuals lust over their own and others attractive female forms. But sexual relations between two female forms is impossible between two fully formed Galadrian individuals. The temptation and danger of one individual using their male forms to surprise and overwhelm the male forms of the other is ever present. To willingly engage one’s female form to sex with another female form is to risk being taken by surprise, and having one individual attack the other individual’s male forms, with potentially disastrous consequences.&lt;br /&gt;
&lt;br /&gt;
But there is one exceptional circumstance: War. A battle against Galadrian enemies is the only time when all male forms are sufficiently distant from all female forms to remove any threat from any one other Galadrian indvidual. Granted, this is only the cae if the battle turns from more even odds to overwhelming victory in favor of the Galadrians, as under normal circumstances a small contingent of male forms remains nearby to protect the female forms from race enemies.&lt;br /&gt;
&lt;br /&gt;
But in the case of overwhelming victory, their arousal incited by the incredible bloodlust around them, their sexual libidos invigorated by the possibility of sex without fear of losing their male forms... the females slowly become overwhelmed by their lust, descending into orgiastic hedonism unlike anything the world has seen before or since. Even those females who have lost some male forms during battle will abandon themselves to the experience, for this is the last time they will experience the rites and privileges of a fully formed Galadrian.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Galadrian civilization is removed from that of man by a very great expanse of time and space. Even further than that of the ancient period, which was dominated by the prominence of the Kolodrwynn and the Vajyarakoi, the beginnings of this great people and their consequent rise to power lays somewhere in the days of shadow and mist... far beyond our own archeological records capacity to recollect. We know that, during this indeterminable expanse of time, the Galadrian race was actually known by another name, the Ixtali, which matches much more appropriately their language, which resembled in some aspects the language of ancient Earth World Mayan.&lt;br /&gt;
&lt;br /&gt;
What we do know is that at some point in time, two major changes happened throughout this civilization very quickly. First, the peoples began to call themselves “Galadrians”, a word most notable by the fact that it does not appear to correspond to any known language on the continent of Muirn at that time. 4 Further, the writing system of the Ixtali appears to have undergone a sudden change, quite practically overnight; The Galadrians had formerly used a writing system comprised of making series of knotted cords attached to lengths of rope for many thousands of years (and this is one reason why much of their culture and history has been, sadly, lost. The ability to decipher this writing system has eluded scholars for some time, though their discovery has been but recent, and hope remains high that we shall find a way). At the same time as their name change, a system of writing using paper and ink brush simultaneously was implemented throughout the land.&lt;br /&gt;
&lt;br /&gt;
Finally, there appears to be mentioned from a variety of the earliest known written works of these people of a figure who also bears the same name: “Galadriel”. From the works that have survived, however, we can conclude only the following:&lt;br /&gt;
&lt;br /&gt;
# There appears to have been a  great deal of literature, biographical or otherwise, extant amongst the Galadrians about this figure known as Galadriel. Far more than has survived to this day.&lt;br /&gt;
# There appears to have been a systematic effort to destroy this literature by some unknown individual or group, which would explain the paucity of contemporary information we have on this figure.&lt;br /&gt;
# The literature that does survive to this day will  usually speak of Galadriel as a figure of almost mythological power and influence, both of his life amongst the Ixtali, and of his origins. These works, while helpful from a psychological standpoint, nonetheless probably do not represent things as they actually happened, and are hence not useful for the more contemporary  inquisitor.&lt;br /&gt;
# There appears to be mention of several other figures that would appear, if  mythology is to be believed, to have lived around the same time as  Galadriel, and even predated him. These figures, known only as the Lichtokal, or “titans” appear in a greatly significant work that was found  under most precarious circumstances during one of the earliest expeditions to the lost continent.&lt;br /&gt;
# These  Titans appear in the  Tsobatsilan cho Jaal,  or “Medicine  Tome”, and nowhere else in all other known literature.&lt;br /&gt;
# Galadriel  appears to have been responsible for sending these figures to  extremely painful and violent deaths.&lt;br /&gt;
&lt;br /&gt;
Much of academic research on the Galadrians is still very much fresh and recent, however. So hopefully, in time, more will become known about this truly fascinating race of the truly distant past.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Ixtali/Galadrian&amp;diff=15</id>
		<title>Ixtali/Galadrian</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Ixtali/Galadrian&amp;diff=15"/>
		<updated>2023-11-30T02:08:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Imported the original article from DA and made proofreading and general clean-up changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
The Galadrian biology is not the strangest of the races which we shall cover in the book. Nonetheless, none can deny the astounding nature of their physical selves. A single Galadrian individual is actually composed of three distinct bodies: Two male appendages and one female appendage. It may be tempting to say that males and females simply group themselves together in this fashion, thus forming strong emotional and psychic bonds. This actually was the original method of classification for them, until recently discovered medical records indicated that these three bodies truly do share one consciousness. Furthermore, the bodies themselves are always sired from a single fertilized egg. In a genetic sense, then, a single individual being is actually housed within three bodies.&lt;br /&gt;
&lt;br /&gt;
Upon further inspection, it was discovered that the Galadrians themselves did not consider male bodies to in any way be central to the consciousness of an individual. Rather, the death of the male body would appear to have no effect on the mental or physical state of the surviving two female and male bodies. The death of a female body, however, would immediately result in the complete loss of function regarding the other two males. In this way, male Galadrians are merely psychically controlled appendages, limbs no different from our own hands or feet.&lt;br /&gt;
&lt;br /&gt;
Obviously, a proper description can not take place without treating the two types of entities separately, for now, before considering the unit as a whole.&lt;br /&gt;
&lt;br /&gt;
=== The Male Physical Forms ===&lt;br /&gt;
&lt;br /&gt;
Perhaps the most distinguishing elements of the male Galadrian form is that their heads are canine in resemblance. They have short, rough, light fur along their backs and shoulders, as well as down past their tailbone until right below the buttocks. This fur also extends up through the back of their neck and the top of their scalp, and terminating at the back of their ears, which are large and pointy tipped, with varying height and taper. Likewise, their jaw is also long and protruding like that of a canine snout, though they do not have whiskers.&lt;br /&gt;
&lt;br /&gt;
One element of their face that is most definitely not canine is the Male Physical form’s nose. Far from resembling a canine snout, the flare of their nostrils tends to be located at the base where the snout joins the face, with nostrils spread down on each side a bit of the snout. The bridge of the nose is typically very wide. Strongly pronounced, it will arch upward before joining down against a heavy-set brow bone, which towers over low and brooding, deep-set eyes.&lt;br /&gt;
&lt;br /&gt;
Of those physical differences that are markedly different from the humanoid form, the last one here that  we will mention is their legs and feet, which are similar enough to humans to such an extent that they still ‘read’ as humanoid. But excepting this, they nonetheless have extraordinarily enlarged and powerful calves and hamstrings, as well as wider and more prominently arched feet. They have, in essence, incredibly powerful legs, built for running and jumping.&lt;br /&gt;
&lt;br /&gt;
Speaking of power, the Galadrian male form is the envy of man when it comes to musculature. To put it succinctly, these creature are built like shit brick houses. They have wide, muscular shoulders and necks, powerful pectoral and deltoid muscles, combined with arms of absolutely terrifyingly ferocious strength. All of this, combined with an average height of 7 feet (2.13 Meters, for our European friends), all conspire to make this creature an incredibly intimidating force.&lt;br /&gt;
&lt;br /&gt;
=== The Female Physical Forms ===&lt;br /&gt;
&lt;br /&gt;
Galadrian female forms tended to be shorter than their male counterparts, with an average height falling between 5’8” and 6’2”. They also have features somewhat reminiscent to that of canines, but whereas their male counterparts have strong and powerful protruding jaws, their jaws are significantly shorter by comparison. Likewise, the bridges of their noses are much thinner and do not protrude much at all. Their brows are also softer and higher up on the face, with larger and rounder foreheads. Their eyes remain deep-set, but are considerably larger and lower down on the face. And finally, they do have somewhat larger lower lips, albeit smaller mouths.&lt;br /&gt;
&lt;br /&gt;
Besides differences in facial features, the Female Physical forms tend to have much longer, plusher, and sleeker black hair compared to the Male’s short and scruffy brown hair. The hair covers much the same areas on the body as the males, except that for the front the region of hair growth includes the sides of the neck and top front of the chest, ending at the collarbone and down the back of the inner arms. For the back, their region of hair growth will typically not extend past the tailbone, leaving the skin of their buttocks smooth nacked. These changes in hair quantity, quality, amount, and placement are all likely sexually selective, as they give the appearance of being ensconced in a luxurious and glossy black fur robe or cape, while still emphasizing more attractive bodily aspects.&lt;br /&gt;
&lt;br /&gt;
Besides the average, there are cases of female forms with spotted fur and less pointed ears, who also tend to be significantly shorter in both their female and male forms: Almost 1 to 1.5 whole feet shorter, on average. These individuals, however, appear to be treated harshly as outcasts by the more general Galadrian society.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, let us now turn that aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture and social system of the Galadrian world can be summed up quite intimately in a single word: Savage. Archeological and historical evidence paints a bleak picture. The Galadrians were a terrifying race which utterly dominated the lesser races of the continent of The Muirn. They hunted other sentient races for sport as well as enslavement, and mandated tithes of “fresh persons” or “lekub tiil” (While  literally this phrase appears to translate to “fortunate ones”,  it can be safely assumed that the usage was ironic in context.) from lesser races on a yearly basis. The lives of these “fresh persons” then would become similar to those of the old world Gladiators2 found among the people’s of earth, with some key differences.&lt;br /&gt;
&lt;br /&gt;
The “fortunate ones” were to live in the royal palace. They were forbidden from performing work or working as slaves, and their lives appear to have been highly regimented and controlled. Apparently, the entire ordeal was something of a selection process and cultural exchange program, whereby these individuals, in order to survive, either needed to do well in the arena or otherwise prove themselves entertaining or find patronage from some other Galadrian member of the palace.&lt;br /&gt;
&lt;br /&gt;
The Galadrians themselves were bloodthirsty, murderous, savage individuals whose primary defining characteristic was clearly sadism. But at the same time, they were also highly intelligent and insatiably curious, as well as endlessly driven towards the procurement of novelty and entertainment. For all their sadism, they also had a strong sense of responsibility and fair-play, as well as great respect for shows of strength and courage. Lesser races could avoid horrifying ends both by displaying their fear gratuitously and by an unyielding display of absolute fortitude and strength towards them.&lt;br /&gt;
&lt;br /&gt;
The Galadrians loved to invoke fear and pain, both physically and emotionally. For those weaker individuals who managed to present themselves as special or as a curiosity, survival meant continuous emotional torture and abuse. For those who managed to garner the respect and engage on Galadrians through shows of strength, survival meant becoming absolutely void of any weaknesses against a perpetually aggressive and antagonistic culture. Any lapse in a show of strength would become a death sentence without additional protection. Finally, for those who managed neither to entertain, fascinate, or demonstrate strength, there could only be endless sexual rape, physical torture... and eventually death.&lt;br /&gt;
&lt;br /&gt;
== Galadrian Mating Habits and Courtship + Class Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
=== The Ruling Class ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct classes amongst the Galadrian peoples. First up for our consideration is the ruling class and court society members. This class is composed of family lines that are prestigious and wealthy, and that are responsible for maintaining proper civil structures. But having said that, the most curious thing about the ruling class is just how little actual ruling the class does. Much of the daily life of an upper class Galadrian consists primarily in jockeying for court position against all the other nobles. Were it not for some few specific administrative duties that also fall upon the shoulders of these members, the elite society of the Galadrian peoples would live a life of almost complete isolation from other classes and peoples.&lt;br /&gt;
&lt;br /&gt;
Primarily, Galadrian noble society functions as a sort of hybrid between a competitive aristocratic state and a communal tribe organization. The nobles’ primary responsibilities are towards the acquisition of resources, wealth, decadence, entertainment, and prestige for the entirety of the Galadrian Elite Civil Society. The concern of an individual noble house is towards solidifying the control, power, and prestige of Galadrian society of a whole over other races, and of the Ruling class over other classes.&lt;br /&gt;
&lt;br /&gt;
To this end, the power and influence of a particular noble house is directly related towards the power and influence that house is itself capable of contributing to the collective power of the ruling class. Houses then compete for position based on the strength of their own merit to this end. Further, there is no hereditary royal family, but rather only the most powerful noble house at any given period of time.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, a house’s ability to contribute confers power, but this should not imply that the various houses have particularly friendly relations with each other. Because aristocrats essentially share all wealth, power, and privilege equally, the court system as a whole also has an incredibly intricate and elaborate system of rules, ceremonies, procedures, and rituals which must be followed at all times. The families compete individually with each other on adherence to this system, and also constantly bicker and quarrel amongst each other regarding it.&lt;br /&gt;
&lt;br /&gt;
Despite the unified nature of the ruling aristocratic class, there is also an inherent level of violence that accompanies it. Though we will get to that later.&lt;br /&gt;
&lt;br /&gt;
=== The Priestly Class ===&lt;br /&gt;
&lt;br /&gt;
The priestly class of Galadrians is not all that different from the Aristocratic ruling class. It also exists as a sort of communal society with elaborate and labyrinthine rules. The members of this class also contribute all their efforts to build upon the prestige, power, and influence of their class over the others, and of the Galadrian race over other Races. Where things differ, however, is that there is an external object of the Priestly Class’s daily life: The Galadrian Religion, Magic, and Sciences. This external focus and reason for organization makes the priestly class more organized and less fractious than the ruling class. There are higher laws to which its members may appeal to for resolution of dispute. The direction and magnitude of progress is informed by curiosity and area of inquiry, which is in direct contrast to the almost incessantly petty nature of the squabbles amongst the aristocratic class. The Priestly class is also the only class which is actually open to non Galadrian race members.(With  the historical exception of one particularly exceptional individual  mentioned in ancient historical record. Much debate and controversy  has surrounded this individual, as the records would appear to  indicate elements of the fantastic beyond the realm of the legendary: The one who apparently was so influential and powerful,  that they were single-handedly responsible for the race renaming itself from Ixtali to Galadrian.)&lt;br /&gt;
&lt;br /&gt;
=== The Warrior Class ===&lt;br /&gt;
&lt;br /&gt;
Of the 3 Major classes, the warrior class is by far the most disciplined and least fractious. This relative in-class harmony and order is sadly well compensated for, however, in its aggression and dealings with other races. The warrior class acts as both a dedicated army for the glory and prestige of the Galadrian race against all other races, as well as an enforcer bureaucracy which handles procurement of resources, mandates of tithe, and management of slaves from all other races on the continent.&lt;br /&gt;
&lt;br /&gt;
Because Galadrian individuals are three forms comprising one individual, their armies at the site of battles will always consist of 2/3rds male forms engaging in combat (or, more usually, massacre), with 1/3rd female forms usually nearby at a relatively safe distance, looking on at the ensuing carnage.&lt;br /&gt;
&lt;br /&gt;
Ancient historical record has testified to absolute psychological trauma inflicted upon other races during battles. The Galadrian temperament and affinity for sadism truly shines here, as ancient record has told tales of how the Galadrian females would become enraptured by blood-lust upon observation of the slaughter of their enemies. Galadrian females observing the slaughter would often devolve into large scale lesbian orgies upon the blood soaked battlefields. They would even use the meat, bones, vital organs and blood of their victims as instruments and aphrodisiac tools to use during such bacchanalian atrocities all throughout the carnage.&lt;br /&gt;
&lt;br /&gt;
Needless to say, the warrior class was the primary point of interaction between the Galadrian race and other races on the continent of The Muirn. The invective by which they are described truly paints an absolutely horrifying picture.&lt;br /&gt;
&lt;br /&gt;
=== The Procreative Class ===&lt;br /&gt;
&lt;br /&gt;
The Procreative class is as fitting to the Galadrians as it is ironic. To understand this class, one must consider that Galadrian individuals in Galadrian society live in a perpetual state of sexual warfare with one another. An individual is considered a full Galadrian if and only if there exists all three forms alive and well at once, Male, Male, and Female. If, however, a Galadrian individual loses one of their Male forms, they become vulnerable. And vulnerability is punished in Galadrian society quite severely. It is very likely that they will lose their only remaining male form very soon. And it is at this point, that the character and temperament of a Galadrian individual changes overnight.&lt;br /&gt;
&lt;br /&gt;
A Galadrian individual who has lost both of their male forms is now simply a Galadrian female. She is immediately stripped of almost all Galadrian privileges, and is destined for a life that is, at best, that of a submissive and loyal slave wife. This is how Galadrians procreate. They war with each other, remaining vigilant at all times against attack and ambush. Those that falter must quickly ingratiate themselves to another as a loving wife. Those that fail to do so, either out of pride or vendetta, end up experiencing the Galadrian race much as other races do: An endless onslaught of rape, psychological and physical trauma, enslavement, and forced labor.&lt;br /&gt;
&lt;br /&gt;
The Procreative class as a whole forms the craftspeople, servants, slaves, wives, agricultural workers, and all other non-ruling classes of Galadrian society. Some have better lives than others, but very few have lives that can be objectively considered “good” from our own perspective.&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that all Galadrian individuals lust over their own and others attractive female forms. But sexual relations between two female forms is impossible between two fully formed Galadrian individuals. The temptation and danger of one individual using their male forms to surprise and overwhelm the male forms of the other is ever present. To willingly engage one’s female form to sex with another female form is to risk being taken by surprise, and having one individual attack the other individual’s male forms, with potentially disastrous consequences.&lt;br /&gt;
&lt;br /&gt;
But there is one exceptional circumstance: War. A battle against Galadrian enemies is the only time when all male forms are sufficiently distant from all female forms to remove any threat from any one other Galadrian indvidual. Granted, this is only the cae if the battle turns from more even odds to overwhelming victory in favor of the Galadrians, as under normal circumstances a small contingent of male forms remains nearby to protect the female forms from race enemies.&lt;br /&gt;
&lt;br /&gt;
But in the case of overwhelming victory, their arousal incited by the incredible bloodlust around them, their sexual libidos invigorated by the possibility of sex without fear of losing their male forms... the females slowly become overwhelmed by their lust, descending into orgiastic hedonism unlike anything the world has seen before or since. Even those females who have lost some male forms during battle will abandon themselves to the experience, for this is the last time they will experience the rites and privileges of a fully formed Galadrian.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Galadrian civilization is removed from that of man by a very great expanse of time and space. Even further than that of the ancient period, which was dominated by the prominence of the Kolodrwynn and the Vajyarakoi, the beginnings of this great people and their consequent rise to power lays somewhere in the days of shadow and mist... far beyond our own archeological records capacity to recollect. We know that, during this indeterminable expanse of time, the Galadrian race was actually known by another name, the Ixtali, which matches much more appropriately their language, which resembled in some aspects the language of ancient Earth World Mayan.&lt;br /&gt;
&lt;br /&gt;
What we do know is that at some point in time, two major changes happened throughout this civilization very quickly. First, the peoples began to call themselves “Galadrians”, a word most notable by the fact that it does not appear to correspond to any known language on the continent of Muirn at that time. 4 Further, the writing system of the Ixtali appears to have undergone a sudden change, quite practically overnight; The Galadrians had formerly used a writing system comprised of making series of knotted cords attached to lengths of rope for many thousands of years (and this is one reason why much of their culture and history has been, sadly, lost. The ability to decipher this writing system has eluded scholars for some time, though their discovery has been but recent, and hope remains high that we shall find a way). At the same time as their name change, a system of writing using paper and ink brush simultaneously was implemented throughout the land.&lt;br /&gt;
&lt;br /&gt;
Finally, there appears to be mentioned from a variety of the earliest known written works of these people of a figure who also bears the same name: “Galadriel”. From the works that have survived, however, we can conclude only the following:&lt;br /&gt;
&lt;br /&gt;
# There appears to have been a  great deal of literature, biographical or otherwise, extant amongst the Galadrians about this figure known as Galadriel. Far more than has survived to this day.&lt;br /&gt;
# There appears to have been a systematic effort to destroy this literature by some unknown individual or group, which would explain the paucity of contemporary information we have on this figure.&lt;br /&gt;
# The literature that does survive to this day will  usually speak of Galadriel as a figure of almost mythological power and influence, both of his life amongst the Ixtali, and of his origins. These works, while helpful from a psychological standpoint, nonetheless probably do not represent things as they actually happened, and are hence not useful for the more contemporary  inquisitor.&lt;br /&gt;
# There appears to be mention of several other figures that would appear, if  mythology is to be believed, to have lived around the same time as  Galadriel, and even predated him. These figures, known only as the Lichtokal, or “titans” appear in a greatly significant work that was found  under most precarious circumstances during one of the earliest expeditions to the lost continent.&lt;br /&gt;
# These  Titans appear in the  Tsobatsilan cho Jaal,  or “Medicine  Tome”, and nowhere else in all other known literature.&lt;br /&gt;
# Galadriel  appears to have been responsible for sending these figures to  extremely painful and violent deaths.&lt;br /&gt;
&lt;br /&gt;
Much of academic research on the Galadrians is still very much fresh and recent, however. So hopefully, in time, more will become known about this truly fascinating race of the truly distant past.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Kiik-Kliik&amp;diff=14</id>
		<title>Kiik-Kliik</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Kiik-Kliik&amp;diff=14"/>
		<updated>2023-11-29T16:56:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: Just copy-pasted the original DA article to the wiki. Will make further edits and cleanup/proofread at a later point in time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
The Kiik-Kliik are, by far, the most unusual of all the sentient races of the Kolldrunn. Out of all the races recognized as belonging to the advanced species, the Kiik-Kliik are the only race that is non-humanoid in their appearance. They are tall, and thin, their bodies having an appearance not unlike that of bamboo. Unlike bamboo, however, six tenticular appendages protrude from bottom of their shafts, each one about as long as their flexible, shaft-like bodies.&lt;br /&gt;
&lt;br /&gt;
The unusual biology of their appearance does not stop there. Near the top of their bodies sits three sensory, arranged more or less in analogue to where one might expect a face to be positioned. The two organs on top are actually a single sensory organ, consisting of two holes the Kiik-Kliik's body. If one were took closely, they would find that these two holes lead to hollow chambers within the body of the Kiik-Kliik, and that the surface of these hollow chambers plays host to countless millions of tiny filament structures. Sound vibrations enter into these chambers through the two wholes and bounce around them, disturbing each of the countless filaments in a slightly different way. From all of these slight disturbances, the Kiik-Kliik mind is then able to put together a perfect internal representation of the outside world.&lt;br /&gt;
&lt;br /&gt;
To put it another way, the Kiik-Kliik do not have separate sensory organs for sight and sound, but rather both senses are recreated using a sort of hybrid system. The result is that the Kiik-Kliik have omni-directional and omni-vantaged sight at all points in space within their scope of hearing. In terms of the human analogue, we can think of this as having a detachable camera through which we might view the world, and being able to position that camera at any point within earshot, make this camera as large or as small as we wish, and orient the lense of that camera at any angle in three dimensional space!&lt;br /&gt;
&lt;br /&gt;
This is, quite honestly, one of the most amazing and powerful abilities for any race to possess, and it has served the Kiik-Kliik well over countless different occasions throughout history. Having said that, the ability is not without it's disadvantages. For one thing, the Kiik-Kliik are completely color blind. They can not read markings on flat surfaces unless those markings are thick enough to physically obtrude somewhat from the surface in question. Their sight encounters difficulty when crossing between two different physical mediums, as well. Kiik-Kliik will thus find their vision somewhat scrambled if they are in air, and they are trying to look from a vantage point underneath water. Further, the Kiik-Kliik are at a complete disadvantage in environments of vacuum. Early enterprises with Kiik-Kliik in space caused alarm amongst them, as they found themselves to be suddenly robbed of their sight in various situations. The very silent atmosphere of space has caused difficulties, to say the least.&lt;br /&gt;
&lt;br /&gt;
Some mention should also be given to the persistence of any image formed this way by the Kiik-Kliik's sight. At first, it was thought that the Kiik-Kliik required a constant supply of sound to maintain their peculiar form of vision. After investigation, however, it turned out that the Kiik-Kliik have no such auditory requirements. Having heard a sound in any sort of environment, the Kiik-Kliik immediately gains an intimate understanding of the layout of it's entire environment, extending to the limits of a Kiik-Kliik's range of hearing. This picture of the environment then stays with them, perfectly viewable at any time in the future. The only drawback is that the image the Kiik-Kliik has in their head of their environment does not update automatically as the environment changes. The initial impression remains static until another sound is made, at which point the Kiik-Kliik will immediately gain an updated image of their environment. A Kiik-Kliik does not have to be present in any sort of environment in order to place their sight within it's bounds, as well. Rather, so long as a Kiik-Kliik has been in a place before, the Kiik-Kliik can place their sight within any point in space and time of their memory of that place.&lt;br /&gt;
&lt;br /&gt;
Beyond all of these interesting corollaries, the omni-sight of the Kiik-Kliik also places them at a severe disadvantage when dealing with any phenomena that moves faster than the speed of sound. If an environment is changing more quickly than sound waves can propagate, errors in processing and action can occur, though this sort of severe disadvantage did not afflict the Kiik-Kliik until the second half of the modern period, as human technological acheivement began to outstrip their incredible powers of auditory sight.&lt;br /&gt;
&lt;br /&gt;
So far we have discussed the two holes at the top of the shaft, analagous to where one might expect eyes to go. The third sensory organ comes just below these two holes, in the form of a sort of tympanic membrane stretched over a larger circular opening and resonating chamber, which itself is lined with muscles of vocalization on the interior. A perfect complement to the auditory sight of the Kiik-Kliik, this Tympanic membrane functions the Kiik-Kliik's means of vocalization. In other words, the Kiik-Kliik have high fidelity mono channel speakers for mouths.&lt;br /&gt;
&lt;br /&gt;
This unusual apparatus is their primary means of communication with each other, with the Kiik-Kliik language being composed mostly of clicks and pops. Yet having said that, their tympanic membranes are capable of reproducing an incredibly wide range of sound, far wider than all other sentient races, and the Kiik-Kliik are thus capable of learning to replicate all other sentient languages, as well as completely reproducing music and non-linguistic sound. The originally development of the Kiik-Kliik language, then, is likely because of the muscular dexterity that complex waveforms require. Operating their tympanic membranes via muscles in the mouth, most Kiik-Kliik can not maintain very complex sounds or vocalizations for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
== History &amp;amp; Culture ==&lt;br /&gt;
&lt;br /&gt;
The Kiik-Kliik are a very old race, with their species predating even the Galadrians of the Galadrian epoch, back into the days of shadow and mist. Despite this, as a race the Kiik-Kliik did not even themselves know this until being discovered by a most unusual and improbably accident. An exploratory expedition had been formed to explore claims of a large landmass far to the west, where most had previously thought only ocean existed. There was some credence to the claims, as this vast landmass would ultimately reveal itself to be the old continent of Mu, though we must save the tale of that place for another day.&lt;br /&gt;
&lt;br /&gt;
The expedition did not find the continent of Mu, however, but rather was completely blown off course by the raging storms that nearly encircled that place. The original crew did not survive, except one, who found himself shipwrecked to the far north and west, discovering the island chains of modern day Koitl, and in the process, the Kiik-Kliik.&lt;br /&gt;
&lt;br /&gt;
The Kiik-Kliik, it would seem, had survived there on the Koitl island chains for eons, completely undisturbed by the developments of the outside world until near the very end of the common period, right before the events of Agefall. They found themselves fascinated with this man, who himself probably felt more vexed by these gossip-loving creatures. This was the beginning of the entrance of the Kiik-Kliik onto the world stage, and from that very beginning already they were to change the course of history.&lt;br /&gt;
&lt;br /&gt;
For the man that washed ashore that fateful day was no ordinary man himself. The events that followed played a direct hand in bringing about the period of Agefall. The reader, of course, no doubt is familiar with the significance of those days, though the actual tale of what happened is beyond the scope of this article. I will simply refer the interested reader to the written accounts of one of our esteemed colleagues, a Mr. DruidPeter, whose works on the excavation sites of the Polniegseule and the far East have yielded untold archaelogical riches.&lt;br /&gt;
&lt;br /&gt;
The Kiik-Kliik social life is quite different from that of the other races. Having lived so long on the Koitl islands, their particular bodies and biology removed any real requirements for the development of any sort of agriculture, animal husbandry, architecture, artwork, or any of the things that we so often associate with civilized races. Instead, they seemed perfectly content to live most of their lives roaming the various sulfur baths that are so numerous in the region due to volcanic activity.&lt;br /&gt;
&lt;br /&gt;
The sulfurus hot springs served as a rich source of nutrients and food for the Kiik-Kliik, who consume algae and bottom waste as well as being filter feeders. What's more, the Kiik-Kliik use these sulfur baths as their primary means of reproduction. A single Kiik-Kliik will release both sperm and eggs from the bottom of their shafts into the volcanic baths. There the sperm and eggs of many different Kiik-Kliik will mingle and become fertilized. The resulting zygote will then get trapped in the muddy basin of the bath floor. There it will germinate and become one of thousands of little stubby knobs on the bottom of the bath floor.&lt;br /&gt;
&lt;br /&gt;
When the stubby knob on the bottom of the floor is ready, it will attempt to free itself from the bottom by using it's tentacles to break through it's muddy surroundings. The process of doing this will occur 14 months after the conclusion of the mating season, at which point the Kiik-Kliik that are successfull will suddenly break free and pop up to the surface and into the blinding light. There, they are are greeted by their &amp;quot;elder brothers and sisters&amp;quot;, the generation that came before. In this state, the newborn resemble walking bamboo shoot stubs with tentacles. They will grow tall and thin in the coming weeks, until they reach an average height of between 4 and 6 feet in length.&lt;br /&gt;
&lt;br /&gt;
Being born this way, millenia after millenia, the Kiik-Kliik thus have no system of parentage. They have no family structure at all, in fact, besides a classification of themselves as belonging to one of the 4 most recent generations. Carrying on like this for centuries, the Kiik-Kliik had no system of technology, no historical or intellectual heritage, but instead carried out their own unique rituals and cultures based on how they saw the world.&lt;br /&gt;
&lt;br /&gt;
The arrival of men changed all of this, as the Kiik-Kliik are nothing if not insatiably curious. They love to gossip, and to talk, and examine and explore the ways of others. In the environment that they had been living in, there really had been no need to develop any sort of infrastucture or technology, but once introduced to such things the Kiik-Kliik proved themselves to be quick studies, and promptly embarked towards other lands. This was their own golden age of expansion and exploration in miniature.&lt;br /&gt;
&lt;br /&gt;
Of course, the Kiik-Kliik did not make their first appearances on the mainland of the Atlayaslandern all at once. A small group proved invaluable in aiding the shipwrecked pirate towards his goal of returning to the mainland, where they made quite the sensation upon making landfall! Again, the specific details and the adventure that followed may be found in the written works of Mr. Druidpeter, but for the time being, let us continue onward, upward, and through the events of agefall, into the early modern period and the present.&lt;br /&gt;
&lt;br /&gt;
The Kiik-Kliik proved themselves to be very helpful to humanity as well as the other sentient races in a great many different ways. But before this happened, they had to negotiate a puzzling realm and crash course in the ways of the civilized world. Kiik-Kliik, once they ceased to become a sensational curiosity, had to contend with the harsh effects of anti-humanoid racism. Their appearance and different biology at first caused problems in the matter of trade, as there was little that the Kiik-Kliik needed, but a great deal that the Kiik-Kliik wanted to experience.&lt;br /&gt;
&lt;br /&gt;
Much of the early attempts to motivate and integrate Kiik-Kliiken into societal work forces lead to unusual friction and misunderstandings. To the Kiik-Kliik, learning new things and becoming skilled at various trades was less a matter of occupation and more a matter of challenge and fun. Having no need to purchase food, nor any need to seek out lodging other than for reasons of tourism, and certainly no need for clothes, the Kiik-Kliik found themselves in an advantageous position in terms of the job market. Employers could not threaten Kiik-Kliik with termination for not working, nor could employers coerce Kiik-Kliik to work in ways or at tasks that a Kiik-Kliik itself did not desire. Having said that, neither could employers reliably forbid the Kiik-Kliik from working and learning tasks purely out of interest and curiosity, either.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Kiik-Kliik biology is naturally complentary towards that of other sentient races. Being filter feeders and consumers of waste, their presence immediately offers value as a natural plumbing system. If it weren't for the fact that the Kiik-Kliik could never really be coerced into just being a reliable plumbing system, no race would probably have ever actually developed one.&lt;br /&gt;
&lt;br /&gt;
Indeed, much of the differences betweek the Kiik-Kliik proved immeasurably helpful in combating racism, as much of the explicit human incitements towards them fell flat in the eyes of the Kiik-Kliik. Attempts to anger or spark disobediance, or to fan the flames of conflict in any way quickly ran into the problem that the Kiik-Kliik just don't really treat conflict like the way the other races do. In the only war that occurred between humans and Kiik-Kliik, humanity was utterly and resoundly defeated. Yet the Kiik-Kliik made no terms of surrender, declared no spoils of war, acquired no property, and even refused to sign the offered treaty on the grounds that, &amp;quot;the terms did not make sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Kiik-Kliik did not press for damages, did not ask for reparations, and indeed many Kiik-Kliik showed up for work in the days that followed. This was probably the only time in history that surrealism emerged as a worldwide shared experience. Humanity and the other races eventually realized that the Kiik-Kliik could not be dealt with as they dealt with each other. They were a breed apart, and this ultimately led to a natural, organic, and amicable relationship between the Kiik-Kliik, Humanity, and the Elkkes.&lt;br /&gt;
&lt;br /&gt;
Today, Kiik-Kliik range the entire gamut of the workforce, serving as Engineers, automobile mechanics, butchers, fry cooks, construction workers, lawyers, and even politicians. They were the third race to enter into the accepted charter of sentient species, being officially recognized by Humanity and the Elkkes midway through the Modern era. Their own unique brand of culture has also been appropriated by human pop culture in various ways, with perhaps the most unusual example being the usage of their likeness in pornography. The Kiik-Kliik themselves are asexual, and indeed did not even know the true manner in which they reproduced until human science and medicine pointed it out to them. Nevertheless, their inclusion in the burgeoning and popular genre of &amp;quot;tentacle porn&amp;quot; has become a rich staple in the pop culture diet, particularly in the high tech regions of Oddumbra and the Suvyetslandern.&lt;br /&gt;
&lt;br /&gt;
== The Kiik-Kliik Rites of the Dead ==&lt;br /&gt;
&lt;br /&gt;
Amongst all of the unusual traits of the Kiik-Kliik, one in particular deserves special attention. The Kiik-Kliik lifespan is slightly shorter than the average human lifespan, being about 80 years long, and when a Kiik-Kliik begins to approach their years of old age, their bodies undergo a transformation to indicate this. Their normally thin, bamboo like bodies begin to thicken and shorten. Their flexibility decreases, and the Kiik-Kliik will in general experience a slow decline in energy, reaction time, and range of motion. It is at about this time that they make a journey to one of the Kiik-Kliik ritual grounds to prepare for death.&lt;br /&gt;
&lt;br /&gt;
The original Kiik-Kliik ritual ground is the one located on the island chains of Koitl, high up in the forest mountains of the main island's volcano, Köchtka. The event is marked as a grand occasion, with all the younger generations in attendance as the elders make their way into the grounds in a grand procession. Many humans and Elkkes also attend as a way of paying their respects and saying goodbye to friends that they have made. The grounds themselves are kept up by Kiik-Kliik priests, who act as gardeners and landscapers. These priests perform rites of sanctity, and provide for the selecting of spots and negotiation of final wishes during the grand event, and serve as greeters for guests and tour guides during the off season.&lt;br /&gt;
&lt;br /&gt;
As for the Kiik-Kliik who are dying, there never is any one moment when a Kiik-Kliik can be said to truly &amp;quot;die&amp;quot;. Rather, amidst all this pomp and circumstance, throughoug the entire 6 day festival of the Rite, these old ones select and stand in a spot, their designated final resting place. As time goes on, the Kiik-Kliik will then move less and less, finding it more and more tiresome to do so. The different spots are arranged in hierarchy, and according to certain sections, so that visitors to the grounds may walk amongst the most recent arrivals and even hold conversations with the Kiik-Kliik of that section. Eventually, however, the elders become less and less responsive, until it can be said that they hardly may talk at all, and then finally, don't ever talk again.&lt;br /&gt;
&lt;br /&gt;
With the passing of the seasons, the tympanic membrane rots away to reveal a resonant chamber inside. Wind comes in from the ocean, and winds its way through the mountain peaks. From there, it makes its way all throughout the ritual grounds. A great symphony of sound resonates all throughout the valley where the grounds are kept, travelling for miles in all directions. The many different voices of each Kiik-Kliik are all different from each other, yet together harmonies into a many toned melody of over a thousand parts, thus signaling the end of another generation.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Vadjyarakoi&amp;diff=13</id>
		<title>Vadjyarakoi</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Vadjyarakoi&amp;diff=13"/>
		<updated>2023-11-29T16:52:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Vadjyarakoi_reference.webp|400px|thumb|right|Vadjyarakoi Reference Anatomy]]&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi are amongst the most fascinating and cherished sentient races of our world, at least from the perspective of historians like myself. Their physical appearance plays no small part in this, not least because the Vadjyarakoi greatly vary in their appearance, depending on if they be male or female. As such, any treatment of the Vadjyarakoi physical description will have to be broken up into two parts. We now consider the male Vadjyarakoi first.&lt;br /&gt;
&lt;br /&gt;
=== Male Vadjyarakoi ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as male vajyarakoi go, their appearance is distinctly recognized as not being human. They are tall and larger, with the average male generally reaching sizes four times that of the average human male. Their skin is universally pale and bluish, and often flecked with various discolorations. Early scholars originally took these skin discolorations as genetic changes in skin tone, much in the same way that various large cats have different sorts of spots. Only later was it revealed that bluish pigmentation were actually part of the Vadjyarakoi's underlying lymphatic system. Male Vadjyarakoi skin, being partly translucent, reveals these discolorations as outward hints to the inner workings of various fluid levels. It is a remarkably powerful way to read and assess the medical health of an individual Vadjyarakoi.&lt;br /&gt;
&lt;br /&gt;
There are further differences in appearance, as well. Male Vadjyarakoi grow hair nowhere on their body, excepting the normal areas of the scalp, the eyebrows, and various facial regions. They also grow hair out from the region lying along the neck and down into the small of the back, terminating at the location where we humans would normally have our tail bone. This hair is very strong and soft, and has been used in all manner of applications, such as the construction of rope, various fabrics, and other things often derived from fiber. Note, however, that Vadjyarakoi hair is not seen as a luxury good, and nor is it the only sort of fiber that the Vadjyarakoi employed. The hair, when used, will always need to be dyed, as male Vadjyarakoi hair is always white, with only very young Vadjyarakoi male children having dark hair.&lt;br /&gt;
&lt;br /&gt;
Besides being used for the creation of ropes and various other fabrics, the males will braid their facial hair in intricate ways, with different sorts of braids being used to signify different types of rank amongst Vadjyarakoi. The system is not limited, however, to rank, and the braids also signify various other types of information, such temporary contractual obligations, or whether a male Vadjyarakoi is currently on migration, and all sorts of different social information. Upon meeting, two male Vadjyarakoi will immediately know a great deal about each other, and this knowledge plays a large part in facilitating one of the most unusual and fascinating social systems of our time.&lt;br /&gt;
&lt;br /&gt;
Of course, I have so far refrained from mentioning the one physical trait that most greatly distinguishes male Vadjyarakoi from male men, and that is the general disproportion of their forearms to their inner arms. Male Vadjyarakoi have very large, muscular forearms. Further, attached to these forearms are a sort of bone shell which sits on top of musculature and breaks through the skin in sets of large, bony outcroppings. The bones will often be filed, smoothed, and carved into elegant patterns of knots and geometric mazes, though in general they serve a more utilitarian purpose than mere ornamentation. Indeed, Vadjyarakoi use these hard forearms like heavy blunt clubs, and with their size and strength can easily uproot large oak trees by smashing them.&lt;br /&gt;
&lt;br /&gt;
These clubs, combined with the male's size and strength, as well as their organized and well developed culture, produced in the Vadjyarakoi a sort of hybrid form of warrior and monastic culture that fascinates scholars to this very day.&lt;br /&gt;
&lt;br /&gt;
=== Female Vadjyarakoi ===&lt;br /&gt;
&lt;br /&gt;
If male vajyarakoi fascinate and intrigue scholars for their differences from humanity, then female vajyarakoi achieve the same effect, but for their similarity. Indeed, female Vadjyarakoi are reknown for their uncanny resemblance to the human feminine form. In fact, in all known contexts of human/vajyarakoi interaction, there has never been seen a female Vadjyarakoi that did not exceed the standards of beauty set forth by humans in that time. We must remember that early interactions between humans and Vadjyarakoi were set in a time in which humans had less access to technology, were more prone to disease, and in general could never reach the standards of physical perfection that were only achieved in the modern era, and with liberal use of photographic manipulation.&lt;br /&gt;
&lt;br /&gt;
Female Vadjyarakoi never had the same problem. Even in those days of pastoral nomads, the Vadjyarakoi women were precisely the image of those female forms that we see today in our hyper realistic virtual pornography games. Even then, those games would have trouble keeping up. With such fertility and adherence to female form, no scholar would ever have believed that such beauty could have existed back then, simply due to technological limitations. Were it not for the fact that early photographs of Vadjyarakoi women do exist, none would have believed it, even today.&lt;br /&gt;
&lt;br /&gt;
But let us go into specifics. I shall attempt to maintain some semblance of professional decorum by avoiding references to Vadjyarakoi female breasts, buttocks, and vaginas. Having said that, if the reader should like to indulge himself with the most sexually developed images of all three features, they will have answered for themselves a description of these features in the Vadjyarakoi female quite well enough for our purposes. But I digress.&lt;br /&gt;
&lt;br /&gt;
Perhaps the first physical differences between females and their male counterparts is their size. The average Vadjyarakoi female is in general more petite than the average human female. Their eyes tend to be larger, and their features slightly more childlike. Vadjyarakoi females do not grow hair anywhere on their body, excepting the scalp, eyebrows, and the back of the neck running down into the base of their back, as with males. In contrast to males, however, the Vadjyarakoi females will almost always have natural highlights of color to their hair. That is to say, female Vadjyarakoi hair is almost always tri-colored, and comes in the following forms from most common to least: red-blue-black, green-yellow-black, purple-maroon-black, and the equivalent color schemes with white hair interchanged with black. In very rare occasions, female Vadjyarakoi will have two colored hair, in which case the colors will be either green-black or blue-black. There are no recorded instances of Vadjyarakoi females with single colored hair, nor with hair of colors greater than three.&lt;br /&gt;
&lt;br /&gt;
To continue with a listing of physical features, Vadjyarakoi females have very smooth skin, comparable in sheen to porcelain, and as soft as crushed velvet. Their eyelashes are naturally such to produce an effect that human females can only achieve with liberal doses of mascara. I would go on, but I fear the reader may begin to suspect my professional decorum. Further, much of this description is unnecessary, and only for the purposes of having written record to go along with this article. The Vadjyarakoi are well known in today's day and age, as much of the elements of their culture can be seen within the latest VR games. The reader understands what I mean, I hope.&lt;br /&gt;
&lt;br /&gt;
So let us move on to the one trait of the female Vadjyarakoi that is not hyper-realistically human and feminine: The bone structure on the forearm. In the case of females, the forearm bone structure serves almost exclusively as an ornamental device. Vadjyarakoi females lack the sort of strength to topple oaks with it, though the density of the bone does make it easy for a female to crack a human skull. In other words, the forearm bone is ornamental only in comparison to the male Vadjyarakoi. Against an unarmed human male, a Vadjyarakoi female would be able to put up a worthy fight, though victory would not be guaranteed. The bone is smaller, as well. There is no enlarged forearm, as one sees with the males, but instead the bone gives off the appearance of a sort of long glove. Later, when humans would introduce the long grieve, it would be fashionable for Vadjyarakoi females to incorporate the design of those leather gloves into the ornamental patterns of their forearm bones.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Unlike the Kolodrwynn, who were refugees from the old continent of Muirn in search of a new homeland, the Vadjyarakoi of the Polniegseule basin had always lived within the Polniegseule basin of the South Altayaslandern. There did exist within the lands of the Muirn the Dahrdtag, a race of remarkable physical and perhaps genetic similarity to the Vadjyarakoi of the new world, but culturally it has proven difficult to link the two races by any direct cultural connection or ethnic migration. There is some speculation as to either shared genetic heritage or perhaps some sort of event that led one race to be split into two, but most research on the subject is ongoing and yet firm. As such, [[Darhdtag|the Darhdtag]] are currently beyond the scope of this article, and shall be looked at perhaps a bit more closely in another. &lt;br /&gt;
&lt;br /&gt;
To return to the Vadjyarakoi, then, we remark that the culture they developed in that place of the Polniegseule has proved fascinating as a model of research for non human civilizations. In the millennia of their civilization, it would be unfair to say that the Vadjyarakoi had the lifestyle of nomads, though they did partake in nomadic modes of transport. Likewise, it would be completely incorrect to say that the Vadjyarakoi lived in a fashion of communism, yet to the untutored observer their lives must have been purely communist.&lt;br /&gt;
&lt;br /&gt;
No, the fundamental differences in culture between the Vadjyarakoi and humans likely stems from two fundamental differences in cognitive perception. The Vadjyarakoi appear to have a completely different cognitive basis for understanding and interpreting the concepts of outside and inside. Likewise, they seem to have had the same completely different cognitive basis for understanding and interpreting the concepts of property and prestige.&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi family would often change it's residence many times throughout the lifespan of a single familial unit, which invariably consisted of a single Vadjyarakoi male and three Vadjyarakoi females, along with the group's collective children. During these migrations, the male would carry the children and his wives in the hair on his back, though his wives did not always do so, and often would walk alongside their husband, and even spread out several versts ahead as scouts. In this sense, it would seem that carrying wives in hair was done simply as a means to rest a tired wife.&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi males functioned as protectors from danger, but also as harvesters of materials and procurers of food. Unfortunately, the somewhat slow nature of the males, and their weaker inner arms in comparison to their forearms, meant that Vadjyarakoi males had less dexterity than their female counterparts. Thus, while males often served the role of brute strength and head of the household, the females functioned as builders, engineers, scouts, artisans and craftswomen. These roles were not mutually exclusive, however. Plenty of Vadjyarakoi males have been great architects and builders, and while female Vadjyarakoi often never reached the levels of power as their warrior male counterparts, there have been plenty of well known female Vadjyarakoi hunters and warriors. Because of all this, female and male roles for the Vadjyarakoi shared characteristics of both of the roles that we humans traditionally considered either purely feminine or purely masculine.&lt;br /&gt;
&lt;br /&gt;
It appears that the system of migration for Vadjyarakoi was not just purely for nomadic purposes. Indeed, it seems to have played a role in the property hierarchy and commerce system of the Vadjyarakoi, and this ties into the unusual system of apparent communism. For one thing, there appears to have been a very complex system of hierarchy and social roles between Vadjyarakoi men. Goods and services could have been procured and paid for by the exchange of titles or positions of rank between the producer and the purchaser. Failing that, goods and services could also have been paid for by the performance of migrations or indulgences on the part of the producer. Indulgences would be instances of an &amp;quot;implied&amp;quot; migration, but would actually consist of having the producer stay with the purchaser and his family as a guest of sorts.&lt;br /&gt;
&lt;br /&gt;
All in all, the situation would have been very odd and unusual to a human. To go into a full description of all the aspects of Vadjyarakoi culture would be out of the scope of this article, however, and so let us now turn to the first interactions of the Vadjyarakoi with us humans.&lt;br /&gt;
&lt;br /&gt;
The first meetings between Vadjyarakoi and men were between slightly more advanced nomadic peoples descending south from the Reighöllen mountains. This was at a time significantly later than the first meetings between men and the Kolodrwynn, though before the first genocide perpetrated by the Kolodrwynn towards humans. These men therefore were from a different genetic and cultural stock than their western brothers. Were it not for the hasty return of the western settlers to the Reighöllen mountains, this initial separation would probably haven rise to two distinct ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Regardless of the relatively more sophisticated peoples coming south, however, human culture had not had time to develop nearly to the level of sophistication of the Vadjyarakoi, and thus first contact between the two races proved beneficial to humans. The Vadjyarakoi introduced to the human cultures concepts of advanced mathematics, astronomy, and architectural techniques, along with many other things like writing using brushes and the invention of paper. Vadjyarakoi also tried to teach humans magic, but humanity proved utterly unable to learn any of it, just like their western brothers who proved hopelessly incompetent at learning the magic of the Kolodrwynn.&lt;br /&gt;
&lt;br /&gt;
Humans had less to offer the Vadjyarakoi, but did manage to introduce to them the concepts of animal husbandry and, in particular, the joys of fishing. And thus, from these early encounters, a friendly and amicable, and mutually beneficial system of coexistence was formed between men and Vadjyarakoi. Far from the arrogant dismissal of the Kolodrwynn towards men, the Vadjyarakoi and human races formed an early and strong friendship. This cultural exchange served as the initial soil out of which would grow a distinct and unique monastic culture in that region of the world. The interactions between Vadjyarakoi and humanity would eventually come to be embodied in the distinct human culture and nation state of Vadjyardta and the Vadjyarans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was a poison in this early relationship. This poison would slowly spread, and turn into a cancer which would, ultimately erupt into war: The female Vadjyarakoi.&lt;br /&gt;
&lt;br /&gt;
From the very beginning, men were enraptured by Vadjyarakoi women, much to the stiff resistance of Vadjyarakoi males. At first, the situation was that of an unusual form, as none knew quite what to make of it. Certainly, it was unknown if human men and vajyarakoi females could mate. The Vadjyarakoi elders and potentiates seized on this early uncertain ambivalence to enforce separation between human men and vajyarakoi females. Thus, while early encounters between human men and vajyarakoi females were much less regimented and restricted, later interactions were far more so.&lt;br /&gt;
&lt;br /&gt;
Sadly, this made the situation worse. Vadjyarakoi women came to be treated as semi-divine nobility amongst men. Cultural exchanges between the two cultures produced very odd feelings on both sides. In the case of the Vadjyarakoi women, who were used to being treated more or less like second class citizens amongst their own kind, such divine worship and affection proved overwhelmingly flattering. This, in turn, led to further cultural changes within the Vadjyarakoi homelands that further strained the rights of Vadjyarakoi females. The result was a slowly tightening cycle of decreasing rights and restrictions on mobility for Vadjyarakoi females, and an increasing obsession of human men with Vadjyarakoi females.&lt;br /&gt;
&lt;br /&gt;
The state of affairs could not continue, and finally, it broke. The first human and Vadjyarakoi union was the product of rape. The second was the product of infidelity. What happened afterward was a well kept secret that raced through the land and was a secret to none. A sort of calm before the inevitable storm descended, and in the months that followed, relations between humanity and the Vadjyarakoi became so frigid as to constitute a cold war.&lt;br /&gt;
&lt;br /&gt;
Then, the news was heard that the two females had given birth. It should be noted that at this time there was still a chance. Human children and Vadjyarakoi children are nearly indistinguishable except for the fact that Vadjyarakoi males lose color in their hair after 5 days. The two children thus born were a female and a male, and the male child's hair remained dark well after the 7th. The news was out, and the floodgates opened. In truth, the possibility of being able to mate was founded on a pitifully flimsy excuse, but it did not matter. Human men took any excuse they could find as a means of making love to Vadjyarakoi females. Thus began the war between the Vadjyarakoi and men.&lt;br /&gt;
&lt;br /&gt;
The specifics of the war are beyond the scope of this article, but needless to say, there are some interesting properties of this war that belong to no others. Human females were taken by Vadjyarakoi males and raped as a means of revenge, but the results of such actions proved not to be very effective. The biology of the human females meant that they were incapable of handling the extremely large penises of the Vadjyarakoi males, such that intercourse simply lead to internal hemorrhaging and death of the human female.  Vadjyarakoi males were not attracted much either way to the human females, either, and human males seemed infinitely less concerned about their female counterparts, so long as Vadjyarakoi females were around.&lt;br /&gt;
&lt;br /&gt;
The situation would have been left at that, except that this odd turn of events gave rise to one of the most curious pairings in world history. A single Vadjyarakoi male did in fact end up taking a single Human female as a wife. We do not know whether the motives of Khebirs Jhan and Vidalya Annaye were genuine or not, but it marks the one time in human history when a top general in a war against mankind was a woman. And what a woman Vidalya Annaye was.&lt;br /&gt;
&lt;br /&gt;
The situation was thus as follows: Without the advancements of modern technology that humans would have in the second war against the Kolodrwynn, the battlefield was infinitely more even sided. Humans held the advantage for a time in the far north and eastern parts of the Polniegseule, which were closer to the mountains. Within the depths of the central Polniegseule basin, however, the Vadjyarakoi and their magic gave them the upper hand. The war thus ravaged both sides, and ultimately, humanity lost.&lt;br /&gt;
&lt;br /&gt;
The reasons for the loss of humanity were twofold. For one thing, Human females had an actively vested interest in ensuring that men lost, possibly the only time in human history when this has ever happened. Sabotage by females within the human ranks crippled the operations of men. But what was truly the final deathblow was simply a matter of resources. Humans, having a less entrenched foothold in the basin, and being restricted to the north and eastern edges of the basin close to the mountains, simply could not access the logistics needed to win the war against the Vadjyarakoi, who had always had the basin to protect them, and always would. Eventually, the war destroyed even their most heavily entrenched settlements.&lt;br /&gt;
&lt;br /&gt;
Faced with having lost everything, there were mass migrations back up north into the mountain chains. It should be noted that at this time, the eastern corridor leading to the far east was not the land of plenty and wealth that we know today, but at that time consisted only of endless deserts, and was completely ruled out as a means for human settlement. Human settlements did stay within the north and eastern edges of the basin, but they had to sue for peace with the Vadjyarakoi. The Vadjyarakoi accepted this, and allowed those humans that wished to stay. These remaining settlers were restricted only to the north and eastern parts of the basin, however, and were shattered shells of their former glory.&lt;br /&gt;
&lt;br /&gt;
As for the Vadjyarakoi peoples, they retreated deep into the central polniegseule, where it was forbidden for men to tread. The Vadjyarakoi faded into history and legend, but not into myth. Too much cultural exchange had happened. Too much genetic seed had crossed lines, such that, again, our own genetic heritage remains firmly mixed with that the Vadjyarakoi, just as it became with the Kolodrwynn. Throughout history, individuals of unusual abilities have come into being, and have always left their mark on history.&lt;br /&gt;
&lt;br /&gt;
But time passed. The western refugees from the Kolodrwynn genocide reunited with their southern brethren, and there humanity was confined to the outer rim, the Diegenstärk of Rieghöll, the mountains. There are two ways into the outer rim of those mountains, and only one way into the inner rim. But regardless, all ways, in or out, had been blocked, and here the situation lay for approximately 400 years.&lt;br /&gt;
&lt;br /&gt;
When humanity once again overstepped their bounds and moved west and south, they had been changed beyond recognition. In the case of the western settlers, the result was the complete destruction of the Kolodrwynn peoples, as described in my article on that proud and heroic, yet tragic race. But in the case of the Vadjyarakoi, something very different happened. Men moved once again into the central Polniegseule basin, only to find that here, too, the land had changed so much as to be unrecognizable.&lt;br /&gt;
&lt;br /&gt;
It was almost as if the entire forest had burned to the ground, in an it's place had been erected trees of a different sort. Unique and found nowhere else in the world, the Polneigseule Ash and Pine produced a type of pollen that bathed all things in a blanket, and cast all things in shades of bluish tones. The land was silent. Animals made no noise. Birds did not call. Even the splashing of the countless streams seemed muted, dulled. Men who ventured into those lands found themselves growing disoriented and foggy-headed as time went on. What's more, time seemed not to move in the same way. The pollen affected all those who entered with drowsiness, confusion, hallucinations, and in general intolerable mental states.&lt;br /&gt;
&lt;br /&gt;
Expeditions that did manage to venture into the furthest depths of the forest found a vast structure, the size of a small mountain, partially buried within the soil. No mention of this structure ever had occurred between humans and Vadjyarakoi in the past, nor did the architecture of the structure match anything resembling or found in traditional Vadjyarakoi architecture of the past. But the most unusual thing about this state of affairs, the one mystery that eludes scholars and tantalizes all of our minds and imaginations is where did the Vadjyarakoi go?&lt;br /&gt;
&lt;br /&gt;
Not a single body was found. Nor was there ever recovered so much as a fossil or bone.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Vadjyarakoi&amp;diff=12</id>
		<title>Vadjyarakoi</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Vadjyarakoi&amp;diff=12"/>
		<updated>2023-11-29T16:52:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Included reference anatomy image inside physical description section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Vadjyarakoi_reference.webp|200px|thumb|right|Vadjyarakoi Reference Anatomy]]&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi are amongst the most fascinating and cherished sentient races of our world, at least from the perspective of historians like myself. Their physical appearance plays no small part in this, not least because the Vadjyarakoi greatly vary in their appearance, depending on if they be male or female. As such, any treatment of the Vadjyarakoi physical description will have to be broken up into two parts. We now consider the male Vadjyarakoi first.&lt;br /&gt;
&lt;br /&gt;
=== Male Vadjyarakoi ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as male vajyarakoi go, their appearance is distinctly recognized as not being human. They are tall and larger, with the average male generally reaching sizes four times that of the average human male. Their skin is universally pale and bluish, and often flecked with various discolorations. Early scholars originally took these skin discolorations as genetic changes in skin tone, much in the same way that various large cats have different sorts of spots. Only later was it revealed that bluish pigmentation were actually part of the Vadjyarakoi's underlying lymphatic system. Male Vadjyarakoi skin, being partly translucent, reveals these discolorations as outward hints to the inner workings of various fluid levels. It is a remarkably powerful way to read and assess the medical health of an individual Vadjyarakoi.&lt;br /&gt;
&lt;br /&gt;
There are further differences in appearance, as well. Male Vadjyarakoi grow hair nowhere on their body, excepting the normal areas of the scalp, the eyebrows, and various facial regions. They also grow hair out from the region lying along the neck and down into the small of the back, terminating at the location where we humans would normally have our tail bone. This hair is very strong and soft, and has been used in all manner of applications, such as the construction of rope, various fabrics, and other things often derived from fiber. Note, however, that Vadjyarakoi hair is not seen as a luxury good, and nor is it the only sort of fiber that the Vadjyarakoi employed. The hair, when used, will always need to be dyed, as male Vadjyarakoi hair is always white, with only very young Vadjyarakoi male children having dark hair.&lt;br /&gt;
&lt;br /&gt;
Besides being used for the creation of ropes and various other fabrics, the males will braid their facial hair in intricate ways, with different sorts of braids being used to signify different types of rank amongst Vadjyarakoi. The system is not limited, however, to rank, and the braids also signify various other types of information, such temporary contractual obligations, or whether a male Vadjyarakoi is currently on migration, and all sorts of different social information. Upon meeting, two male Vadjyarakoi will immediately know a great deal about each other, and this knowledge plays a large part in facilitating one of the most unusual and fascinating social systems of our time.&lt;br /&gt;
&lt;br /&gt;
Of course, I have so far refrained from mentioning the one physical trait that most greatly distinguishes male Vadjyarakoi from male men, and that is the general disproportion of their forearms to their inner arms. Male Vadjyarakoi have very large, muscular forearms. Further, attached to these forearms are a sort of bone shell which sits on top of musculature and breaks through the skin in sets of large, bony outcroppings. The bones will often be filed, smoothed, and carved into elegant patterns of knots and geometric mazes, though in general they serve a more utilitarian purpose than mere ornamentation. Indeed, Vadjyarakoi use these hard forearms like heavy blunt clubs, and with their size and strength can easily uproot large oak trees by smashing them.&lt;br /&gt;
&lt;br /&gt;
These clubs, combined with the male's size and strength, as well as their organized and well developed culture, produced in the Vadjyarakoi a sort of hybrid form of warrior and monastic culture that fascinates scholars to this very day.&lt;br /&gt;
&lt;br /&gt;
=== Female Vadjyarakoi ===&lt;br /&gt;
&lt;br /&gt;
If male vajyarakoi fascinate and intrigue scholars for their differences from humanity, then female vajyarakoi achieve the same effect, but for their similarity. Indeed, female Vadjyarakoi are reknown for their uncanny resemblance to the human feminine form. In fact, in all known contexts of human/vajyarakoi interaction, there has never been seen a female Vadjyarakoi that did not exceed the standards of beauty set forth by humans in that time. We must remember that early interactions between humans and Vadjyarakoi were set in a time in which humans had less access to technology, were more prone to disease, and in general could never reach the standards of physical perfection that were only achieved in the modern era, and with liberal use of photographic manipulation.&lt;br /&gt;
&lt;br /&gt;
Female Vadjyarakoi never had the same problem. Even in those days of pastoral nomads, the Vadjyarakoi women were precisely the image of those female forms that we see today in our hyper realistic virtual pornography games. Even then, those games would have trouble keeping up. With such fertility and adherence to female form, no scholar would ever have believed that such beauty could have existed back then, simply due to technological limitations. Were it not for the fact that early photographs of Vadjyarakoi women do exist, none would have believed it, even today.&lt;br /&gt;
&lt;br /&gt;
But let us go into specifics. I shall attempt to maintain some semblance of professional decorum by avoiding references to Vadjyarakoi female breasts, buttocks, and vaginas. Having said that, if the reader should like to indulge himself with the most sexually developed images of all three features, they will have answered for themselves a description of these features in the Vadjyarakoi female quite well enough for our purposes. But I digress.&lt;br /&gt;
&lt;br /&gt;
Perhaps the first physical differences between females and their male counterparts is their size. The average Vadjyarakoi female is in general more petite than the average human female. Their eyes tend to be larger, and their features slightly more childlike. Vadjyarakoi females do not grow hair anywhere on their body, excepting the scalp, eyebrows, and the back of the neck running down into the base of their back, as with males. In contrast to males, however, the Vadjyarakoi females will almost always have natural highlights of color to their hair. That is to say, female Vadjyarakoi hair is almost always tri-colored, and comes in the following forms from most common to least: red-blue-black, green-yellow-black, purple-maroon-black, and the equivalent color schemes with white hair interchanged with black. In very rare occasions, female Vadjyarakoi will have two colored hair, in which case the colors will be either green-black or blue-black. There are no recorded instances of Vadjyarakoi females with single colored hair, nor with hair of colors greater than three.&lt;br /&gt;
&lt;br /&gt;
To continue with a listing of physical features, Vadjyarakoi females have very smooth skin, comparable in sheen to porcelain, and as soft as crushed velvet. Their eyelashes are naturally such to produce an effect that human females can only achieve with liberal doses of mascara. I would go on, but I fear the reader may begin to suspect my professional decorum. Further, much of this description is unnecessary, and only for the purposes of having written record to go along with this article. The Vadjyarakoi are well known in today's day and age, as much of the elements of their culture can be seen within the latest VR games. The reader understands what I mean, I hope.&lt;br /&gt;
&lt;br /&gt;
So let us move on to the one trait of the female Vadjyarakoi that is not hyper-realistically human and feminine: The bone structure on the forearm. In the case of females, the forearm bone structure serves almost exclusively as an ornamental device. Vadjyarakoi females lack the sort of strength to topple oaks with it, though the density of the bone does make it easy for a female to crack a human skull. In other words, the forearm bone is ornamental only in comparison to the male Vadjyarakoi. Against an unarmed human male, a Vadjyarakoi female would be able to put up a worthy fight, though victory would not be guaranteed. The bone is smaller, as well. There is no enlarged forearm, as one sees with the males, but instead the bone gives off the appearance of a sort of long glove. Later, when humans would introduce the long grieve, it would be fashionable for Vadjyarakoi females to incorporate the design of those leather gloves into the ornamental patterns of their forearm bones.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Unlike the Kolodrwynn, who were refugees from the old continent of Muirn in search of a new homeland, the Vadjyarakoi of the Polniegseule basin had always lived within the Polniegseule basin of the South Altayaslandern. There did exist within the lands of the Muirn the Dahrdtag, a race of remarkable physical and perhaps genetic similarity to the Vadjyarakoi of the new world, but culturally it has proven difficult to link the two races by any direct cultural connection or ethnic migration. There is some speculation as to either shared genetic heritage or perhaps some sort of event that led one race to be split into two, but most research on the subject is ongoing and yet firm. As such, [[Darhdtag|the Darhdtag]] are currently beyond the scope of this article, and shall be looked at perhaps a bit more closely in another. &lt;br /&gt;
&lt;br /&gt;
To return to the Vadjyarakoi, then, we remark that the culture they developed in that place of the Polniegseule has proved fascinating as a model of research for non human civilizations. In the millennia of their civilization, it would be unfair to say that the Vadjyarakoi had the lifestyle of nomads, though they did partake in nomadic modes of transport. Likewise, it would be completely incorrect to say that the Vadjyarakoi lived in a fashion of communism, yet to the untutored observer their lives must have been purely communist.&lt;br /&gt;
&lt;br /&gt;
No, the fundamental differences in culture between the Vadjyarakoi and humans likely stems from two fundamental differences in cognitive perception. The Vadjyarakoi appear to have a completely different cognitive basis for understanding and interpreting the concepts of outside and inside. Likewise, they seem to have had the same completely different cognitive basis for understanding and interpreting the concepts of property and prestige.&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi family would often change it's residence many times throughout the lifespan of a single familial unit, which invariably consisted of a single Vadjyarakoi male and three Vadjyarakoi females, along with the group's collective children. During these migrations, the male would carry the children and his wives in the hair on his back, though his wives did not always do so, and often would walk alongside their husband, and even spread out several versts ahead as scouts. In this sense, it would seem that carrying wives in hair was done simply as a means to rest a tired wife.&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi males functioned as protectors from danger, but also as harvesters of materials and procurers of food. Unfortunately, the somewhat slow nature of the males, and their weaker inner arms in comparison to their forearms, meant that Vadjyarakoi males had less dexterity than their female counterparts. Thus, while males often served the role of brute strength and head of the household, the females functioned as builders, engineers, scouts, artisans and craftswomen. These roles were not mutually exclusive, however. Plenty of Vadjyarakoi males have been great architects and builders, and while female Vadjyarakoi often never reached the levels of power as their warrior male counterparts, there have been plenty of well known female Vadjyarakoi hunters and warriors. Because of all this, female and male roles for the Vadjyarakoi shared characteristics of both of the roles that we humans traditionally considered either purely feminine or purely masculine.&lt;br /&gt;
&lt;br /&gt;
It appears that the system of migration for Vadjyarakoi was not just purely for nomadic purposes. Indeed, it seems to have played a role in the property hierarchy and commerce system of the Vadjyarakoi, and this ties into the unusual system of apparent communism. For one thing, there appears to have been a very complex system of hierarchy and social roles between Vadjyarakoi men. Goods and services could have been procured and paid for by the exchange of titles or positions of rank between the producer and the purchaser. Failing that, goods and services could also have been paid for by the performance of migrations or indulgences on the part of the producer. Indulgences would be instances of an &amp;quot;implied&amp;quot; migration, but would actually consist of having the producer stay with the purchaser and his family as a guest of sorts.&lt;br /&gt;
&lt;br /&gt;
All in all, the situation would have been very odd and unusual to a human. To go into a full description of all the aspects of Vadjyarakoi culture would be out of the scope of this article, however, and so let us now turn to the first interactions of the Vadjyarakoi with us humans.&lt;br /&gt;
&lt;br /&gt;
The first meetings between Vadjyarakoi and men were between slightly more advanced nomadic peoples descending south from the Reighöllen mountains. This was at a time significantly later than the first meetings between men and the Kolodrwynn, though before the first genocide perpetrated by the Kolodrwynn towards humans. These men therefore were from a different genetic and cultural stock than their western brothers. Were it not for the hasty return of the western settlers to the Reighöllen mountains, this initial separation would probably haven rise to two distinct ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Regardless of the relatively more sophisticated peoples coming south, however, human culture had not had time to develop nearly to the level of sophistication of the Vadjyarakoi, and thus first contact between the two races proved beneficial to humans. The Vadjyarakoi introduced to the human cultures concepts of advanced mathematics, astronomy, and architectural techniques, along with many other things like writing using brushes and the invention of paper. Vadjyarakoi also tried to teach humans magic, but humanity proved utterly unable to learn any of it, just like their western brothers who proved hopelessly incompetent at learning the magic of the Kolodrwynn.&lt;br /&gt;
&lt;br /&gt;
Humans had less to offer the Vadjyarakoi, but did manage to introduce to them the concepts of animal husbandry and, in particular, the joys of fishing. And thus, from these early encounters, a friendly and amicable, and mutually beneficial system of coexistence was formed between men and Vadjyarakoi. Far from the arrogant dismissal of the Kolodrwynn towards men, the Vadjyarakoi and human races formed an early and strong friendship. This cultural exchange served as the initial soil out of which would grow a distinct and unique monastic culture in that region of the world. The interactions between Vadjyarakoi and humanity would eventually come to be embodied in the distinct human culture and nation state of Vadjyardta and the Vadjyarans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was a poison in this early relationship. This poison would slowly spread, and turn into a cancer which would, ultimately erupt into war: The female Vadjyarakoi.&lt;br /&gt;
&lt;br /&gt;
From the very beginning, men were enraptured by Vadjyarakoi women, much to the stiff resistance of Vadjyarakoi males. At first, the situation was that of an unusual form, as none knew quite what to make of it. Certainly, it was unknown if human men and vajyarakoi females could mate. The Vadjyarakoi elders and potentiates seized on this early uncertain ambivalence to enforce separation between human men and vajyarakoi females. Thus, while early encounters between human men and vajyarakoi females were much less regimented and restricted, later interactions were far more so.&lt;br /&gt;
&lt;br /&gt;
Sadly, this made the situation worse. Vadjyarakoi women came to be treated as semi-divine nobility amongst men. Cultural exchanges between the two cultures produced very odd feelings on both sides. In the case of the Vadjyarakoi women, who were used to being treated more or less like second class citizens amongst their own kind, such divine worship and affection proved overwhelmingly flattering. This, in turn, led to further cultural changes within the Vadjyarakoi homelands that further strained the rights of Vadjyarakoi females. The result was a slowly tightening cycle of decreasing rights and restrictions on mobility for Vadjyarakoi females, and an increasing obsession of human men with Vadjyarakoi females.&lt;br /&gt;
&lt;br /&gt;
The state of affairs could not continue, and finally, it broke. The first human and Vadjyarakoi union was the product of rape. The second was the product of infidelity. What happened afterward was a well kept secret that raced through the land and was a secret to none. A sort of calm before the inevitable storm descended, and in the months that followed, relations between humanity and the Vadjyarakoi became so frigid as to constitute a cold war.&lt;br /&gt;
&lt;br /&gt;
Then, the news was heard that the two females had given birth. It should be noted that at this time there was still a chance. Human children and Vadjyarakoi children are nearly indistinguishable except for the fact that Vadjyarakoi males lose color in their hair after 5 days. The two children thus born were a female and a male, and the male child's hair remained dark well after the 7th. The news was out, and the floodgates opened. In truth, the possibility of being able to mate was founded on a pitifully flimsy excuse, but it did not matter. Human men took any excuse they could find as a means of making love to Vadjyarakoi females. Thus began the war between the Vadjyarakoi and men.&lt;br /&gt;
&lt;br /&gt;
The specifics of the war are beyond the scope of this article, but needless to say, there are some interesting properties of this war that belong to no others. Human females were taken by Vadjyarakoi males and raped as a means of revenge, but the results of such actions proved not to be very effective. The biology of the human females meant that they were incapable of handling the extremely large penises of the Vadjyarakoi males, such that intercourse simply lead to internal hemorrhaging and death of the human female.  Vadjyarakoi males were not attracted much either way to the human females, either, and human males seemed infinitely less concerned about their female counterparts, so long as Vadjyarakoi females were around.&lt;br /&gt;
&lt;br /&gt;
The situation would have been left at that, except that this odd turn of events gave rise to one of the most curious pairings in world history. A single Vadjyarakoi male did in fact end up taking a single Human female as a wife. We do not know whether the motives of Khebirs Jhan and Vidalya Annaye were genuine or not, but it marks the one time in human history when a top general in a war against mankind was a woman. And what a woman Vidalya Annaye was.&lt;br /&gt;
&lt;br /&gt;
The situation was thus as follows: Without the advancements of modern technology that humans would have in the second war against the Kolodrwynn, the battlefield was infinitely more even sided. Humans held the advantage for a time in the far north and eastern parts of the Polniegseule, which were closer to the mountains. Within the depths of the central Polniegseule basin, however, the Vadjyarakoi and their magic gave them the upper hand. The war thus ravaged both sides, and ultimately, humanity lost.&lt;br /&gt;
&lt;br /&gt;
The reasons for the loss of humanity were twofold. For one thing, Human females had an actively vested interest in ensuring that men lost, possibly the only time in human history when this has ever happened. Sabotage by females within the human ranks crippled the operations of men. But what was truly the final deathblow was simply a matter of resources. Humans, having a less entrenched foothold in the basin, and being restricted to the north and eastern edges of the basin close to the mountains, simply could not access the logistics needed to win the war against the Vadjyarakoi, who had always had the basin to protect them, and always would. Eventually, the war destroyed even their most heavily entrenched settlements.&lt;br /&gt;
&lt;br /&gt;
Faced with having lost everything, there were mass migrations back up north into the mountain chains. It should be noted that at this time, the eastern corridor leading to the far east was not the land of plenty and wealth that we know today, but at that time consisted only of endless deserts, and was completely ruled out as a means for human settlement. Human settlements did stay within the north and eastern edges of the basin, but they had to sue for peace with the Vadjyarakoi. The Vadjyarakoi accepted this, and allowed those humans that wished to stay. These remaining settlers were restricted only to the north and eastern parts of the basin, however, and were shattered shells of their former glory.&lt;br /&gt;
&lt;br /&gt;
As for the Vadjyarakoi peoples, they retreated deep into the central polniegseule, where it was forbidden for men to tread. The Vadjyarakoi faded into history and legend, but not into myth. Too much cultural exchange had happened. Too much genetic seed had crossed lines, such that, again, our own genetic heritage remains firmly mixed with that the Vadjyarakoi, just as it became with the Kolodrwynn. Throughout history, individuals of unusual abilities have come into being, and have always left their mark on history.&lt;br /&gt;
&lt;br /&gt;
But time passed. The western refugees from the Kolodrwynn genocide reunited with their southern brethren, and there humanity was confined to the outer rim, the Diegenstärk of Rieghöll, the mountains. There are two ways into the outer rim of those mountains, and only one way into the inner rim. But regardless, all ways, in or out, had been blocked, and here the situation lay for approximately 400 years.&lt;br /&gt;
&lt;br /&gt;
When humanity once again overstepped their bounds and moved west and south, they had been changed beyond recognition. In the case of the western settlers, the result was the complete destruction of the Kolodrwynn peoples, as described in my article on that proud and heroic, yet tragic race. But in the case of the Vadjyarakoi, something very different happened. Men moved once again into the central Polniegseule basin, only to find that here, too, the land had changed so much as to be unrecognizable.&lt;br /&gt;
&lt;br /&gt;
It was almost as if the entire forest had burned to the ground, in an it's place had been erected trees of a different sort. Unique and found nowhere else in the world, the Polneigseule Ash and Pine produced a type of pollen that bathed all things in a blanket, and cast all things in shades of bluish tones. The land was silent. Animals made no noise. Birds did not call. Even the splashing of the countless streams seemed muted, dulled. Men who ventured into those lands found themselves growing disoriented and foggy-headed as time went on. What's more, time seemed not to move in the same way. The pollen affected all those who entered with drowsiness, confusion, hallucinations, and in general intolerable mental states.&lt;br /&gt;
&lt;br /&gt;
Expeditions that did manage to venture into the furthest depths of the forest found a vast structure, the size of a small mountain, partially buried within the soil. No mention of this structure ever had occurred between humans and Vadjyarakoi in the past, nor did the architecture of the structure match anything resembling or found in traditional Vadjyarakoi architecture of the past. But the most unusual thing about this state of affairs, the one mystery that eludes scholars and tantalizes all of our minds and imaginations is where did the Vadjyarakoi go?&lt;br /&gt;
&lt;br /&gt;
Not a single body was found. Nor was there ever recovered so much as a fossil or bone.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=File:Vadjyarakoi_reference.webp&amp;diff=11</id>
		<title>File:Vadjyarakoi reference.webp</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=File:Vadjyarakoi_reference.webp&amp;diff=11"/>
		<updated>2023-11-29T16:50:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Vadjyarakoi&amp;diff=10</id>
		<title>Vadjyarakoi</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Vadjyarakoi&amp;diff=10"/>
		<updated>2023-11-29T02:42:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: General proofreading and transitioning of the original DA article over to the official wiki site. Additional changes to come in the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi are amongst the most fascinating and cherished sentient races of our world, at least from the perspective of historians like myself. Their physical appearance plays no small part in this, not least because the Vadjyarakoi greatly vary in their appearance, depending on if they be male or female. As such, any treatment of the Vadjyarakoi physical description will have to be broken up into two parts. We now consider the male Vadjyarakoi first.&lt;br /&gt;
&lt;br /&gt;
=== Male Vadjyarakoi ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as male vajyarakoi go, their appearance is distinctly recognized as not being human. They are tall and larger, with the average male generally reaching sizes four times that of the average human male. Their skin is universally pale and bluish, and often flecked with various discolorations. Early scholars originally took these skin discolorations as genetic changes in skin tone, much in the same way that various large cats have different sorts of spots. Only later was it revealed that bluish pigmentation were actually part of the Vadjyarakoi's underlying lymphatic system. Male Vadjyarakoi skin, being partly translucent, reveals these discolorations as outward hints to the inner workings of various fluid levels. It is a remarkably powerful way to read and assess the medical health of an individual Vadjyarakoi.&lt;br /&gt;
&lt;br /&gt;
There are further differences in appearance, as well. Male Vadjyarakoi grow hair nowhere on their body, excepting the normal areas of the scalp, the eyebrows, and various facial regions. They also grow hair out from the region lying along the neck and down into the small of the back, terminating at the location where we humans would normally have our tail bone. This hair is very strong and soft, and has been used in all manner of applications, such as the construction of rope, various fabrics, and other things often derived from fiber. Note, however, that Vadjyarakoi hair is not seen as a luxury good, and nor is it the only sort of fiber that the Vadjyarakoi employed. The hair, when used, will always need to be dyed, as male Vadjyarakoi hair is always white, with only very young Vadjyarakoi male children having dark hair.&lt;br /&gt;
&lt;br /&gt;
Besides being used for the creation of ropes and various other fabrics, the males will braid their facial hair in intricate ways, with different sorts of braids being used to signify different types of rank amongst Vadjyarakoi. The system is not limited, however, to rank, and the braids also signify various other types of information, such temporary contractual obligations, or whether a male Vadjyarakoi is currently on migration, and all sorts of different social information. Upon meeting, two male Vadjyarakoi will immediately know a great deal about each other, and this knowledge plays a large part in facilitating one of the most unusual and fascinating social systems of our time.&lt;br /&gt;
&lt;br /&gt;
Of course, I have so far refrained from mentioning the one physical trait that most greatly distinguishes male Vadjyarakoi from male men, and that is the general disproportion of their forearms to their inner arms. Male Vadjyarakoi have very large, muscular forearms. Further, attached to these forearms are a sort of bone shell which sits on top of musculature and breaks through the skin in sets of large, bony outcroppings. The bones will often be filed, smoothed, and carved into elegant patterns of knots and geometric mazes, though in general they serve a more utilitarian purpose than mere ornamentation. Indeed, Vadjyarakoi use these hard forearms like heavy blunt clubs, and with their size and strength can easily uproot large oak trees by smashing them.&lt;br /&gt;
&lt;br /&gt;
These clubs, combined with the male's size and strength, as well as their organized and well developed culture, produced in the Vadjyarakoi a sort of hybrid form of warrior and monastic culture that fascinates scholars to this very day.&lt;br /&gt;
&lt;br /&gt;
=== Female Vadjyarakoi ===&lt;br /&gt;
&lt;br /&gt;
If male vajyarakoi fascinate and intrigue scholars for their differences from humanity, then female vajyarakoi achieve the same effect, but for their similarity. Indeed, female Vadjyarakoi are reknown for their uncanny resemblance to the human feminine form. In fact, in all known contexts of human/vajyarakoi interaction, there has never been seen a female Vadjyarakoi that did not exceed the standards of beauty set forth by humans in that time. We must remember that early interactions between humans and Vadjyarakoi were set in a time in which humans had less access to technology, were more prone to disease, and in general could never reach the standards of physical perfection that were only achieved in the modern era, and with liberal use of photographic manipulation.&lt;br /&gt;
&lt;br /&gt;
Female Vadjyarakoi never had the same problem. Even in those days of pastoral nomads, the Vadjyarakoi women were precisely the image of those female forms that we see today in our hyper realistic virtual pornography games. Even then, those games would have trouble keeping up. With such fertility and adherence to female form, no scholar would ever have believed that such beauty could have existed back then, simply due to technological limitations. Were it not for the fact that early photographs of Vadjyarakoi women do exist, none would have believed it, even today.&lt;br /&gt;
&lt;br /&gt;
But let us go into specifics. I shall attempt to maintain some semblance of professional decorum by avoiding references to Vadjyarakoi female breasts, buttocks, and vaginas. Having said that, if the reader should like to indulge himself with the most sexually developed images of all three features, they will have answered for themselves a description of these features in the Vadjyarakoi female quite well enough for our purposes. But I digress.&lt;br /&gt;
&lt;br /&gt;
Perhaps the first physical differences between females and their male counterparts is their size. The average Vadjyarakoi female is in general more petite than the average human female. Their eyes tend to be larger, and their features slightly more childlike. Vadjyarakoi females do not grow hair anywhere on their body, excepting the scalp, eyebrows, and the back of the neck running down into the base of their back, as with males. In contrast to males, however, the Vadjyarakoi females will almost always have natural highlights of color to their hair. That is to say, female Vadjyarakoi hair is almost always tri-colored, and comes in the following forms from most common to least: red-blue-black, green-yellow-black, purple-maroon-black, and the equivalent color schemes with white hair interchanged with black. In very rare occasions, female Vadjyarakoi will have two colored hair, in which case the colors will be either green-black or blue-black. There are no recorded instances of Vadjyarakoi females with single colored hair, nor with hair of colors greater than three.&lt;br /&gt;
&lt;br /&gt;
To continue with a listing of physical features, Vadjyarakoi females have very smooth skin, comparable in sheen to porcelain, and as soft as crushed velvet. Their eyelashes are naturally such to produce an effect that human females can only achieve with liberal doses of mascara. I would go on, but I fear the reader may begin to suspect my professional decorum. Further, much of this description is unnecessary, and only for the purposes of having written record to go along with this article. The Vadjyarakoi are well known in today's day and age, as much of the elements of their culture can be seen within the latest VR games. The reader understands what I mean, I hope.&lt;br /&gt;
&lt;br /&gt;
So let us move on to the one trait of the female Vadjyarakoi that is not hyper-realistically human and feminine: The bone structure on the forearm. In the case of females, the forearm bone structure serves almost exclusively as an ornamental device. Vadjyarakoi females lack the sort of strength to topple oaks with it, though the density of the bone does make it easy for a female to crack a human skull. In other words, the forearm bone is ornamental only in comparison to the male Vadjyarakoi. Against an unarmed human male, a Vadjyarakoi female would be able to put up a worthy fight, though victory would not be guaranteed. The bone is smaller, as well. There is no enlarged forearm, as one sees with the males, but instead the bone gives off the appearance of a sort of long glove. Later, when humans would introduce the long grieve, it would be fashionable for Vadjyarakoi females to incorporate the design of those leather gloves into the ornamental patterns of their forearm bones.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Unlike the Kolodrwynn, who were refugees from the old continent of Muirn in search of a new homeland, the Vadjyarakoi of the Polniegseule basin had always lived within the Polniegseule basin of the South Altayaslandern. There did exist within the lands of the Muirn the Dahrdtag, a race of remarkable physical and perhaps genetic similarity to the Vadjyarakoi of the new world, but culturally it has proven difficult to link the two races by any direct cultural connection or ethnic migration. There is some speculation as to either shared genetic heritage or perhaps some sort of event that led one race to be split into two, but most research on the subject is ongoing and yet firm. As such, [[Darhdtag|the Darhdtag]] are currently beyond the scope of this article, and shall be looked at perhaps a bit more closely in another. &lt;br /&gt;
&lt;br /&gt;
To return to the Vadjyarakoi, then, we remark that the culture they developed in that place of the Polniegseule has proved fascinating as a model of research for non human civilizations. In the millennia of their civilization, it would be unfair to say that the Vadjyarakoi had the lifestyle of nomads, though they did partake in nomadic modes of transport. Likewise, it would be completely incorrect to say that the Vadjyarakoi lived in a fashion of communism, yet to the untutored observer their lives must have been purely communist.&lt;br /&gt;
&lt;br /&gt;
No, the fundamental differences in culture between the Vadjyarakoi and humans likely stems from two fundamental differences in cognitive perception. The Vadjyarakoi appear to have a completely different cognitive basis for understanding and interpreting the concepts of outside and inside. Likewise, they seem to have had the same completely different cognitive basis for understanding and interpreting the concepts of property and prestige.&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi family would often change it's residence many times throughout the lifespan of a single familial unit, which invariably consisted of a single Vadjyarakoi male and three Vadjyarakoi females, along with the group's collective children. During these migrations, the male would carry the children and his wives in the hair on his back, though his wives did not always do so, and often would walk alongside their husband, and even spread out several versts ahead as scouts. In this sense, it would seem that carrying wives in hair was done simply as a means to rest a tired wife.&lt;br /&gt;
&lt;br /&gt;
The Vadjyarakoi males functioned as protectors from danger, but also as harvesters of materials and procurers of food. Unfortunately, the somewhat slow nature of the males, and their weaker inner arms in comparison to their forearms, meant that Vadjyarakoi males had less dexterity than their female counterparts. Thus, while males often served the role of brute strength and head of the household, the females functioned as builders, engineers, scouts, artisans and craftswomen. These roles were not mutually exclusive, however. Plenty of Vadjyarakoi males have been great architects and builders, and while female Vadjyarakoi often never reached the levels of power as their warrior male counterparts, there have been plenty of well known female Vadjyarakoi hunters and warriors. Because of all this, female and male roles for the Vadjyarakoi shared characteristics of both of the roles that we humans traditionally considered either purely feminine or purely masculine.&lt;br /&gt;
&lt;br /&gt;
It appears that the system of migration for Vadjyarakoi was not just purely for nomadic purposes. Indeed, it seems to have played a role in the property hierarchy and commerce system of the Vadjyarakoi, and this ties into the unusual system of apparent communism. For one thing, there appears to have been a very complex system of hierarchy and social roles between Vadjyarakoi men. Goods and services could have been procured and paid for by the exchange of titles or positions of rank between the producer and the purchaser. Failing that, goods and services could also have been paid for by the performance of migrations or indulgences on the part of the producer. Indulgences would be instances of an &amp;quot;implied&amp;quot; migration, but would actually consist of having the producer stay with the purchaser and his family as a guest of sorts.&lt;br /&gt;
&lt;br /&gt;
All in all, the situation would have been very odd and unusual to a human. To go into a full description of all the aspects of Vadjyarakoi culture would be out of the scope of this article, however, and so let us now turn to the first interactions of the Vadjyarakoi with us humans.&lt;br /&gt;
&lt;br /&gt;
The first meetings between Vadjyarakoi and men were between slightly more advanced nomadic peoples descending south from the Reighöllen mountains. This was at a time significantly later than the first meetings between men and the Kolodrwynn, though before the first genocide perpetrated by the Kolodrwynn towards humans. These men therefore were from a different genetic and cultural stock than their western brothers. Were it not for the hasty return of the western settlers to the Reighöllen mountains, this initial separation would probably haven rise to two distinct ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Regardless of the relatively more sophisticated peoples coming south, however, human culture had not had time to develop nearly to the level of sophistication of the Vadjyarakoi, and thus first contact between the two races proved beneficial to humans. The Vadjyarakoi introduced to the human cultures concepts of advanced mathematics, astronomy, and architectural techniques, along with many other things like writing using brushes and the invention of paper. Vadjyarakoi also tried to teach humans magic, but humanity proved utterly unable to learn any of it, just like their western brothers who proved hopelessly incompetent at learning the magic of the Kolodrwynn.&lt;br /&gt;
&lt;br /&gt;
Humans had less to offer the Vadjyarakoi, but did manage to introduce to them the concepts of animal husbandry and, in particular, the joys of fishing. And thus, from these early encounters, a friendly and amicable, and mutually beneficial system of coexistence was formed between men and Vadjyarakoi. Far from the arrogant dismissal of the Kolodrwynn towards men, the Vadjyarakoi and human races formed an early and strong friendship. This cultural exchange served as the initial soil out of which would grow a distinct and unique monastic culture in that region of the world. The interactions between Vadjyarakoi and humanity would eventually come to be embodied in the distinct human culture and nation state of Vadjyardta and the Vadjyarans.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was a poison in this early relationship. This poison would slowly spread, and turn into a cancer which would, ultimately erupt into war: The female Vadjyarakoi.&lt;br /&gt;
&lt;br /&gt;
From the very beginning, men were enraptured by Vadjyarakoi women, much to the stiff resistance of Vadjyarakoi males. At first, the situation was that of an unusual form, as none knew quite what to make of it. Certainly, it was unknown if human men and vajyarakoi females could mate. The Vadjyarakoi elders and potentiates seized on this early uncertain ambivalence to enforce separation between human men and vajyarakoi females. Thus, while early encounters between human men and vajyarakoi females were much less regimented and restricted, later interactions were far more so.&lt;br /&gt;
&lt;br /&gt;
Sadly, this made the situation worse. Vadjyarakoi women came to be treated as semi-divine nobility amongst men. Cultural exchanges between the two cultures produced very odd feelings on both sides. In the case of the Vadjyarakoi women, who were used to being treated more or less like second class citizens amongst their own kind, such divine worship and affection proved overwhelmingly flattering. This, in turn, led to further cultural changes within the Vadjyarakoi homelands that further strained the rights of Vadjyarakoi females. The result was a slowly tightening cycle of decreasing rights and restrictions on mobility for Vadjyarakoi females, and an increasing obsession of human men with Vadjyarakoi females.&lt;br /&gt;
&lt;br /&gt;
The state of affairs could not continue, and finally, it broke. The first human and Vadjyarakoi union was the product of rape. The second was the product of infidelity. What happened afterward was a well kept secret that raced through the land and was a secret to none. A sort of calm before the inevitable storm descended, and in the months that followed, relations between humanity and the Vadjyarakoi became so frigid as to constitute a cold war.&lt;br /&gt;
&lt;br /&gt;
Then, the news was heard that the two females had given birth. It should be noted that at this time there was still a chance. Human children and Vadjyarakoi children are nearly indistinguishable except for the fact that Vadjyarakoi males lose color in their hair after 5 days. The two children thus born were a female and a male, and the male child's hair remained dark well after the 7th. The news was out, and the floodgates opened. In truth, the possibility of being able to mate was founded on a pitifully flimsy excuse, but it did not matter. Human men took any excuse they could find as a means of making love to Vadjyarakoi females. Thus began the war between the Vadjyarakoi and men.&lt;br /&gt;
&lt;br /&gt;
The specifics of the war are beyond the scope of this article, but needless to say, there are some interesting properties of this war that belong to no others. Human females were taken by Vadjyarakoi males and raped as a means of revenge, but the results of such actions proved not to be very effective. The biology of the human females meant that they were incapable of handling the extremely large penises of the Vadjyarakoi males, such that intercourse simply lead to internal hemorrhaging and death of the human female.  Vadjyarakoi males were not attracted much either way to the human females, either, and human males seemed infinitely less concerned about their female counterparts, so long as Vadjyarakoi females were around.&lt;br /&gt;
&lt;br /&gt;
The situation would have been left at that, except that this odd turn of events gave rise to one of the most curious pairings in world history. A single Vadjyarakoi male did in fact end up taking a single Human female as a wife. We do not know whether the motives of Khebirs Jhan and Vidalya Annaye were genuine or not, but it marks the one time in human history when a top general in a war against mankind was a woman. And what a woman Vidalya Annaye was.&lt;br /&gt;
&lt;br /&gt;
The situation was thus as follows: Without the advancements of modern technology that humans would have in the second war against the Kolodrwynn, the battlefield was infinitely more even sided. Humans held the advantage for a time in the far north and eastern parts of the Polniegseule, which were closer to the mountains. Within the depths of the central Polniegseule basin, however, the Vadjyarakoi and their magic gave them the upper hand. The war thus ravaged both sides, and ultimately, humanity lost.&lt;br /&gt;
&lt;br /&gt;
The reasons for the loss of humanity were twofold. For one thing, Human females had an actively vested interest in ensuring that men lost, possibly the only time in human history when this has ever happened. Sabotage by females within the human ranks crippled the operations of men. But what was truly the final deathblow was simply a matter of resources. Humans, having a less entrenched foothold in the basin, and being restricted to the north and eastern edges of the basin close to the mountains, simply could not access the logistics needed to win the war against the Vadjyarakoi, who had always had the basin to protect them, and always would. Eventually, the war destroyed even their most heavily entrenched settlements.&lt;br /&gt;
&lt;br /&gt;
Faced with having lost everything, there were mass migrations back up north into the mountain chains. It should be noted that at this time, the eastern corridor leading to the far east was not the land of plenty and wealth that we know today, but at that time consisted only of endless deserts, and was completely ruled out as a means for human settlement. Human settlements did stay within the north and eastern edges of the basin, but they had to sue for peace with the Vadjyarakoi. The Vadjyarakoi accepted this, and allowed those humans that wished to stay. These remaining settlers were restricted only to the north and eastern parts of the basin, however, and were shattered shells of their former glory.&lt;br /&gt;
&lt;br /&gt;
As for the Vadjyarakoi peoples, they retreated deep into the central polniegseule, where it was forbidden for men to tread. The Vadjyarakoi faded into history and legend, but not into myth. Too much cultural exchange had happened. Too much genetic seed had crossed lines, such that, again, our own genetic heritage remains firmly mixed with that the Vadjyarakoi, just as it became with the Kolodrwynn. Throughout history, individuals of unusual abilities have come into being, and have always left their mark on history.&lt;br /&gt;
&lt;br /&gt;
But time passed. The western refugees from the Kolodrwynn genocide reunited with their southern brethren, and there humanity was confined to the outer rim, the Diegenstärk of Rieghöll, the mountains. There are two ways into the outer rim of those mountains, and only one way into the inner rim. But regardless, all ways, in or out, had been blocked, and here the situation lay for approximately 400 years.&lt;br /&gt;
&lt;br /&gt;
When humanity once again overstepped their bounds and moved west and south, they had been changed beyond recognition. In the case of the western settlers, the result was the complete destruction of the Kolodrwynn peoples, as described in my article on that proud and heroic, yet tragic race. But in the case of the Vadjyarakoi, something very different happened. Men moved once again into the central Polniegseule basin, only to find that here, too, the land had changed so much as to be unrecognizable.&lt;br /&gt;
&lt;br /&gt;
It was almost as if the entire forest had burned to the ground, in an it's place had been erected trees of a different sort. Unique and found nowhere else in the world, the Polneigseule Ash and Pine produced a type of pollen that bathed all things in a blanket, and cast all things in shades of bluish tones. The land was silent. Animals made no noise. Birds did not call. Even the splashing of the countless streams seemed muted, dulled. Men who ventured into those lands found themselves growing disoriented and foggy-headed as time went on. What's more, time seemed not to move in the same way. The pollen affected all those who entered with drowsiness, confusion, hallucinations, and in general intolerable mental states.&lt;br /&gt;
&lt;br /&gt;
Expeditions that did manage to venture into the furthest depths of the forest found a vast structure, the size of a small mountain, partially buried within the soil. No mention of this structure ever had occurred between humans and Vadjyarakoi in the past, nor did the architecture of the structure match anything resembling or found in traditional Vadjyarakoi architecture of the past. But the most unusual thing about this state of affairs, the one mystery that eludes scholars and tantalizes all of our minds and imaginations is where did the Vadjyarakoi go?&lt;br /&gt;
&lt;br /&gt;
Not a single body was found. Nor was there ever recovered so much as a fossil or bone.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=9</id>
		<title>Kolodrwynn</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=9"/>
		<updated>2023-11-21T17:22:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Adjusted time spans, which very sorely needed to be made more realistic. More adjustments will be made, probably. Also fixed typos and grammar and stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kolodrwynn_reference.webp|400px|thumb|alt=&amp;quot;Kolodrwynn Height and Anatomy Reference&amp;quot;|Kolodrwynn Height and Anatomy Reference (WIP)]]&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn are surprisingly similar to humans in their physical appearance. They are generally of the same stature, although average Kolodrwynn height is tall when compared to humans. Much of their facial and bodily features, indeed, are indistinguishable from that of humans, and most Kolodrwynn would be taken for tall, strong, healthy human individuals with more or less bronze colored skin.&lt;br /&gt;
&lt;br /&gt;
There are, however, some subtle differences in appearance, and their internal biology also differs a great deal from the average human stock. Perhaps the two most noticeable outward traits would be that all Kolodrwynn have large, diamond shaped gold flecks mixed in with the normal striations of the irises of their eyes. These flecks, normal than larger iris striations, are actually magnetic sensory organs, though to the untutored observer they simply present themselves as extremely beautiful irises in the eyes of a proud and once powerful people.&lt;br /&gt;
&lt;br /&gt;
One other interesting physical difference is the texture of their skin. To touch the skin of a Kolodrwynn is to immediately sense a feeling of extreme smoothness, but also feel a sort of texture that simple isn't to be found in the skin of human peoples. The flesh of a Kolodrwynn is exquisitely supple, but what's more, can act almost like an extremely fine textured and oiled Lycra, combining some properties of spandex and nylon clothing that exists in the modern period. Such a comparison can never do justice to the actual feel of a Kolodrwynn's skin, but it is the best analogy we have available to us, particularly now that the Kolodrwynn are nearly all but extinct today.&lt;br /&gt;
&lt;br /&gt;
Those are the only two most immediately noticeable outward Kolodrwydd traits that set them apart from humanity. With respect to their underlying biology, however, there is a much greater deal of significant differences. Perhaps the most important of these, however, is the Kolodrwynn biology's natural resistance to hardship and physical stress. Their normal bone structure is augmented by a sort of tensor structure that is something of a cross between a muscle, tendon, and bone. These harder yet still malleable features attach themselves to the surface of the Kolodrwynn musculature and connect above with the overlaying fascia network.&lt;br /&gt;
&lt;br /&gt;
This additional organ network, which is completely lacking in that of humans, creates in the Kolodrwynn a much greater ability to regulate body temperatures, to withstand extreme heat or cold. It also reinforces the existing skeletal structures, making it much more difficult to break a bone or pull muscles. The tensors also provide an added level of pathological immunity, as they also function as concentrated sites for the production of T-Cell and Antivirus antibodies.&lt;br /&gt;
&lt;br /&gt;
Because of the Tensor organ structure, the Kolodrwynn are able to easily withstand blows that would otherwise decapitate a lion. They can fall from greater heights, and exist within environments of great heat and cold with little expenditure of effort. All of these qualities in the Kolodrwynn people make them a formidable race, but the Tensor structure is far from being a biological panacea. Indeed, far from being a biological panacea, the tensor structure is also their most critical weak-point.&lt;br /&gt;
&lt;br /&gt;
Such impressive advantages as stated above are offset by various drawbacks, probably the most significant being the entire collapse of the health of any wounded Kolodrwydd person. Indeed, for most healthy Kolodrwynn, the Tensor structure provides such a level of protection that they need never worry about becoming wounded or seriously injured. But for any wound that is able to pierce below the Tensor network of organs, the situation becomes extremely critical, indeed. Even something as simple as a hairline fracture will cause serious health complications, resulting in infection, fever, shakes, swelling, seizures, and general horrible health conditions.&lt;br /&gt;
&lt;br /&gt;
Beyond all this, the immune system suffers serious complications as well in such a state. Thus, only with extremely careful medical care will a wounded Koloddrwynn survive long enough to make a full recovery, and only in the most fortunate of circumstances, cleanest of environments, and slightest of wounds. This biological trait of the Kolodrwynn doesn't merely present a case of grave risk; it barres the Kolodrwynn peoples from a large majority of modern medical practices and treatments. Something simple like surgery, for example, would be entirely out of the question to a Kolodrwydd.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn have other significant traits beyond the Tensor organ system. They also have a widely developed faculty of direction, owing directly to the magnetic sensory organ located within their eyes as mentioned earlier. Indeed, the Kolodrwynn seem to have had an aptitude for several senses that remained forever cut off from human kind, most notably an aptitude for the magic of the old world, as well as an extremely advanced ability for navigation. The combination of these two sense impressions allowed the Kolodrwynn to perform feats that still mystify scholars even unto the modern era. Much debate has ensued on the supposed &amp;quot;magic&amp;quot; of the Kolodrwynn, with some in the scientific community insisting that those accounts still in existence are greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
In either case, the Kolodrwynn peoples were a magnificent race, worthy of study and investigation. Furthermore, the question of their extinction itself is not entirely conclusive, given what is known of their extremely long lifespans. The Kolodrwynn were incredibly long lived, with the average Kolodrwynn individual not reach legal age for approximately 8000 years after their birth! Such claims seem outrageous, but the historical record and archaeological field work both support this assertion, as fantastic as it may seem to be. It is true that a great deal of Kolodrwynn died before the ending of the Ancient period, but as we discuss the history of this people next, it will become clear that the fact of their extinction is far more unclear than one might at first think.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The history of the Kolodrwynn dates back to near the end of the Galadrian epoch, at which time most of the old continent of Mu was under the subjugation of that advanced civilization. The precise details are not entirely clear, but it seems that a great calamity spread over the surface of that continent in the early years of the collapse of the Galadrian civilization. As a result, there were three successive waves of migration out of the continent over the seas. The Kolodrwynn, then, were one of the three waves to abandon the continent in search of new homelands. It is thus at this point that we begin the history of the Kolodrwynn, at the end of the Galadrian epoch, and the beginning of a new age: The Ancient period.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn made landfall on a small island off the shore of the western edge of the Russieg peninsula: Near the ruins of Old Birschiglatte Port. From there, they made their way to the mainland of the peninsula, where they found a land of almost ideal climate and sustainability. They made their capital in what is now the modern day South Slavistadt. In fact, the name of the modern day Slavstadt capital, Kestrimini, comes from the old Kolodrwynn word 'Krystawyrmin', which meant &amp;quot;land of the narrow paths&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is perhaps indicative of the difference between human and kolodrwynn culture that this land was known as such. Anyone visiting the region would hardly claim the land to be easily navigable. It splits open in countless small ravines, gulleys, twists, turns, and hills. Yet to the Kolodrwynn the place probably would not have presented nearly as much difficulty as it did to human settlers.&lt;br /&gt;
&lt;br /&gt;
Of course, none should take this as a sign that humans found the land inhospitable or especially difficult either. It is simply odd that the Kolodrwynn should give those lands the name that they did, a culture misnomer that persists to this day. Having said all of this, it should be noted that humans would not truly enter the picture for many hundreds of years. Indeed, men were still scratching about in the outer rim of the Diegenstärck, east of the Rieghöllen mountains at the time of the landing at Birschiglatte.&lt;br /&gt;
&lt;br /&gt;
Between the time of first landing and first contact, then, the Kolodrwynn peoples had undisputed ownership of the land. A civilized people far before men had made their first steps out of the stone age, the Kolodrwynn nevertheless did make first contact, as the centuries wound this way and that. At first there came reports from frontier settlements further to the east of an unusual discovery. Village huts had been found on the plains of modern day soporovotchil province: Human settlements.&lt;br /&gt;
&lt;br /&gt;
From the perspective of the Kolodrwynn, we and our kind must have presented a sorry sight indeed. The Soporovotchil outlanders were part of the first wave of migrations out from the mountains. They were not the most savage amongst us, but even today the popular image of these brutes as savage cavemen remains etched in the public imagination. According to records taken by the Kolodrwynn, men were ugly, untutored, ignorant brutes who were filthy, unwashed, and easily hurt. Much was written about the utter incapacity for men to learn any form of magic. Yes, from that early meeting, not much was made of the human race. We were obviously an inferior species, but perhaps not fit for extermination.&lt;br /&gt;
&lt;br /&gt;
Men at that time primarily fought with sticks, spears, and stone arrowheads. They could hardly expect to hold land in abundance and against the more organized Kolodrwynn cultures. Yet in those early days, there was no conflict. The kolodrwynn were somewhat appalled at the human appetite for land; They themselves hardly needed much for cultivation, being able to sustain themselves on far fewer calories than our own kind. All things considered, the westward migration of humanity was halted by the kolodrwynn settlements, who made it absolutely clear that human encroachment or insult towards the Kolodrwynn would not be tolerated.&lt;br /&gt;
&lt;br /&gt;
And that, perhaps, was the one operating principle that would eventually bring devastation upon them. The first war between men and the Kolodrwynn could hardly be called a war at all. It was precipitated by the insolence of a young man, the name of whom has been lost to history. All we know is that the young man succeeded in killing another kolodrwynn. As a matter of fact, the circumstances of the case are well known outside of a few unusual details. Ostensibly, the magistrate of one of the northern prefects lured a human child onto the sands of the north coast, whereupon she was raped several times.&lt;br /&gt;
&lt;br /&gt;
Such actions by the Kolodrwynn towards humans had become fairly common in the northern precincts, much to the embarrassment of the far western Kolodrwynn, who looked down on the practice. Indeed, it was common to make jokes about the degrading influence of men on their eastward brethren. But nevertheless, Kolodrwynn disunity over such a trifling matter could hardly require any sort of legal action. It was only after a relative of the girl, most likely an elder brother or father, succeeded in killing the child's assailant that alarms were raised. The Kolodrwynn who was killed was a minor functionary in an acquisitions post by the name of Anwyrdd, but that was all that was needed.&lt;br /&gt;
&lt;br /&gt;
The orders were given to exterminate all men, women, and children from the lands. It was a genocide in the most clinical sense, performed without any malice, without any cruelty or delay, but with the same calm detachment as a hunter who puts down a dog that bites him. There was little resistance that could have been put up by early humanity, and so the only other option was to flee back east, into the mountains. It should be noted here that fleeing south was not an option, despite the current day location of the modern Russtadt on our maps. It would be millennia before the Opferdt pass would be discovered into the polniegseule basin at the conclusion of the 3rd war. No, moving back east was the only option.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn did not pursue them, however, for these peoples have never truly been fond of mountains. The mountains thus protected men and women who fled to them, while the Kolodrwynn let the leave with the understanding that they would never return. The Kolodrwynn then continued on as before, content now to have completed mastery over the peninsula. 8000 years had passed since the first wave of refugees left the old continent, Mu, to the first human Genocide perpetrated by the Kolodrwynn. 600 years would pass once more, between the first contact with men, and the second.&lt;br /&gt;
&lt;br /&gt;
But things would prove to be different the second time around. Men had come to believe that the Kolodrwynn were tyrannical demons, of a sort. Years upon years of keeping alive the memories of the Genocide had transmuted the Kolodrwynn from a mostly negligent race to one told to children so as to frighten them. When men then did dare to enter the peninsula, they did so with a grim determination of expecting active hostilities. The very act of setting foot on the peninsula was their declaration of war, and they were determined to use the advantage of surprise most efficiently.&lt;br /&gt;
&lt;br /&gt;
600 years had changed humanity almost beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Early reports coming from the eastern settlements painted a dismal picture. Kolodrwynn magic put up fierce resistance, as did the finest of Kolodrwynn soldiers, but the playing field was far more evenly matched this time around. The Kolodrwynn were unprepared for canons and rifles. Magic designed to confuse navigation was countered by the simple compass, and spells which were effective up close were completely useless at a distance. And when close combat was encountered, the Kolodrwynn quickly found themselves outnumbered.&lt;br /&gt;
&lt;br /&gt;
What's more, the Kolodrwynn were not prepared to feed themselves in time of war, nor were they able to replenish the loss of life with new. We must now recall that for a Kolodrwynn, to be wounded is to be killed, and there were a great many wounded besides those who were killed. The Kolodrwynn population collapsed overnight. The various peoples were scattered like chaff to the wind under the relentless march of soldiers towards the Kolodrwynn capital.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the royal family was never captured. The Kolodrwynn went from a proud life of mastery of the peninsula to one of hiding and shifting with the winds for survival. The war ended without any sort of treaty, what's more, the intensity of the onslaught diminished too quickly for the Kolodrwynn to be completely eliminated as a species, though it would never be able to recover, and was doomed to extinction.&lt;br /&gt;
&lt;br /&gt;
But before that extinction, the attitudes of men towards the Kolodrwynn changed considerably. In the mountains, the Kolodrwynn were taught to the young as horrifying demons of insatiable power and blood-lust. But seeing the weak collapse of this once proud people, men could scarcely maintain their rage. Anger and fear turned to disappointment and scorn, and disappointment and scorn turned to pity, and regret.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn, for their part, were utterly humbled, and did attempt to venture towards a more amicable relationship. But we must not kid ourselves, here. The Kolodrwynn were still hunted down and killed for many years after their collapse, and it was only due to their ease of navigation and ability to use magic that the Kolodrwynn were able to survive, and indeed, even create positive relations with other men.&lt;br /&gt;
&lt;br /&gt;
This happened in particular for Kolodrwynn women. A Kolodrwynn female was seen as a particularly tasty prize amongst men, as they were generally seen as being superior in beauty and had even less rights than human women at the time. Faced with horrible sexual consequences, many Kolodrwynn women found salvation and protection in becoming concubines of powerful or good-natured men. As a result, a great deal of interbreeding did occur in the final days of the Kolodrwynn. The result was that, though the Kolodrwynn ultimately would become extinct, their genetic heritage lives on somewhat in our own bloodlines. Throughout the ages there have been men and women with unusual and extraordinary lives, with abilities and temperaments closer to something else than to something human, and who almost always left a mark on history.&lt;br /&gt;
&lt;br /&gt;
Of course, a full discussion of these people is beyond the scope of this article. With the dwindling of the Kolodrwynn, the Ancient period came to a close, giving rise to the common period in it's place. But before we also end this article as well, some words should be spoken to the presumed &amp;quot;extinction&amp;quot; of the Kolodrwynn. It is true that the Kolodrwynn dwindled further and further into obscurity, but given what we know about them, it is perfectly possible that some survive even to this day. The latest generation at the time of the collapse would now actually be coming into it's prime, given that hardly 300 years have passed since the ending of the Ancient period, and there is much speculation as to whether some Kolodrwynn did actually survive.&lt;br /&gt;
&lt;br /&gt;
And whether or not they, hidden perhaps, yet nevertheless still walk amongst us.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=8</id>
		<title>Kolodrwynn</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=8"/>
		<updated>2023-11-21T17:07:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: Ok, now it should work?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kolodrwynn_reference.webp|400px|thumb|alt=&amp;quot;Kolodrwynn Height and Anatomy Reference&amp;quot;|Kolodrwynn Height and Anatomy Reference (WIP)]]&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn are surprisingly similar to humans in their physical appearance. They are generally of the same stature, although average Kolodrwynn height is tall when compared to humans. Much of their facial and bodily features, indeed, are indistinguishable from that humans, and most Kolodrwynn would be taken for tall, strong, healthy human individuals with more or less bronze colored skin.&lt;br /&gt;
&lt;br /&gt;
There are, however, some subtle differences in appearance, and their internal biology also differs a great deal from the average human stock. Perhaps the two most noticiable outward traits would be that all Kolodrwynn have large, diamond shaped gold flecks mixed in with the normal striations of the irises of their eyes. These flecks, normal than larger iris striations, are actually magnetic sensory organs, though to the untutored observer they simply present themselves as extremely beautiful irises in the eyes of a proud and once powerful people.&lt;br /&gt;
&lt;br /&gt;
One other interesting physical difference is the texture of their skin. To touch the skin of a Kolodrwynn is to immediately sense a feeling of extreme smoothness, but also feel a sort of texture that simple isn't to be found in the skin of human peoples. The flesh of a Kolodrwynn is exquisitely supple, but what's more, can act almost like an extremely fine textured and oiled lycra, combining some properties of spandex and nylon clothings that exist in the modern period. Such a comparison can never do justice to the actual feel of a Kolodrwynn's skin, but it is the best analogy we have available to us, particularly now that the Kolodrwynn are nearly all but extinct in the modern era.&lt;br /&gt;
&lt;br /&gt;
Those are the only two most immediately noticable outward Kolodrwydd traits that set them apart from humanity. With respect to their underlying biology, however, there is a much greater deal of significant differences. Perhaps the most important of these, however, is the Kolodrwynn biology's natural resistance to hardship and physical stress. Their normal bone structure is augmented by a sort of tensor structure that is something of a cross between a muscle, tendon, and bone. These harder yet still malleable features attach themselves to the surface of the Kolodrwynn musculature and connect above with the overlaying fascia network.&lt;br /&gt;
&lt;br /&gt;
This additional organ network, which is completely lacking in that of humans, creates in the Kolodrwynn a much greater ability to regulate body temperatures, to withstand extreme heat or cold. It also reinforces the existing skeletal structures, making it much more difficult to break a bone or pull muscles. The tensors also provide an added level of pathological immunity, as they also function as concentrated sites for the production of T-Cell and Antivirus antibodies.&lt;br /&gt;
&lt;br /&gt;
Because of the Tensor organ structure, the Kolodrwynn are able to easily withstand blows that would otherwise decapitate a lion. They can fall from greater heights, and exist within environments of great heat and cold with little expenditure of effort. All of these qualities in the Kolodrwynn people make them a formidable race, but the Tensor structure is far from being a biological panaceaea. Indeed, far from being a biological panaceaea, the tensor structure is also their most critical weakpoint.&lt;br /&gt;
&lt;br /&gt;
Such impressive advantages as stated above are offset by various drawbacks, probably the most significant being the entire collapse of the health of any wounded Kolodrwydd person. Indeed, for most healthy Kolodrwynn, the Tensor structure provides such a level of protection that they need never worry about becoming wounded or seriously injured. But for any wound that is able to peirce below the Tensor network of organs, the situation becomes extremely critical, indeed. Even something as simple as a hairline fracture will cause serious health complications, resulting in infection, fever, shakes, swelling, seizures, and general horrible health conditions.&lt;br /&gt;
&lt;br /&gt;
Beyond all this, the immune system suffers serious complications as well in such a state. Thus, only with extremely careful medical care will a wounded Koloddrwynn survive long enough to make a full recovery, and only in the most fortunate of circumstances, cleanest of environments, and slightest of wounds. This biological trait of the Kolodrwynn doesn't merely present a case of grave risk; it barres the Kolodrwynn peoples from a large majority of modern medical practices and treatments. Something simple like surgery, for example, would be entirely out of the question to a Kolodrwydd.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn have other significant traits beyond the Tensor organ system. They also have a widely developed faculty of direction, owing directly to the magnetic sensory organ located within their eyes as mentioned earlier. Indeed, the Kolodrwynn seem to have had an aptitude for several senses that remained forever cut off from human kind, most notably an aptitude for the magic of the old world, as well as an extremely advanced ability for navigation. The combination of these two sense impressions allowed the Kolodrwynn to perform feats that still mystify scholars even unto the modern era. Much debate has ensued on the supposed &amp;quot;magic&amp;quot; of the Kolodrwynn, with some in the scientific community insisting that those accounts still in existence are greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
In either case, the Kolodrwynn peoples were a magnificent race, worthy of study and investigation. Furthermore, the question of their extinction itself is not entirely conclusive, given what is known of their extremely long lifespans. The Kolodrwynn were incredibly long lived, with the average Kolodrwynn individual not reach legal age for approximately 8000 years after their birth! Such claims seem outrageous, but the historical record and archaelogical field work both support this assertion, as fantastic as it may seem to be. It is true that a great deal of Kolodrwynn died before the ending of the Ancient period, but as we discuss the history of this people next, it will become clear that the fact of their extinction is far more unclear than one might at first think.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The history of the Kolodrwynn dates back to near the end of the Galadrian epoch, at which time most of the old continent of Mu was under the subjugation of that advanced civilization. The precise details are not entirely clear, but it seems that a great calamity spread over the surface of that continent in the early years of the collapse of the Galadrian civilization. As a result, there were three successive waves of migration out of the continent over the seas. The Kolodrwynn, then, were one of the three waves to abandon the continent in search of new homelands. It is thus at this point that we begin the history of the Kolodrwynn, at the end of the Galadrian epoch, and the beginning of a new age: The Ancient period.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn made landfall on a small island off the shore of the western edge of the Russieg peninsula: Near the ruins of Old Birschiglatte Port. From there, they made their way to the mainland of the peninsula, where they found a land of almost ideal climate and sustainability. They made their capital in what is now the modern day South Slavistadt. In fact, the name of the modern day Slavstadt capital, Kestrimini, comes from the old Kolodrwynn word 'Krystawyrmin', which meant &amp;quot;land of the narrow paths&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is perhaps indicative of the difference between human and kolodrwynn culture that this land was known as such. Anyone visiting the region would hardly claim the land to be easily navigable. It splits open in countless small ravines, gulleys, twists, turns, and hills. Yet to the Kolodrwynn the place probably would not have presented nearly as much difficulty as it did to human settlers.&lt;br /&gt;
&lt;br /&gt;
Of course, none should take this as a sign that humans found the land inhospitable or especially difficult either. It is simply odd that the Kolodrwynn should give those lands the name that they did, a culture misnomer that persists to this day. Having said all of this, it should be noted that humans would not truly enter the picture for many hundreds of years. Indeed, men were still scratching about in the outer rim of the Diegenstärck, east of the Rieghöllen mountains at the time of the landing at Birschiglatte.&lt;br /&gt;
&lt;br /&gt;
Between the time of first landing and first contact, then, the Kolodrwynn peoples had undisputed ownership of the land. A civilized people far before men had made their first steps out of the stone age, the Kolodrwynn nevertheless did make first contact, as the centuries wound this way and that. At first there came reports from frontier settlements further to the east of an unusual discovery. Village huts had been found on the plains of modern day soporovotchil province: Human settlements.&lt;br /&gt;
&lt;br /&gt;
From the perspective of the Kolodrwynn, we and our kind must have presented a sorry sight indeed. The Soporovotchil outlanders were part of the first wave of migrations out from the mountains. They were not the most savage amongst us, but even today the popular image of these brutes as savage cavemen remains etched in the public imagination. According to records taken by the Kolodrwynn, men were ugly, untutored, ignorant brutes who were filthy, unwashed, and easily hurt. Much was written about the utter incapacity for men to learn any form of magic. Yes, from that early meeting, not much was made of the human race. We were obviously an inferior species, but perhaps not fit for extermination.&lt;br /&gt;
&lt;br /&gt;
Men at that time primarily fought with sticks, spears, and stone arrowheads. They could hardly expect to hold land in abundance and against the more organized Kolodrwynn cultures. Yet in those early days, there was no conflict. The kolodrwynn were somewhat appalled at the human appetite for land; They themselves hardly needed much for cultivation, being able to sustain themselves on far fewer calories than our own kind. All things considered, the westward migration of humanity was halted by the kolodrwynn settlements, who made it absolutely clear that human encroachment or insult towards the Kolodrwynn would not be tolerated.&lt;br /&gt;
&lt;br /&gt;
And that, perhaps, was the one operating principle that would eventually bring devastation upon them. The first war between men and the Kolodrwynn could hardly be called a war at all. It was precipitated by the insolence of a young man, the name of whom has been lost to history. All we know is that the young man succeeded in killing another kolodrwynn. As a matter of fact, the circumstances of the case are well known outside of a few unusual details. Ostensibly, the magistrate of one of the northern prefects lured a human child onto the sands of the north coast, whereupon she was raped several times.&lt;br /&gt;
&lt;br /&gt;
Such actions by the Kolodrwynn towards humans had become fairly common in the northern precincts, much to the embarrasment of the far western Kolodrwynn, who looked down on the practice. Indeed, it was common to make jokes about the degrading influence of men on their eastward brethren. But nevertheless, Kolodrwynn disunity over such a trifling matter could hardly require any sort of legal action. It was only after a relative of the girl, most likely an elder brother or father, succeeded in killing the child's assailant that alarms were raised. The Kolodrwynn who was killed was a minor functionary in an acquisitions post by the name of Anwyrdd, but that was all that was needed.&lt;br /&gt;
&lt;br /&gt;
The orders were given to exterminate all men, women, and children from the lands. It was a genocide in the most clinical sense, performed without any malice, without any cruelty or delay, but with the same calm detachment as a hunter who puts down a dog that bites him. There was little resistance that could have been put up by early humanity, and so the only other option was to flee back east, into the mountains. It should be noted here that fleeing south was not an option, despite the current day location of the modern Russtadt on our maps. It would be millenia before the Opferdt pass would be discovered into the polniegseule basin at the conclusion of the 3rd war. No, moving back east was the only option.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn did not pursue them, however, for these peoples have never truly been fond of mountains. The mountains thus protected men and women who fled to them, while the Kolodrwynn let the leave with the understanding that they would never return. The Kolodrwynn then continued on as before, content now to have completed mastery over the peninsula. 8000 years had passed since the first wave of refugees left the old continent, Mu, to the first human Genocide perpetrated by the Kolodrwynn. 8000 years would pass once more, between the first contact with men, and the second.&lt;br /&gt;
&lt;br /&gt;
But things would prove to be different the second time around. Men had come to believe that the Kolodrwynn were tyrannical demons, of a sort. Years upon years of keeping alive the memories of the Genocide had transmuted the Kolodrwynn from a mostly negligent race to one told to children so as to frighten them. When men then did dare to enter the peninsula, they did so with a grim determination of expecting active hostilities. The very act of setting foot on the peninsula was their declaration of war, and they were determined to use the advantage of surprise most efficiently.&lt;br /&gt;
&lt;br /&gt;
8000 years had changed humanity almost beyond recognition, yet the Kolodrwynn had hardly changed at all. It has often been claimed that the Kolodrwynn's ability to learn and master magic prevented any sort of real interest in the science and engineering fields, and that this was what slowed their growth as a civilization. This is certainly possible, but it also must be said that the extreme longevity and low reproductive rate of the Kolodrwynn likely played the greater role. Countless generations of men had come and gone in the interval of those 8000 years, yet for the Kolodrwynn a mere 5 generations had passed since departure from the old continent of Mu. Having hardly bothered to study the reproductive habits of humanity, none could have foreseen that men would flood back over from the mountain passes in such numbers as they did.&lt;br /&gt;
&lt;br /&gt;
Early reports coming from the eastern settlements painted a dismal picture. Kolodrwynn magic put up fierce resistance, as did the finest of Kolodrwynn soldiers, but the playing field was far more evenly matched this time around. The Kolodrwynn were unprepared for canons and rifles. Magic designed to confuse navigation was countered by the simple compass, and spells which were effective up close were completely useless at a distance. And when close combat was encountered, the Kolodrwynn quickly found themselves outnumbered.&lt;br /&gt;
&lt;br /&gt;
What's more, the Kolodrwynn were not prepared to feed themselves in time of war, nor were they able to replenish the loss of life with new. We must now recall that for a Kolodrwynn, to be wounded is to be killed, and there were a great many wounded besides those who were killed. The Kolodrwynn population collapsed overnight. The various peoples were scattered like chaff to the wind under the relentless march of soldiers towards the Kolodrwynn capital.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the royal family was never captured. The Kolodrwynn went from a proud life of mastery of the peninsula to one of hiding and shifting with the winds for survival. The war ended without any sort of treaty, what's more, the intensity of the onslaught diminished too quickly for the Kolodrwynn to be completely eliminated as a species, though it would never be able to recover, and was doomed to extinction.&lt;br /&gt;
&lt;br /&gt;
But before that extinction, the attitudes of men towards the Kolodrwynn changed considerably. In the mountains, the Kolodrwynn were taught to the young as horrifying demons of unsatiable power and bloodlust. But seeing the weak collapse of this once proud people, men could scarcely maintain their rage. Anger and fear turned to dissappointment and scorn, and dissapointment and scorn turned to pity, and regret.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn, for their part, were utterly humbled, and did attempt to venture towards a more amicable relationship. But we must not kid ourselves, here. The Kolodrwynn were still hunted down and killed for many years after their collapse, and it was only due to their ease of navigation and ability to use magic that the Kolodrwynn were able to survive, and indeed, even create positive relations with other men.&lt;br /&gt;
&lt;br /&gt;
This happened in particular for Kolodrwynn women. A Kolodrwynn female was seen as a particularly tasty prize amongst men, as they were generally seen as being superior in beauty and had even less rights than human women at the time. Faced with horrible sexual consequences, many Kolodrwynn women found salvation and protection in becoming concubines of powerful or good natured men. As a result, a great deal of interbreeding did occur in the final days of the Kolodrwynn. The result was that, though the Kolodrwynn ultimately would become extinct, their genetic heritage lives on somewhat in our own bloodlines. Throughout the ages there have been men and women with unusual and extroardinary lives, with abilities and temperaments closer to something else than to something human, and who almost always left a mark on history.&lt;br /&gt;
&lt;br /&gt;
Of course, a full discussion of these people is beyond the scope of this article. With the dwindling of the Kolodrwynn, the Ancient period came to a close, giving rise to the common period in it's place. But before we also end this article as well, some words should be spoken to the presumed &amp;quot;extinction&amp;quot; of the Kolodrwynn. It is true that the Kolodrwynn dwindled further and further into obscurity, but given what we know about them, it is perfectly possible that some survive even to this day. The latest generation at the time of the collapse would now actually be coming into it's prime, given that hardly 3000 years have passed since the ending of the Ancient period, and there is much speculation as to whether some Kolodrwynn did actually survive.&lt;br /&gt;
&lt;br /&gt;
And whether or not they, hidden perhaps, yet nevertheless still walk amongst us.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=7</id>
		<title>Kolodrwynn</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=7"/>
		<updated>2023-11-21T17:05:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Fixed typo?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kolodrwyn_reference.webp|400px|thumb|alt=&amp;quot;Kolodrwynn Height and Anatomy Reference&amp;quot;|Kolodrwynn Height and Anatomy Reference (WIP)]]&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn are surprisingly similar to humans in their physical appearance. They are generally of the same stature, although average Kolodrwynn height is tall when compared to humans. Much of their facial and bodily features, indeed, are indistinguishable from that humans, and most Kolodrwynn would be taken for tall, strong, healthy human individuals with more or less bronze colored skin.&lt;br /&gt;
&lt;br /&gt;
There are, however, some subtle differences in appearance, and their internal biology also differs a great deal from the average human stock. Perhaps the two most noticiable outward traits would be that all Kolodrwynn have large, diamond shaped gold flecks mixed in with the normal striations of the irises of their eyes. These flecks, normal than larger iris striations, are actually magnetic sensory organs, though to the untutored observer they simply present themselves as extremely beautiful irises in the eyes of a proud and once powerful people.&lt;br /&gt;
&lt;br /&gt;
One other interesting physical difference is the texture of their skin. To touch the skin of a Kolodrwynn is to immediately sense a feeling of extreme smoothness, but also feel a sort of texture that simple isn't to be found in the skin of human peoples. The flesh of a Kolodrwynn is exquisitely supple, but what's more, can act almost like an extremely fine textured and oiled lycra, combining some properties of spandex and nylon clothings that exist in the modern period. Such a comparison can never do justice to the actual feel of a Kolodrwynn's skin, but it is the best analogy we have available to us, particularly now that the Kolodrwynn are nearly all but extinct in the modern era.&lt;br /&gt;
&lt;br /&gt;
Those are the only two most immediately noticable outward Kolodrwydd traits that set them apart from humanity. With respect to their underlying biology, however, there is a much greater deal of significant differences. Perhaps the most important of these, however, is the Kolodrwynn biology's natural resistance to hardship and physical stress. Their normal bone structure is augmented by a sort of tensor structure that is something of a cross between a muscle, tendon, and bone. These harder yet still malleable features attach themselves to the surface of the Kolodrwynn musculature and connect above with the overlaying fascia network.&lt;br /&gt;
&lt;br /&gt;
This additional organ network, which is completely lacking in that of humans, creates in the Kolodrwynn a much greater ability to regulate body temperatures, to withstand extreme heat or cold. It also reinforces the existing skeletal structures, making it much more difficult to break a bone or pull muscles. The tensors also provide an added level of pathological immunity, as they also function as concentrated sites for the production of T-Cell and Antivirus antibodies.&lt;br /&gt;
&lt;br /&gt;
Because of the Tensor organ structure, the Kolodrwynn are able to easily withstand blows that would otherwise decapitate a lion. They can fall from greater heights, and exist within environments of great heat and cold with little expenditure of effort. All of these qualities in the Kolodrwynn people make them a formidable race, but the Tensor structure is far from being a biological panaceaea. Indeed, far from being a biological panaceaea, the tensor structure is also their most critical weakpoint.&lt;br /&gt;
&lt;br /&gt;
Such impressive advantages as stated above are offset by various drawbacks, probably the most significant being the entire collapse of the health of any wounded Kolodrwydd person. Indeed, for most healthy Kolodrwynn, the Tensor structure provides such a level of protection that they need never worry about becoming wounded or seriously injured. But for any wound that is able to peirce below the Tensor network of organs, the situation becomes extremely critical, indeed. Even something as simple as a hairline fracture will cause serious health complications, resulting in infection, fever, shakes, swelling, seizures, and general horrible health conditions.&lt;br /&gt;
&lt;br /&gt;
Beyond all this, the immune system suffers serious complications as well in such a state. Thus, only with extremely careful medical care will a wounded Koloddrwynn survive long enough to make a full recovery, and only in the most fortunate of circumstances, cleanest of environments, and slightest of wounds. This biological trait of the Kolodrwynn doesn't merely present a case of grave risk; it barres the Kolodrwynn peoples from a large majority of modern medical practices and treatments. Something simple like surgery, for example, would be entirely out of the question to a Kolodrwydd.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn have other significant traits beyond the Tensor organ system. They also have a widely developed faculty of direction, owing directly to the magnetic sensory organ located within their eyes as mentioned earlier. Indeed, the Kolodrwynn seem to have had an aptitude for several senses that remained forever cut off from human kind, most notably an aptitude for the magic of the old world, as well as an extremely advanced ability for navigation. The combination of these two sense impressions allowed the Kolodrwynn to perform feats that still mystify scholars even unto the modern era. Much debate has ensued on the supposed &amp;quot;magic&amp;quot; of the Kolodrwynn, with some in the scientific community insisting that those accounts still in existence are greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
In either case, the Kolodrwynn peoples were a magnificent race, worthy of study and investigation. Furthermore, the question of their extinction itself is not entirely conclusive, given what is known of their extremely long lifespans. The Kolodrwynn were incredibly long lived, with the average Kolodrwynn individual not reach legal age for approximately 8000 years after their birth! Such claims seem outrageous, but the historical record and archaelogical field work both support this assertion, as fantastic as it may seem to be. It is true that a great deal of Kolodrwynn died before the ending of the Ancient period, but as we discuss the history of this people next, it will become clear that the fact of their extinction is far more unclear than one might at first think.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The history of the Kolodrwynn dates back to near the end of the Galadrian epoch, at which time most of the old continent of Mu was under the subjugation of that advanced civilization. The precise details are not entirely clear, but it seems that a great calamity spread over the surface of that continent in the early years of the collapse of the Galadrian civilization. As a result, there were three successive waves of migration out of the continent over the seas. The Kolodrwynn, then, were one of the three waves to abandon the continent in search of new homelands. It is thus at this point that we begin the history of the Kolodrwynn, at the end of the Galadrian epoch, and the beginning of a new age: The Ancient period.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn made landfall on a small island off the shore of the western edge of the Russieg peninsula: Near the ruins of Old Birschiglatte Port. From there, they made their way to the mainland of the peninsula, where they found a land of almost ideal climate and sustainability. They made their capital in what is now the modern day South Slavistadt. In fact, the name of the modern day Slavstadt capital, Kestrimini, comes from the old Kolodrwynn word 'Krystawyrmin', which meant &amp;quot;land of the narrow paths&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is perhaps indicative of the difference between human and kolodrwynn culture that this land was known as such. Anyone visiting the region would hardly claim the land to be easily navigable. It splits open in countless small ravines, gulleys, twists, turns, and hills. Yet to the Kolodrwynn the place probably would not have presented nearly as much difficulty as it did to human settlers.&lt;br /&gt;
&lt;br /&gt;
Of course, none should take this as a sign that humans found the land inhospitable or especially difficult either. It is simply odd that the Kolodrwynn should give those lands the name that they did, a culture misnomer that persists to this day. Having said all of this, it should be noted that humans would not truly enter the picture for many hundreds of years. Indeed, men were still scratching about in the outer rim of the Diegenstärck, east of the Rieghöllen mountains at the time of the landing at Birschiglatte.&lt;br /&gt;
&lt;br /&gt;
Between the time of first landing and first contact, then, the Kolodrwynn peoples had undisputed ownership of the land. A civilized people far before men had made their first steps out of the stone age, the Kolodrwynn nevertheless did make first contact, as the centuries wound this way and that. At first there came reports from frontier settlements further to the east of an unusual discovery. Village huts had been found on the plains of modern day soporovotchil province: Human settlements.&lt;br /&gt;
&lt;br /&gt;
From the perspective of the Kolodrwynn, we and our kind must have presented a sorry sight indeed. The Soporovotchil outlanders were part of the first wave of migrations out from the mountains. They were not the most savage amongst us, but even today the popular image of these brutes as savage cavemen remains etched in the public imagination. According to records taken by the Kolodrwynn, men were ugly, untutored, ignorant brutes who were filthy, unwashed, and easily hurt. Much was written about the utter incapacity for men to learn any form of magic. Yes, from that early meeting, not much was made of the human race. We were obviously an inferior species, but perhaps not fit for extermination.&lt;br /&gt;
&lt;br /&gt;
Men at that time primarily fought with sticks, spears, and stone arrowheads. They could hardly expect to hold land in abundance and against the more organized Kolodrwynn cultures. Yet in those early days, there was no conflict. The kolodrwynn were somewhat appalled at the human appetite for land; They themselves hardly needed much for cultivation, being able to sustain themselves on far fewer calories than our own kind. All things considered, the westward migration of humanity was halted by the kolodrwynn settlements, who made it absolutely clear that human encroachment or insult towards the Kolodrwynn would not be tolerated.&lt;br /&gt;
&lt;br /&gt;
And that, perhaps, was the one operating principle that would eventually bring devastation upon them. The first war between men and the Kolodrwynn could hardly be called a war at all. It was precipitated by the insolence of a young man, the name of whom has been lost to history. All we know is that the young man succeeded in killing another kolodrwynn. As a matter of fact, the circumstances of the case are well known outside of a few unusual details. Ostensibly, the magistrate of one of the northern prefects lured a human child onto the sands of the north coast, whereupon she was raped several times.&lt;br /&gt;
&lt;br /&gt;
Such actions by the Kolodrwynn towards humans had become fairly common in the northern precincts, much to the embarrasment of the far western Kolodrwynn, who looked down on the practice. Indeed, it was common to make jokes about the degrading influence of men on their eastward brethren. But nevertheless, Kolodrwynn disunity over such a trifling matter could hardly require any sort of legal action. It was only after a relative of the girl, most likely an elder brother or father, succeeded in killing the child's assailant that alarms were raised. The Kolodrwynn who was killed was a minor functionary in an acquisitions post by the name of Anwyrdd, but that was all that was needed.&lt;br /&gt;
&lt;br /&gt;
The orders were given to exterminate all men, women, and children from the lands. It was a genocide in the most clinical sense, performed without any malice, without any cruelty or delay, but with the same calm detachment as a hunter who puts down a dog that bites him. There was little resistance that could have been put up by early humanity, and so the only other option was to flee back east, into the mountains. It should be noted here that fleeing south was not an option, despite the current day location of the modern Russtadt on our maps. It would be millenia before the Opferdt pass would be discovered into the polniegseule basin at the conclusion of the 3rd war. No, moving back east was the only option.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn did not pursue them, however, for these peoples have never truly been fond of mountains. The mountains thus protected men and women who fled to them, while the Kolodrwynn let the leave with the understanding that they would never return. The Kolodrwynn then continued on as before, content now to have completed mastery over the peninsula. 8000 years had passed since the first wave of refugees left the old continent, Mu, to the first human Genocide perpetrated by the Kolodrwynn. 8000 years would pass once more, between the first contact with men, and the second.&lt;br /&gt;
&lt;br /&gt;
But things would prove to be different the second time around. Men had come to believe that the Kolodrwynn were tyrannical demons, of a sort. Years upon years of keeping alive the memories of the Genocide had transmuted the Kolodrwynn from a mostly negligent race to one told to children so as to frighten them. When men then did dare to enter the peninsula, they did so with a grim determination of expecting active hostilities. The very act of setting foot on the peninsula was their declaration of war, and they were determined to use the advantage of surprise most efficiently.&lt;br /&gt;
&lt;br /&gt;
8000 years had changed humanity almost beyond recognition, yet the Kolodrwynn had hardly changed at all. It has often been claimed that the Kolodrwynn's ability to learn and master magic prevented any sort of real interest in the science and engineering fields, and that this was what slowed their growth as a civilization. This is certainly possible, but it also must be said that the extreme longevity and low reproductive rate of the Kolodrwynn likely played the greater role. Countless generations of men had come and gone in the interval of those 8000 years, yet for the Kolodrwynn a mere 5 generations had passed since departure from the old continent of Mu. Having hardly bothered to study the reproductive habits of humanity, none could have foreseen that men would flood back over from the mountain passes in such numbers as they did.&lt;br /&gt;
&lt;br /&gt;
Early reports coming from the eastern settlements painted a dismal picture. Kolodrwynn magic put up fierce resistance, as did the finest of Kolodrwynn soldiers, but the playing field was far more evenly matched this time around. The Kolodrwynn were unprepared for canons and rifles. Magic designed to confuse navigation was countered by the simple compass, and spells which were effective up close were completely useless at a distance. And when close combat was encountered, the Kolodrwynn quickly found themselves outnumbered.&lt;br /&gt;
&lt;br /&gt;
What's more, the Kolodrwynn were not prepared to feed themselves in time of war, nor were they able to replenish the loss of life with new. We must now recall that for a Kolodrwynn, to be wounded is to be killed, and there were a great many wounded besides those who were killed. The Kolodrwynn population collapsed overnight. The various peoples were scattered like chaff to the wind under the relentless march of soldiers towards the Kolodrwynn capital.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the royal family was never captured. The Kolodrwynn went from a proud life of mastery of the peninsula to one of hiding and shifting with the winds for survival. The war ended without any sort of treaty, what's more, the intensity of the onslaught diminished too quickly for the Kolodrwynn to be completely eliminated as a species, though it would never be able to recover, and was doomed to extinction.&lt;br /&gt;
&lt;br /&gt;
But before that extinction, the attitudes of men towards the Kolodrwynn changed considerably. In the mountains, the Kolodrwynn were taught to the young as horrifying demons of unsatiable power and bloodlust. But seeing the weak collapse of this once proud people, men could scarcely maintain their rage. Anger and fear turned to dissappointment and scorn, and dissapointment and scorn turned to pity, and regret.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn, for their part, were utterly humbled, and did attempt to venture towards a more amicable relationship. But we must not kid ourselves, here. The Kolodrwynn were still hunted down and killed for many years after their collapse, and it was only due to their ease of navigation and ability to use magic that the Kolodrwynn were able to survive, and indeed, even create positive relations with other men.&lt;br /&gt;
&lt;br /&gt;
This happened in particular for Kolodrwynn women. A Kolodrwynn female was seen as a particularly tasty prize amongst men, as they were generally seen as being superior in beauty and had even less rights than human women at the time. Faced with horrible sexual consequences, many Kolodrwynn women found salvation and protection in becoming concubines of powerful or good natured men. As a result, a great deal of interbreeding did occur in the final days of the Kolodrwynn. The result was that, though the Kolodrwynn ultimately would become extinct, their genetic heritage lives on somewhat in our own bloodlines. Throughout the ages there have been men and women with unusual and extroardinary lives, with abilities and temperaments closer to something else than to something human, and who almost always left a mark on history.&lt;br /&gt;
&lt;br /&gt;
Of course, a full discussion of these people is beyond the scope of this article. With the dwindling of the Kolodrwynn, the Ancient period came to a close, giving rise to the common period in it's place. But before we also end this article as well, some words should be spoken to the presumed &amp;quot;extinction&amp;quot; of the Kolodrwynn. It is true that the Kolodrwynn dwindled further and further into obscurity, but given what we know about them, it is perfectly possible that some survive even to this day. The latest generation at the time of the collapse would now actually be coming into it's prime, given that hardly 3000 years have passed since the ending of the Ancient period, and there is much speculation as to whether some Kolodrwynn did actually survive.&lt;br /&gt;
&lt;br /&gt;
And whether or not they, hidden perhaps, yet nevertheless still walk amongst us.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=6</id>
		<title>Kolodrwynn</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=6"/>
		<updated>2023-11-21T17:04:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Added Height and Anatomy reference image. Still a work in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:kolodrwyn_reference.webp|400px|thumb|alt=&amp;quot;Kolodrwynn Height and Anatomy Reference&amp;quot;|Kolodrwynn Height and Anatomy Reference (WIP)]]&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn are surprisingly similar to humans in their physical appearance. They are generally of the same stature, although average Kolodrwynn height is tall when compared to humans. Much of their facial and bodily features, indeed, are indistinguishable from that humans, and most Kolodrwynn would be taken for tall, strong, healthy human individuals with more or less bronze colored skin.&lt;br /&gt;
&lt;br /&gt;
There are, however, some subtle differences in appearance, and their internal biology also differs a great deal from the average human stock. Perhaps the two most noticiable outward traits would be that all Kolodrwynn have large, diamond shaped gold flecks mixed in with the normal striations of the irises of their eyes. These flecks, normal than larger iris striations, are actually magnetic sensory organs, though to the untutored observer they simply present themselves as extremely beautiful irises in the eyes of a proud and once powerful people.&lt;br /&gt;
&lt;br /&gt;
One other interesting physical difference is the texture of their skin. To touch the skin of a Kolodrwynn is to immediately sense a feeling of extreme smoothness, but also feel a sort of texture that simple isn't to be found in the skin of human peoples. The flesh of a Kolodrwynn is exquisitely supple, but what's more, can act almost like an extremely fine textured and oiled lycra, combining some properties of spandex and nylon clothings that exist in the modern period. Such a comparison can never do justice to the actual feel of a Kolodrwynn's skin, but it is the best analogy we have available to us, particularly now that the Kolodrwynn are nearly all but extinct in the modern era.&lt;br /&gt;
&lt;br /&gt;
Those are the only two most immediately noticable outward Kolodrwydd traits that set them apart from humanity. With respect to their underlying biology, however, there is a much greater deal of significant differences. Perhaps the most important of these, however, is the Kolodrwynn biology's natural resistance to hardship and physical stress. Their normal bone structure is augmented by a sort of tensor structure that is something of a cross between a muscle, tendon, and bone. These harder yet still malleable features attach themselves to the surface of the Kolodrwynn musculature and connect above with the overlaying fascia network.&lt;br /&gt;
&lt;br /&gt;
This additional organ network, which is completely lacking in that of humans, creates in the Kolodrwynn a much greater ability to regulate body temperatures, to withstand extreme heat or cold. It also reinforces the existing skeletal structures, making it much more difficult to break a bone or pull muscles. The tensors also provide an added level of pathological immunity, as they also function as concentrated sites for the production of T-Cell and Antivirus antibodies.&lt;br /&gt;
&lt;br /&gt;
Because of the Tensor organ structure, the Kolodrwynn are able to easily withstand blows that would otherwise decapitate a lion. They can fall from greater heights, and exist within environments of great heat and cold with little expenditure of effort. All of these qualities in the Kolodrwynn people make them a formidable race, but the Tensor structure is far from being a biological panaceaea. Indeed, far from being a biological panaceaea, the tensor structure is also their most critical weakpoint.&lt;br /&gt;
&lt;br /&gt;
Such impressive advantages as stated above are offset by various drawbacks, probably the most significant being the entire collapse of the health of any wounded Kolodrwydd person. Indeed, for most healthy Kolodrwynn, the Tensor structure provides such a level of protection that they need never worry about becoming wounded or seriously injured. But for any wound that is able to peirce below the Tensor network of organs, the situation becomes extremely critical, indeed. Even something as simple as a hairline fracture will cause serious health complications, resulting in infection, fever, shakes, swelling, seizures, and general horrible health conditions.&lt;br /&gt;
&lt;br /&gt;
Beyond all this, the immune system suffers serious complications as well in such a state. Thus, only with extremely careful medical care will a wounded Koloddrwynn survive long enough to make a full recovery, and only in the most fortunate of circumstances, cleanest of environments, and slightest of wounds. This biological trait of the Kolodrwynn doesn't merely present a case of grave risk; it barres the Kolodrwynn peoples from a large majority of modern medical practices and treatments. Something simple like surgery, for example, would be entirely out of the question to a Kolodrwydd.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn have other significant traits beyond the Tensor organ system. They also have a widely developed faculty of direction, owing directly to the magnetic sensory organ located within their eyes as mentioned earlier. Indeed, the Kolodrwynn seem to have had an aptitude for several senses that remained forever cut off from human kind, most notably an aptitude for the magic of the old world, as well as an extremely advanced ability for navigation. The combination of these two sense impressions allowed the Kolodrwynn to perform feats that still mystify scholars even unto the modern era. Much debate has ensued on the supposed &amp;quot;magic&amp;quot; of the Kolodrwynn, with some in the scientific community insisting that those accounts still in existence are greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
In either case, the Kolodrwynn peoples were a magnificent race, worthy of study and investigation. Furthermore, the question of their extinction itself is not entirely conclusive, given what is known of their extremely long lifespans. The Kolodrwynn were incredibly long lived, with the average Kolodrwynn individual not reach legal age for approximately 8000 years after their birth! Such claims seem outrageous, but the historical record and archaelogical field work both support this assertion, as fantastic as it may seem to be. It is true that a great deal of Kolodrwynn died before the ending of the Ancient period, but as we discuss the history of this people next, it will become clear that the fact of their extinction is far more unclear than one might at first think.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The history of the Kolodrwynn dates back to near the end of the Galadrian epoch, at which time most of the old continent of Mu was under the subjugation of that advanced civilization. The precise details are not entirely clear, but it seems that a great calamity spread over the surface of that continent in the early years of the collapse of the Galadrian civilization. As a result, there were three successive waves of migration out of the continent over the seas. The Kolodrwynn, then, were one of the three waves to abandon the continent in search of new homelands. It is thus at this point that we begin the history of the Kolodrwynn, at the end of the Galadrian epoch, and the beginning of a new age: The Ancient period.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn made landfall on a small island off the shore of the western edge of the Russieg peninsula: Near the ruins of Old Birschiglatte Port. From there, they made their way to the mainland of the peninsula, where they found a land of almost ideal climate and sustainability. They made their capital in what is now the modern day South Slavistadt. In fact, the name of the modern day Slavstadt capital, Kestrimini, comes from the old Kolodrwynn word 'Krystawyrmin', which meant &amp;quot;land of the narrow paths&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is perhaps indicative of the difference between human and kolodrwynn culture that this land was known as such. Anyone visiting the region would hardly claim the land to be easily navigable. It splits open in countless small ravines, gulleys, twists, turns, and hills. Yet to the Kolodrwynn the place probably would not have presented nearly as much difficulty as it did to human settlers.&lt;br /&gt;
&lt;br /&gt;
Of course, none should take this as a sign that humans found the land inhospitable or especially difficult either. It is simply odd that the Kolodrwynn should give those lands the name that they did, a culture misnomer that persists to this day. Having said all of this, it should be noted that humans would not truly enter the picture for many hundreds of years. Indeed, men were still scratching about in the outer rim of the Diegenstärck, east of the Rieghöllen mountains at the time of the landing at Birschiglatte.&lt;br /&gt;
&lt;br /&gt;
Between the time of first landing and first contact, then, the Kolodrwynn peoples had undisputed ownership of the land. A civilized people far before men had made their first steps out of the stone age, the Kolodrwynn nevertheless did make first contact, as the centuries wound this way and that. At first there came reports from frontier settlements further to the east of an unusual discovery. Village huts had been found on the plains of modern day soporovotchil province: Human settlements.&lt;br /&gt;
&lt;br /&gt;
From the perspective of the Kolodrwynn, we and our kind must have presented a sorry sight indeed. The Soporovotchil outlanders were part of the first wave of migrations out from the mountains. They were not the most savage amongst us, but even today the popular image of these brutes as savage cavemen remains etched in the public imagination. According to records taken by the Kolodrwynn, men were ugly, untutored, ignorant brutes who were filthy, unwashed, and easily hurt. Much was written about the utter incapacity for men to learn any form of magic. Yes, from that early meeting, not much was made of the human race. We were obviously an inferior species, but perhaps not fit for extermination.&lt;br /&gt;
&lt;br /&gt;
Men at that time primarily fought with sticks, spears, and stone arrowheads. They could hardly expect to hold land in abundance and against the more organized Kolodrwynn cultures. Yet in those early days, there was no conflict. The kolodrwynn were somewhat appalled at the human appetite for land; They themselves hardly needed much for cultivation, being able to sustain themselves on far fewer calories than our own kind. All things considered, the westward migration of humanity was halted by the kolodrwynn settlements, who made it absolutely clear that human encroachment or insult towards the Kolodrwynn would not be tolerated.&lt;br /&gt;
&lt;br /&gt;
And that, perhaps, was the one operating principle that would eventually bring devastation upon them. The first war between men and the Kolodrwynn could hardly be called a war at all. It was precipitated by the insolence of a young man, the name of whom has been lost to history. All we know is that the young man succeeded in killing another kolodrwynn. As a matter of fact, the circumstances of the case are well known outside of a few unusual details. Ostensibly, the magistrate of one of the northern prefects lured a human child onto the sands of the north coast, whereupon she was raped several times.&lt;br /&gt;
&lt;br /&gt;
Such actions by the Kolodrwynn towards humans had become fairly common in the northern precincts, much to the embarrasment of the far western Kolodrwynn, who looked down on the practice. Indeed, it was common to make jokes about the degrading influence of men on their eastward brethren. But nevertheless, Kolodrwynn disunity over such a trifling matter could hardly require any sort of legal action. It was only after a relative of the girl, most likely an elder brother or father, succeeded in killing the child's assailant that alarms were raised. The Kolodrwynn who was killed was a minor functionary in an acquisitions post by the name of Anwyrdd, but that was all that was needed.&lt;br /&gt;
&lt;br /&gt;
The orders were given to exterminate all men, women, and children from the lands. It was a genocide in the most clinical sense, performed without any malice, without any cruelty or delay, but with the same calm detachment as a hunter who puts down a dog that bites him. There was little resistance that could have been put up by early humanity, and so the only other option was to flee back east, into the mountains. It should be noted here that fleeing south was not an option, despite the current day location of the modern Russtadt on our maps. It would be millenia before the Opferdt pass would be discovered into the polniegseule basin at the conclusion of the 3rd war. No, moving back east was the only option.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn did not pursue them, however, for these peoples have never truly been fond of mountains. The mountains thus protected men and women who fled to them, while the Kolodrwynn let the leave with the understanding that they would never return. The Kolodrwynn then continued on as before, content now to have completed mastery over the peninsula. 8000 years had passed since the first wave of refugees left the old continent, Mu, to the first human Genocide perpetrated by the Kolodrwynn. 8000 years would pass once more, between the first contact with men, and the second.&lt;br /&gt;
&lt;br /&gt;
But things would prove to be different the second time around. Men had come to believe that the Kolodrwynn were tyrannical demons, of a sort. Years upon years of keeping alive the memories of the Genocide had transmuted the Kolodrwynn from a mostly negligent race to one told to children so as to frighten them. When men then did dare to enter the peninsula, they did so with a grim determination of expecting active hostilities. The very act of setting foot on the peninsula was their declaration of war, and they were determined to use the advantage of surprise most efficiently.&lt;br /&gt;
&lt;br /&gt;
8000 years had changed humanity almost beyond recognition, yet the Kolodrwynn had hardly changed at all. It has often been claimed that the Kolodrwynn's ability to learn and master magic prevented any sort of real interest in the science and engineering fields, and that this was what slowed their growth as a civilization. This is certainly possible, but it also must be said that the extreme longevity and low reproductive rate of the Kolodrwynn likely played the greater role. Countless generations of men had come and gone in the interval of those 8000 years, yet for the Kolodrwynn a mere 5 generations had passed since departure from the old continent of Mu. Having hardly bothered to study the reproductive habits of humanity, none could have foreseen that men would flood back over from the mountain passes in such numbers as they did.&lt;br /&gt;
&lt;br /&gt;
Early reports coming from the eastern settlements painted a dismal picture. Kolodrwynn magic put up fierce resistance, as did the finest of Kolodrwynn soldiers, but the playing field was far more evenly matched this time around. The Kolodrwynn were unprepared for canons and rifles. Magic designed to confuse navigation was countered by the simple compass, and spells which were effective up close were completely useless at a distance. And when close combat was encountered, the Kolodrwynn quickly found themselves outnumbered.&lt;br /&gt;
&lt;br /&gt;
What's more, the Kolodrwynn were not prepared to feed themselves in time of war, nor were they able to replenish the loss of life with new. We must now recall that for a Kolodrwynn, to be wounded is to be killed, and there were a great many wounded besides those who were killed. The Kolodrwynn population collapsed overnight. The various peoples were scattered like chaff to the wind under the relentless march of soldiers towards the Kolodrwynn capital.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the royal family was never captured. The Kolodrwynn went from a proud life of mastery of the peninsula to one of hiding and shifting with the winds for survival. The war ended without any sort of treaty, what's more, the intensity of the onslaught diminished too quickly for the Kolodrwynn to be completely eliminated as a species, though it would never be able to recover, and was doomed to extinction.&lt;br /&gt;
&lt;br /&gt;
But before that extinction, the attitudes of men towards the Kolodrwynn changed considerably. In the mountains, the Kolodrwynn were taught to the young as horrifying demons of unsatiable power and bloodlust. But seeing the weak collapse of this once proud people, men could scarcely maintain their rage. Anger and fear turned to dissappointment and scorn, and dissapointment and scorn turned to pity, and regret.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn, for their part, were utterly humbled, and did attempt to venture towards a more amicable relationship. But we must not kid ourselves, here. The Kolodrwynn were still hunted down and killed for many years after their collapse, and it was only due to their ease of navigation and ability to use magic that the Kolodrwynn were able to survive, and indeed, even create positive relations with other men.&lt;br /&gt;
&lt;br /&gt;
This happened in particular for Kolodrwynn women. A Kolodrwynn female was seen as a particularly tasty prize amongst men, as they were generally seen as being superior in beauty and had even less rights than human women at the time. Faced with horrible sexual consequences, many Kolodrwynn women found salvation and protection in becoming concubines of powerful or good natured men. As a result, a great deal of interbreeding did occur in the final days of the Kolodrwynn. The result was that, though the Kolodrwynn ultimately would become extinct, their genetic heritage lives on somewhat in our own bloodlines. Throughout the ages there have been men and women with unusual and extroardinary lives, with abilities and temperaments closer to something else than to something human, and who almost always left a mark on history.&lt;br /&gt;
&lt;br /&gt;
Of course, a full discussion of these people is beyond the scope of this article. With the dwindling of the Kolodrwynn, the Ancient period came to a close, giving rise to the common period in it's place. But before we also end this article as well, some words should be spoken to the presumed &amp;quot;extinction&amp;quot; of the Kolodrwynn. It is true that the Kolodrwynn dwindled further and further into obscurity, but given what we know about them, it is perfectly possible that some survive even to this day. The latest generation at the time of the collapse would now actually be coming into it's prime, given that hardly 3000 years have passed since the ending of the Ancient period, and there is much speculation as to whether some Kolodrwynn did actually survive.&lt;br /&gt;
&lt;br /&gt;
And whether or not they, hidden perhaps, yet nevertheless still walk amongst us.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=File:Kolodrwynn_reference.webp&amp;diff=5</id>
		<title>File:Kolodrwynn reference.webp</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=File:Kolodrwynn_reference.webp&amp;diff=5"/>
		<updated>2023-11-21T16:57:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Height and Anatomy reference of Kolodrwynn Race.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Height and Anatomy reference of Kolodrwynn Race.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=4</id>
		<title>Kolodrwynn</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Kolodrwynn&amp;diff=4"/>
		<updated>2023-11-21T14:38:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Basic creation of the page and transferring over of the data from DeviantArt to the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn are surprisingly similar to humans in their physical appearance. They are generally of the same stature, although average Kolodrwynn height is tall when compared to humans. Much of their facial and bodily features, indeed, are indistinguishable from that humans, and most Kolodrwynn would be taken for tall, strong, healthy human individuals with more or less bronze colored skin.&lt;br /&gt;
&lt;br /&gt;
There are, however, some subtle differences in appearance, and their internal biology also differs a great deal from the average human stock. Perhaps the two most noticiable outward traits would be that all Kolodrwynn have large, diamond shaped gold flecks mixed in with the normal striations of the irises of their eyes. These flecks, normal than larger iris striations, are actually magnetic sensory organs, though to the untutored observer they simply present themselves as extremely beautiful irises in the eyes of a proud and once powerful people.&lt;br /&gt;
&lt;br /&gt;
One other interesting physical difference is the texture of their skin. To touch the skin of a Kolodrwynn is to immediately sense a feeling of extreme smoothness, but also feel a sort of texture that simple isn't to be found in the skin of human peoples. The flesh of a Kolodrwynn is exquisitely supple, but what's more, can act almost like an extremely fine textured and oiled lycra, combining some properties of spandex and nylon clothings that exist in the modern period. Such a comparison can never do justice to the actual feel of a Kolodrwynn's skin, but it is the best analogy we have available to us, particularly now that the Kolodrwynn are nearly all but extinct in the modern era.&lt;br /&gt;
&lt;br /&gt;
Those are the only two most immediately noticable outward Kolodrwydd traits that set them apart from humanity. With respect to their underlying biology, however, there is a much greater deal of significant differences. Perhaps the most important of these, however, is the Kolodrwynn biology's natural resistance to hardship and physical stress. Their normal bone structure is augmented by a sort of tensor structure that is something of a cross between a muscle, tendon, and bone. These harder yet still malleable features attach themselves to the surface of the Kolodrwynn musculature and connect above with the overlaying fascia network.&lt;br /&gt;
&lt;br /&gt;
This additional organ network, which is completely lacking in that of humans, creates in the Kolodrwynn a much greater ability to regulate body temperatures, to withstand extreme heat or cold. It also reinforces the existing skeletal structures, making it much more difficult to break a bone or pull muscles. The tensors also provide an added level of pathological immunity, as they also function as concentrated sites for the production of T-Cell and Antivirus antibodies.&lt;br /&gt;
&lt;br /&gt;
Because of the Tensor organ structure, the Kolodrwynn are able to easily withstand blows that would otherwise decapitate a lion. They can fall from greater heights, and exist within environments of great heat and cold with little expenditure of effort. All of these qualities in the Kolodrwynn people make them a formidable race, but the Tensor structure is far from being a biological panaceaea. Indeed, far from being a biological panaceaea, the tensor structure is also their most critical weakpoint.&lt;br /&gt;
&lt;br /&gt;
Such impressive advantages as stated above are offset by various drawbacks, probably the most significant being the entire collapse of the health of any wounded Kolodrwydd person. Indeed, for most healthy Kolodrwynn, the Tensor structure provides such a level of protection that they need never worry about becoming wounded or seriously injured. But for any wound that is able to peirce below the Tensor network of organs, the situation becomes extremely critical, indeed. Even something as simple as a hairline fracture will cause serious health complications, resulting in infection, fever, shakes, swelling, seizures, and general horrible health conditions.&lt;br /&gt;
&lt;br /&gt;
Beyond all this, the immune system suffers serious complications as well in such a state. Thus, only with extremely careful medical care will a wounded Koloddrwynn survive long enough to make a full recovery, and only in the most fortunate of circumstances, cleanest of environments, and slightest of wounds. This biological trait of the Kolodrwynn doesn't merely present a case of grave risk; it barres the Kolodrwynn peoples from a large majority of modern medical practices and treatments. Something simple like surgery, for example, would be entirely out of the question to a Kolodrwydd.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn have other significant traits beyond the Tensor organ system. They also have a widely developed faculty of direction, owing directly to the magnetic sensory organ located within their eyes as mentioned earlier. Indeed, the Kolodrwynn seem to have had an aptitude for several senses that remained forever cut off from human kind, most notably an aptitude for the magic of the old world, as well as an extremely advanced ability for navigation. The combination of these two sense impressions allowed the Kolodrwynn to perform feats that still mystify scholars even unto the modern era. Much debate has ensued on the supposed &amp;quot;magic&amp;quot; of the Kolodrwynn, with some in the scientific community insisting that those accounts still in existence are greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
In either case, the Kolodrwynn peoples were a magnificent race, worthy of study and investigation. Furthermore, the question of their extinction itself is not entirely conclusive, given what is known of their extremely long lifespans. The Kolodrwynn were incredibly long lived, with the average Kolodrwynn individual not reach legal age for approximately 8000 years after their birth! Such claims seem outrageous, but the historical record and archaelogical field work both support this assertion, as fantastic as it may seem to be. It is true that a great deal of Kolodrwynn died before the ending of the Ancient period, but as we discuss the history of this people next, it will become clear that the fact of their extinction is far more unclear than one might at first think.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The history of the Kolodrwynn dates back to near the end of the Galadrian epoch, at which time most of the old continent of Mu was under the subjugation of that advanced civilization. The precise details are not entirely clear, but it seems that a great calamity spread over the surface of that continent in the early years of the collapse of the Galadrian civilization. As a result, there were three successive waves of migration out of the continent over the seas. The Kolodrwynn, then, were one of the three waves to abandon the continent in search of new homelands. It is thus at this point that we begin the history of the Kolodrwynn, at the end of the Galadrian epoch, and the beginning of a new age: The Ancient period.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn made landfall on a small island off the shore of the western edge of the Russieg peninsula: Near the ruins of Old Birschiglatte Port. From there, they made their way to the mainland of the peninsula, where they found a land of almost ideal climate and sustainability. They made their capital in what is now the modern day South Slavistadt. In fact, the name of the modern day Slavstadt capital, Kestrimini, comes from the old Kolodrwynn word 'Krystawyrmin', which meant &amp;quot;land of the narrow paths&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is perhaps indicative of the difference between human and kolodrwynn culture that this land was known as such. Anyone visiting the region would hardly claim the land to be easily navigable. It splits open in countless small ravines, gulleys, twists, turns, and hills. Yet to the Kolodrwynn the place probably would not have presented nearly as much difficulty as it did to human settlers.&lt;br /&gt;
&lt;br /&gt;
Of course, none should take this as a sign that humans found the land inhospitable or especially difficult either. It is simply odd that the Kolodrwynn should give those lands the name that they did, a culture misnomer that persists to this day. Having said all of this, it should be noted that humans would not truly enter the picture for many hundreds of years. Indeed, men were still scratching about in the outer rim of the Diegenstärck, east of the Rieghöllen mountains at the time of the landing at Birschiglatte.&lt;br /&gt;
&lt;br /&gt;
Between the time of first landing and first contact, then, the Kolodrwynn peoples had undisputed ownership of the land. A civilized people far before men had made their first steps out of the stone age, the Kolodrwynn nevertheless did make first contact, as the centuries wound this way and that. At first there came reports from frontier settlements further to the east of an unusual discovery. Village huts had been found on the plains of modern day soporovotchil province: Human settlements.&lt;br /&gt;
&lt;br /&gt;
From the perspective of the Kolodrwynn, we and our kind must have presented a sorry sight indeed. The Soporovotchil outlanders were part of the first wave of migrations out from the mountains. They were not the most savage amongst us, but even today the popular image of these brutes as savage cavemen remains etched in the public imagination. According to records taken by the Kolodrwynn, men were ugly, untutored, ignorant brutes who were filthy, unwashed, and easily hurt. Much was written about the utter incapacity for men to learn any form of magic. Yes, from that early meeting, not much was made of the human race. We were obviously an inferior species, but perhaps not fit for extermination.&lt;br /&gt;
&lt;br /&gt;
Men at that time primarily fought with sticks, spears, and stone arrowheads. They could hardly expect to hold land in abundance and against the more organized Kolodrwynn cultures. Yet in those early days, there was no conflict. The kolodrwynn were somewhat appalled at the human appetite for land; They themselves hardly needed much for cultivation, being able to sustain themselves on far fewer calories than our own kind. All things considered, the westward migration of humanity was halted by the kolodrwynn settlements, who made it absolutely clear that human encroachment or insult towards the Kolodrwynn would not be tolerated.&lt;br /&gt;
&lt;br /&gt;
And that, perhaps, was the one operating principle that would eventually bring devastation upon them. The first war between men and the Kolodrwynn could hardly be called a war at all. It was precipitated by the insolence of a young man, the name of whom has been lost to history. All we know is that the young man succeeded in killing another kolodrwynn. As a matter of fact, the circumstances of the case are well known outside of a few unusual details. Ostensibly, the magistrate of one of the northern prefects lured a human child onto the sands of the north coast, whereupon she was raped several times.&lt;br /&gt;
&lt;br /&gt;
Such actions by the Kolodrwynn towards humans had become fairly common in the northern precincts, much to the embarrasment of the far western Kolodrwynn, who looked down on the practice. Indeed, it was common to make jokes about the degrading influence of men on their eastward brethren. But nevertheless, Kolodrwynn disunity over such a trifling matter could hardly require any sort of legal action. It was only after a relative of the girl, most likely an elder brother or father, succeeded in killing the child's assailant that alarms were raised. The Kolodrwynn who was killed was a minor functionary in an acquisitions post by the name of Anwyrdd, but that was all that was needed.&lt;br /&gt;
&lt;br /&gt;
The orders were given to exterminate all men, women, and children from the lands. It was a genocide in the most clinical sense, performed without any malice, without any cruelty or delay, but with the same calm detachment as a hunter who puts down a dog that bites him. There was little resistance that could have been put up by early humanity, and so the only other option was to flee back east, into the mountains. It should be noted here that fleeing south was not an option, despite the current day location of the modern Russtadt on our maps. It would be millenia before the Opferdt pass would be discovered into the polniegseule basin at the conclusion of the 3rd war. No, moving back east was the only option.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn did not pursue them, however, for these peoples have never truly been fond of mountains. The mountains thus protected men and women who fled to them, while the Kolodrwynn let the leave with the understanding that they would never return. The Kolodrwynn then continued on as before, content now to have completed mastery over the peninsula. 8000 years had passed since the first wave of refugees left the old continent, Mu, to the first human Genocide perpetrated by the Kolodrwynn. 8000 years would pass once more, between the first contact with men, and the second.&lt;br /&gt;
&lt;br /&gt;
But things would prove to be different the second time around. Men had come to believe that the Kolodrwynn were tyrannical demons, of a sort. Years upon years of keeping alive the memories of the Genocide had transmuted the Kolodrwynn from a mostly negligent race to one told to children so as to frighten them. When men then did dare to enter the peninsula, they did so with a grim determination of expecting active hostilities. The very act of setting foot on the peninsula was their declaration of war, and they were determined to use the advantage of surprise most efficiently.&lt;br /&gt;
&lt;br /&gt;
8000 years had changed humanity almost beyond recognition, yet the Kolodrwynn had hardly changed at all. It has often been claimed that the Kolodrwynn's ability to learn and master magic prevented any sort of real interest in the science and engineering fields, and that this was what slowed their growth as a civilization. This is certainly possible, but it also must be said that the extreme longevity and low reproductive rate of the Kolodrwynn likely played the greater role. Countless generations of men had come and gone in the interval of those 8000 years, yet for the Kolodrwynn a mere 5 generations had passed since departure from the old continent of Mu. Having hardly bothered to study the reproductive habits of humanity, none could have foreseen that men would flood back over from the mountain passes in such numbers as they did.&lt;br /&gt;
&lt;br /&gt;
Early reports coming from the eastern settlements painted a dismal picture. Kolodrwynn magic put up fierce resistance, as did the finest of Kolodrwynn soldiers, but the playing field was far more evenly matched this time around. The Kolodrwynn were unprepared for canons and rifles. Magic designed to confuse navigation was countered by the simple compass, and spells which were effective up close were completely useless at a distance. And when close combat was encountered, the Kolodrwynn quickly found themselves outnumbered.&lt;br /&gt;
&lt;br /&gt;
What's more, the Kolodrwynn were not prepared to feed themselves in time of war, nor were they able to replenish the loss of life with new. We must now recall that for a Kolodrwynn, to be wounded is to be killed, and there were a great many wounded besides those who were killed. The Kolodrwynn population collapsed overnight. The various peoples were scattered like chaff to the wind under the relentless march of soldiers towards the Kolodrwynn capital.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the royal family was never captured. The Kolodrwynn went from a proud life of mastery of the peninsula to one of hiding and shifting with the winds for survival. The war ended without any sort of treaty, what's more, the intensity of the onslaught diminished too quickly for the Kolodrwynn to be completely eliminated as a species, though it would never be able to recover, and was doomed to extinction.&lt;br /&gt;
&lt;br /&gt;
But before that extinction, the attitudes of men towards the Kolodrwynn changed considerably. In the mountains, the Kolodrwynn were taught to the young as horrifying demons of unsatiable power and bloodlust. But seeing the weak collapse of this once proud people, men could scarcely maintain their rage. Anger and fear turned to dissappointment and scorn, and dissapointment and scorn turned to pity, and regret.&lt;br /&gt;
&lt;br /&gt;
The Kolodrwynn, for their part, were utterly humbled, and did attempt to venture towards a more amicable relationship. But we must not kid ourselves, here. The Kolodrwynn were still hunted down and killed for many years after their collapse, and it was only due to their ease of navigation and ability to use magic that the Kolodrwynn were able to survive, and indeed, even create positive relations with other men.&lt;br /&gt;
&lt;br /&gt;
This happened in particular for Kolodrwynn women. A Kolodrwynn female was seen as a particularly tasty prize amongst men, as they were generally seen as being superior in beauty and had even less rights than human women at the time. Faced with horrible sexual consequences, many Kolodrwynn women found salvation and protection in becoming concubines of powerful or good natured men. As a result, a great deal of interbreeding did occur in the final days of the Kolodrwynn. The result was that, though the Kolodrwynn ultimately would become extinct, their genetic heritage lives on somewhat in our own bloodlines. Throughout the ages there have been men and women with unusual and extroardinary lives, with abilities and temperaments closer to something else than to something human, and who almost always left a mark on history.&lt;br /&gt;
&lt;br /&gt;
Of course, a full discussion of these people is beyond the scope of this article. With the dwindling of the Kolodrwynn, the Ancient period came to a close, giving rise to the common period in it's place. But before we also end this article as well, some words should be spoken to the presumed &amp;quot;extinction&amp;quot; of the Kolodrwynn. It is true that the Kolodrwynn dwindled further and further into obscurity, but given what we know about them, it is perfectly possible that some survive even to this day. The latest generation at the time of the collapse would now actually be coming into it's prime, given that hardly 3000 years have passed since the ending of the Ancient period, and there is much speculation as to whether some Kolodrwynn did actually survive.&lt;br /&gt;
&lt;br /&gt;
And whether or not they, hidden perhaps, yet nevertheless still walk amongst us.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=3</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=3"/>
		<updated>2023-11-19T19:03:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the Kolopedia! What started out as a bit of a panic induced fever dream inside the plastic play tunnels of a [[How it Started|Chuck'E'Cheese]] has turned into a fully fledged constructed world and associated conlangs, cultures, et al. And yet, it has been a long time coming, and still the mountain I must climb only begins here. There is a long road ahead, but hopefully, with good fortune and hard work, I can transform this nascent wiki into a website worthy of taking its place amid the pantheon of great constructed worlds. Something like Mark Rosenfelder's [[https://zompist.com/virtuver.htm|Virtual Verduria]]. I can only hope.&lt;br /&gt;
&lt;br /&gt;
The Kolopedia is the official encyclopedia of the '''Kolldrunn''' which is one planet out of a two planet system. It's mother star, [[Astronomy|Odte]], was long ago ejected from the Milky Way Galaxy. The system now wanders the inky blackness of deep intergalactic space, adrift in endless solitude. Besides the Kolldrunn, there is one other planet, [[Veihdte]], a sister companion on what would otherwise be quite the lonely journey, indeed. These two worlds together form the setting of what I hope will eventually be released as a series of epic fantasy/scifi [[Kolodruidtale|novels]] and other associated works of fiction and multimedia.&lt;br /&gt;
&lt;br /&gt;
But much of that is in the future. For now, please kick back, relax, and maybe browse a bit of the lore as work diligently to bring it all online.&lt;br /&gt;
&lt;br /&gt;
Signed,&amp;lt;br /&amp;gt;&lt;br /&gt;
DruidPeter&lt;br /&gt;
&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
=== Races of the Kolldrunn ===&lt;br /&gt;
**[[Humanity]]&lt;br /&gt;
**[[Kolodrwynn]]&lt;br /&gt;
**[[Vadjyarakoi]]&lt;br /&gt;
**[[Kiik-Kliik]]&lt;br /&gt;
**[[Ixtali]]&lt;br /&gt;
**[[Elkke]]&lt;br /&gt;
**[[Macherframm]]&lt;br /&gt;
&lt;br /&gt;
=== Natural Sciences ===&lt;br /&gt;
*[[Astronomy]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Flora]]&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
&lt;br /&gt;
=== Humanities ===&lt;br /&gt;
*[[The Teune Language]]&lt;br /&gt;
*[[Architecture]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=2</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://druidpier.com/mediawiki/index.php?title=Main_Page&amp;diff=2"/>
		<updated>2023-11-09T19:33:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: Basic initial population of the main page. Expect further edits to follow. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the Kolopedia! What started out as a bit of a panic induced fever dream inside the plastic play tunnels of a [[How it Started|Chuck'E'Cheese]] has turned into a fully fledged constructed world and associated conlangs, cultures, et al. And yet, it has been a long time coming, and still the mountain I must climb only begins here. There is a long road ahead, but hopefully, with good fortune and hard work, I can transform this nascent wiki into a website worthy of taking its place amid the pantheon of great constructed worlds. Something like Mark Rosenfelder's [[https://zompist.com/virtuver.htm|Virtual Verduria]]. I can only hope.&lt;br /&gt;
&lt;br /&gt;
The Kolopedia is the official encyclopedia of the '''Kolldrunn''' which is planet out of a two planet system. It's mother star, [[Astronomy|Odte]], was long ago ejected from the Milky Way Galaxy. The system now wanders the inky blackness of deep intergalactic space, adrift in endless solitude. Besides the Kolldrunn, there is one other planet, [[Veihdte]], a sister companion on what would otherwise be quite the lonely journey, indeed. These two worlds together form the setting of what I hope will eventually be released as a series of epic fantasy/scifi [[Kolodruidtale|novels]] and other associated works of fiction and multimedia.&lt;br /&gt;
&lt;br /&gt;
But much of that is in the future. For now, please kick back, relax, and maybe browse a bit of the lore as work diligently to bring it all online.&lt;br /&gt;
&lt;br /&gt;
Signed,&amp;lt;br /&amp;gt;&lt;br /&gt;
DruidPeter&lt;br /&gt;
&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
=== Races of the Kolldrunn ===&lt;br /&gt;
**[[Humanity]]&lt;br /&gt;
**[[Kolodrwynn]]&lt;br /&gt;
**[[Vadjyarakoi]]&lt;br /&gt;
**[[Kiik-Kliik]]&lt;br /&gt;
**[[Ixtali]]&lt;br /&gt;
**[[Elkke]]&lt;br /&gt;
**[[Macherframm]]&lt;br /&gt;
&lt;br /&gt;
=== Natural Sciences ===&lt;br /&gt;
*[[Astronomy]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Flora]]&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
&lt;br /&gt;
=== Humanities ===&lt;br /&gt;
*[[The Teune Language]]&lt;br /&gt;
*[[Architecture]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>